// See the file "COPYING" in the main distribution directory for copyright. #pragma once #include #include #include #include #include #include #include #include #include "zeek/IntrusivePtr.h" #include "zeek/Obj.h" #include "zeek/Type.h" #include "zeek/ZeekArgs.h" #include "zeek/ZeekList.h" // for typedef val_list namespace zeek { using ValPtr = IntrusivePtr; namespace detail { class CallExpr; class ScriptFunc; using IDPtr = IntrusivePtr; namespace trigger { class Trigger; using TriggerPtr = IntrusivePtr; } class Frame; using FramePtr = IntrusivePtr; class Frame : public Obj { public: /** * Constructs a new frame belonging to *func* with *fn_args* * arguments. * * @param the size of the frame * @param func the function that is creating this frame * @param fn_args the arguments being passed to that function. */ Frame(int size, const ScriptFunc* func, const zeek::Args* fn_args); /** * Deletes the frame. Unrefs its trigger, the values that it * contains and its closure if applicable. */ virtual ~Frame() override; /** * @param n the index to get. * @return the value at index *n* of the underlying array. */ const ValPtr& GetElement(int n) const { // Note: technically this may want to adjust by current_offset, but // in practice, this method is never called from anywhere other than // function call invocation, where current_offset should be zero. return frame[n].val; } /** * Sets the element at index *n* of the underlying array to *v*. * @param n the index to set * @param v the value to set it to */ void SetElement(int n, ValPtr v); /** * Associates *id* and *v* in the frame. Future lookups of * *id* will return *v*. * * @param id the ID to associate * @param v the value to associate it with */ void SetElement(const ID* id, ValPtr v); void SetElement(const IDPtr& id, ValPtr v) { SetElement(id.get(), std::move(v)); } /** * Gets the value associated with *id* and returns it. Returns * nullptr if no such element exists. * * @param id the id who's value to retreive * @return the value associated with *id* */ const ValPtr& GetElementByID(const IDPtr& id) const { return GetElementByID(id.get()); } /** * Adjusts the current offset being used for frame accesses. * This is in support of inlined functions. * * @param incr Amount by which to increase the frame offset. * Use a negative value to shrink the offset. */ void AdjustOffset(int incr) { current_offset += incr; } /** * Resets all of the indexes from [*startIdx, frame_size) in * the Frame. * @param the first index to unref. */ void Reset(int startIdx); /** * Describes the frame and all of its values. */ void Describe(ODesc* d) const override; /** * @return the function that the frame is associated with. */ const ScriptFunc* GetFunction() const { return function; } /** * @return the arguments passed to the function that this frame * is associated with. */ const Args* GetFuncArgs() const { return func_args; } /** * Change the function that the frame is associated with. * * @param func the function for the frame to be associated with. */ void SetFunction(ScriptFunc* func) { function = func; } /** * Sets the next statement to be executed in the context of the frame. * * @param stmt the statement to set it to. */ void SetNextStmt(Stmt* stmt) { next_stmt = stmt; } /** * @return the next statement to be executed in the context of the frame. */ Stmt* GetNextStmt() const { return next_stmt; } /** Used to implement "next" command in debugger. */ void BreakBeforeNextStmt(bool should_break) { break_before_next_stmt = should_break; } bool BreakBeforeNextStmt() const { return break_before_next_stmt; } /** Used to implement "finish" command in debugger. */ void BreakOnReturn(bool should_break) { break_on_return = should_break; } bool BreakOnReturn() const { return break_on_return; } /** * Performs a deep copy of all the values in the current frame. If * the frame has a closure the returned frame captures that closure * by reference. As such, performing a clone operation does not copy * the values in the closure. * * @return a copy of this frame. */ Frame* Clone() const; /** * Clones a Frame, only making copies of the values associated with * the IDs in selection. Cloning a frame does not deep-copy its * closure; instead it makes a new copy of the frame which Refs the * closure and all the elements that it might use from that closure. * * Unlike a regular clone operation where cloning the closure is quite * hard because of circular references, cloning the closure here is * possible. See Frame.cc for more notes on this. * * @return A copy of the frame where all the values associated with * *selection* have been cloned. All other values are made to be * null. */ Frame* SelectiveClone(const IDPList& selection, ScriptFunc* func) const; /** * Serializes the frame in the context of supporting the (deprecated) * reference semantics for closures. This can be fairly non-trivial. * If the frame itself has no closure then the serialized frame * is a vector: * * [ "Frame", [offset_map] [serialized_values] ] * * where serialized_values are two-element vectors. A serialized_value * has the result of calling broker::data_to_val on the value in the * first index, and an integer representing that value's type in the * second index. offset_map is a serialized version of the frame's * offset_map. * * A reference-semantics frame with its own closure needs to * (recursively) serialize more information: * * [ "ClosureFrame", [outer_ids], Serialize(closure), [offset_map], * [serialized_values] ] * * @return the broker representation, or an error if the serialization * failed. */ broker::expected SerializeClosureFrame(const IDPList& selection); /** * Serializes the frame in the context of supporting copy semantics * for lambdas: * * [ "CopyFrame", serialized_values ] * * where serialized_values are two-element vectors. A serialized_value * has the result of calling broker::data_to_val on the value in the * first index, and an integer