// See the file "COPYING" in the main distribution directory for copyright. // // Log writer for SQLITE logs. #pragma once #include "zeek-config.h" #include "logging/WriterBackend.h" #include "threading/formatters/Ascii.h" #include "3rdparty/sqlite3.h" #include "Desc.h" namespace logging { namespace writer { class SQLite final : public WriterBackend { public: explicit SQLite(WriterFrontend* frontend); ~SQLite() override; static WriterBackend* Instantiate(WriterFrontend* frontend) { return new SQLite(frontend); } protected: bool DoInit(const WriterInfo& info, int arg_num_fields, const threading::Field* const* arg_fields) override; bool DoWrite(int num_fields, const threading::Field* const* fields, threading::Value** vals) override; bool DoSetBuf(bool enabled) override { return true; } bool DoRotate(const char* rotated_path, double open, double close, bool terminating) override; bool DoFlush(double network_time) override { return true; } bool DoFinish(double network_time) override { return true; } bool DoHeartbeat(double network_time, double current_time) override { return true; } private: bool checkError(int code); int AddParams(threading::Value* val, int pos); string GetTableType(int, int); const threading::Field* const * fields; // raw mapping unsigned int num_fields; sqlite3 *db; sqlite3_stmt *st; string set_separator; string unset_field; string empty_field; threading::formatter::Ascii* io; }; } }