// See the file "COPYING" in the main distribution directory for copyright. // Low-level representation of Zeek scripting values. #pragma once #include "zeek/zeek-config.h" namespace zeek { class StringVal; class AddrVal; class SubNetVal; class File; class Func; class ListVal; class OpaqueVal; class PatternVal; class TableVal; class RecordVal; class VectorVal; class Type; class Val; // Note that a ZVal by itself is ambiguous: it doesn't track its type. // This makes them consume less memory and cheaper to copy. It does // however require a separate way to determine the type. Generally // this is doable using surrounding context, or can be statically // determined in the case of optimization/compilation. // // An alternative would be to use std::variant, but it will be larger // due to needing to track the variant type, and it won't allow access // to the managed_val member, which both simplifies memory management // and is also required for sharing of ZAM frame slots. union ZVal { // Constructor for hand-populating the values. ZVal() { managed_val = nullptr; } // Construct from a given higher-level script value with a given type. ZVal(ValPtr v, const TypePtr& t); // Construct an empty value compatible with the given type. ZVal(const TypePtr& t); // Convert to a higher-level script value. The caller needs to // ensure that they're providing the correct type. ValPtr ToVal(const TypePtr& t) const; // Whether a ZVal was accessed that was missing (a nil pointer). // Used to generate run-time error messages. static bool ZValNilStatus() { return zval_was_nil; } // Resets the notion of low-level-error-occurred. static void ClearZValNilStatus() { zval_was_nil = false; } bro_int_t AsInt() const { return int_val; } bro_uint_t AsCount() const { return uint_val; } double AsDouble() const { return double_val; } StringVal* AsString() const { return string_val; } AddrVal* AsAddr() const { return addr_val; } SubNetVal* AsSubNet() const { return subnet_val; } File* AsFile() const { return file_val; } Func* AsFunc() const { return func_val; } ListVal* AsList() const { return list_val; } OpaqueVal* AsOpaque() const { return opaque_val; } PatternVal* AsPattern() const { return re_val; } TableVal* AsTable() const { return table_val; } RecordVal* AsRecord() const { return record_val; } VectorVal* AsVector() const { return vector_val; } Type* AsType() const { return type_val; } Val* AsAny() const { return any_val; } Obj* ManagedVal() const { return managed_val; } // True if a given type is one for which we manage the associated // memory internally. static bool IsManagedType(const TypePtr& t); // Deletes a managed value. Caller needs to ensure that the ZVal // indeed holds such. static void DeleteManagedType(ZVal& v) { Unref(v.ManagedVal()); } // Deletes a possibly-managed value. static void DeleteIfManaged(ZVal& v, const TypePtr& t) { if ( IsManagedType(t) ) DeleteManagedType(v); } private: friend class RecordVal; friend class VectorVal; // Used for bool, int, enum. bro_int_t int_val; // Used for count and port. bro_uint_t uint_val; // Used for double, time, interval. double double_val; // The types are all variants of Val, Type, or more fundamentally // Obj. They are raw pointers rather than IntrusivePtr's because // unions can't contain the latter. For memory management, we use // Ref/Unref. StringVal* string_val; AddrVal* addr_val; SubNetVal* subnet_val; File* file_val; Func* func_val; ListVal* list_val; OpaqueVal* opaque_val; PatternVal* re_val; TableVal* table_val; RecordVal* record_val; VectorVal* vector_val; Type* type_val; // Used for "any" values. Val* any_val; // Used for generic access to managed (derived-from-Obj) objects. Obj* managed_val; // A class-wide status variable set to true when a missing // value was accessed. Only germane for managed types, since // we don't track the presence of non-managed types. Static // because often the caller won't have direct access to the // particular ZVal that produces the issue, and just wants to // know whether it occurred at some point. static bool zval_was_nil; }; } // zeek