representing that value's type in the * second index. */ broker::expected SerializeCopyFrame(); /** * Instantiates a Frame from a serialized one. * * @return a pair in which the first item is the status of the serialization; * and the second is the unserialized frame with reference count +1, or * null if the serialization wasn't successful. * * The *captures* argument, if non-nil, specifies that the frame * reflects captures with copy-semantics rather than deprecated * reference semantics. */ static std::pair Unserialize(const broker::vector& data, const std::optional& captures); /** * Sets the IDs that the frame knows offsets for. These offsets will * be used instead of any previously provided ones for future lookups * of IDs in *ids*. * * @param ids the ids that the frame will intake. */ void AddKnownOffsets(const IDPList& ids); /** * Captures *c* as this frame's closure and Refs all of the values * corresponding to outer_ids in that closure. This also Refs *c* as * the frame will unref it upon deconstruction. When calling this, * the frame's closure must not have been set yet. */ void CaptureClosure(Frame* c, IDPList outer_ids); // If the frame is run in the context of a trigger condition evaluation, // the trigger needs to be registered. void SetTrigger(trigger::TriggerPtr arg_trigger); void ClearTrigger(); trigger::Trigger* GetTrigger() const { return trigger.get(); } void SetCall(const CallExpr* arg_call) { call = arg_call; } void ClearCall() { call = nullptr; } const CallExpr* GetCall() const { return call; } void SetCallLoc(const Location* loc) { call_loc = loc; } const detail::Location* GetCallLocation() const; void SetDelayed() { delayed = true; } bool HasDelayed() const { return delayed; } /** * Track a new function that refers to this frame for use as a closure. * This frame's destructor will then upgrade that functions reference * from weak to strong (by making a copy). The initial use of * weak references prevents unbreakable circular references that * otherwise cause memory leaks. */ void AddFunctionWithClosureRef(ScriptFunc* func); private: using OffsetMap = std::unordered_map; struct Element { ValPtr val; // Weak reference is used to prevent circular reference memory leaks // in lambdas/closures. bool weak_ref; }; const ValPtr& GetElementByID(const ID* id) const; /** * Sets the element at index *n* of the underlying array to *v*, but does * not take ownership of a reference count to it. This method is used to * break circular references between lambda functions and closure frames. * @param n the index to set * @param v the value to set it to (caller has not Ref'd and Frame will * not Unref it) */ void SetElementWeak(int n, Val* v); /** * Clone an element at an offset into other frame if not equal to a given * function (in that case just assigna weak reference). Used to break * circular references between lambda functions and closure frames. */ void CloneNonFuncElement(int offset, ScriptFunc* func, Frame* other) const; /** * Resets the value at offset 'n' frame (by decrementing reference * count if not a weak reference). */ void ClearElement(int n); /** Have we captured this id? Version for deprecated semantics. */ bool IsOuterID(const ID* in) const; /** Have we captured this id? Version for current semantics. */ bool IsCaptureID(const ID* in) const; /** Serializes an offset_map */ static broker::expected SerializeOffsetMap(const OffsetMap& in); /** Serializes an IDPList */ static broker::expected SerializeIDList(const IDPList& in); /** Unserializes an offset map. */ static std::pair> UnserializeOffsetMap(const broker::vector& data); /** Unserializes an IDPList. */ static std::pair UnserializeIDList(const broker::vector& data); /** The number of vals that can be stored in this frame. */ int size; bool weak_closure_ref = false; bool break_before_next_stmt; bool break_on_return; bool delayed; /** Associates ID's offsets with values. */ std::unique_ptr frame; /** * The offset we're currently using for references into the frame. * This is how we support inlined functions without having to * alter the offsets associated with their local variables. */ int current_offset; /** The enclosing frame of this frame. Used for reference semantics. */ Frame* closure; /** ID's used in this frame from the enclosing frame, when using * reference semantics (closure != nullptr). */ IDPList outer_ids; /** * Maps ID names to offsets. Used if this frame is serialized * to maintain proper offsets after being sent elsewhere. */ std::unique_ptr offset_map; /** Frame used for captures (if any) with copy semantics. */ Frame* captures; /** Maps IDs to offsets into the "captures" frame. If the ID * isn't present, then it's not a capture. * * We keep this separate from offset_map to help ensure we don't * confuse code from the deprecated semantics with the current * semantics. */ const OffsetMap* captures_offset_map; /** The function this frame is associated with. */ const ScriptFunc* function; // The following is only needed for the debugger. /** The arguments to the function that this Frame is associated with. */ const zeek::Args* func_args; /** The next statement to be evaluted in the context of this frame. */ Stmt* next_stmt; trigger::TriggerPtr trigger; const CallExpr* call = nullptr; const Location* call_loc = nullptr; // only needed if call is nil std::unique_ptr> functions_with_closure_frame_reference; }; } // namespace detail } // namespace zeek /** * If we stopped using this and instead just made a struct of the information * that the debugger actually uses we could make the Frame a class a template. * The template argument could be and doing this would allow * us to use an std::array under the hood rather than a c style array. * * Another way to do this might to be to have Frame inherit from a class * DebugFrame which provides the information that the debugger uses. See: * https://stackoverflow.com/a/16211097 */ extern std::vector g_frame_stack;