:tocdepth: 3 builtin-plugins/Zeek_JavaScript/__load__.zeek ============================================= .. zeek:namespace:: JavaScript :Namespace: JavaScript Summary ~~~~~~~ Redefinable Options ################### ========================================================================================= ===================================================================== :zeek:id:`JavaScript::exit_on_uncaught_exceptions`: :zeek:type:`bool` :zeek:attr:`&redef` Node.js default behavior is to exit a process on uncaught exceptions. :zeek:id:`JavaScript::files`: :zeek:type:`vector` :zeek:attr:`&redef` Vector of filenames to compile/execute after the bootstrap file. :zeek:id:`JavaScript::initial_heap_size_in_bytes`: :zeek:type:`count` :zeek:attr:`&redef` Be very conservative. :zeek:id:`JavaScript::main_script_source`: :zeek:type:`string` :zeek:attr:`&redef` The Javascript code executed for bootstrapping. :zeek:id:`JavaScript::maximum_heap_size_in_bytes`: :zeek:type:`count` :zeek:attr:`&redef` :zeek:id:`JavaScript::owns_node_inspector`: :zeek:type:`bool` :zeek:attr:`&redef` If set to T, installs a SIGUSR1 handler and thread to start the Node.js / V8 inspector. :zeek:id:`JavaScript::owns_process_state`: :zeek:type:`bool` :zeek:attr:`&redef` Allows to change process state (uid, title, cwd, ...). :zeek:id:`JavaScript::thread_pool_size`: :zeek:type:`count` :zeek:attr:`&redef` ========================================================================================= ===================================================================== Detailed Interface ~~~~~~~~~~~~~~~~~~ Redefinable Options ################### .. zeek:id:: JavaScript::exit_on_uncaught_exceptions :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 62 62 :Type: :zeek:type:`bool` :Attributes: :zeek:attr:`&redef` :Default: ``T`` Node.js default behavior is to exit a process on uncaught exceptions. Specifically exceptions in timer callbacks are problematic as a throwing timer callback may break subsequently scheduled timers. Set this to F in order to just keep going when errors happen. Note, if you see any Uncaught errors, this likely means the Javascript state is corrupt. .. zeek:id:: JavaScript::files :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 48 48 :Type: :zeek:type:`vector` of :zeek:type:`string` :Attributes: :zeek:attr:`&redef` :Default: :: [] Vector of filenames to compile/execute after the bootstrap file. .. zeek:id:: JavaScript::initial_heap_size_in_bytes :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 51 51 :Type: :zeek:type:`count` :Attributes: :zeek:attr:`&redef` :Default: ``67108864`` Be very conservative. .. zeek:id:: JavaScript::main_script_source :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 12 12 :Type: :zeek:type:`string` :Attributes: :zeek:attr:`&redef` :Default: ``"const module_mod = require('module')\x0aconst publicRequire = module_mod.createRequire(process.cwd() + '/');\x0aglobalThis.require = publicRequire;\x0a\x0aglobalThis.zeek_javascript_init = async () => {\x0a const zeek = process._linkedBinding('zeekjs').zeek;\x0a // Helper for zeek record rendering.\x0a zeek.flatten = (obj, prefix, res) => {\x0a res = res || {}\x0a for (const k in obj) {\x0a const nk = prefix ? `${prefix}.${k}` : k\x0a const v = obj[k]\x0a\x0a // Recurse for objects, unless it's actually an array, or has a\x0a // custom toJSON() method (which is true for the port objects).\x0a if (v !== null && typeof(v) == 'object' && !Array.isArray(v) && !('toJSON' in v)) {\x0a zeek.flatten(v, nk, res)\x0a } else {\x0a res[nk] = v\x0a }\x0a }\x0a return res\x0a }\x0a\x0a const m = new module_mod();\x0a // Compile a new module that imports all .js files found using import().\x0a //\x0a // https://stackoverflow.com/a/17585470/9044112\x0a return m._compile('const ps = []; zeek.__zeek_javascript_files.forEach((fn) => { ps.push(import(fn)); }); return Promise.all(ps);', process.cwd() + '/');\x0a};\x0a// Add a global zeek object from the linked zeekjs binding\x0aglobalThis.zeek = process._linkedBinding('zeekjs').zeek;\x0a"`` The Javascript code executed for bootstrapping. This comes fairly straight from the embedding guide to support using require() with filesystem paths in the process working directory. https://docs.w3cub.com/node~14_lts/embedding .. zeek:id:: JavaScript::maximum_heap_size_in_bytes :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 52 52 :Type: :zeek:type:`count` :Attributes: :zeek:attr:`&redef` :Default: ``134217728`` .. zeek:id:: JavaScript::owns_node_inspector :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 75 75 :Type: :zeek:type:`bool` :Attributes: :zeek:attr:`&redef` :Default: ``F`` If set to T, installs a SIGUSR1 handler and thread to start the Node.js / V8 inspector. See Node.js EnvironmentFlags API documentation for details. https://github.com/nodejs/node/blob/v22.11.0/src/node.h#L631 .. zeek:id:: JavaScript::owns_process_state :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 68 68 :Type: :zeek:type:`bool` :Attributes: :zeek:attr:`&redef` :Default: ``F`` Allows to change process state (uid, title, cwd, ...). See Node.js EnvironmentFlags API documentation for details. https://github.com/nodejs/node/blob/v22.11.0/src/node.h#L627 .. zeek:id:: JavaScript::thread_pool_size :source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 53 53 :Type: :zeek:type:`count` :Attributes: :zeek:attr:`&redef` :Default: ``4``