Deprecate EventMgr::QueueEvent() and update usages to Enqueue()

This commit is contained in:
Jon Siwek 2020-03-25 13:07:30 -07:00
parent b667c637df
commit 0db484cc7a
14 changed files with 164 additions and 128 deletions

View file

@ -8,6 +8,9 @@
#include "Flare.h"
#include "ZeekArgs.h"
#include <tuple>
#include <type_traits>
class EventMgr;
class Event : public BroObj {
@ -60,7 +63,7 @@ public:
// because it would be a waste of effort to construct all the event
// arguments when there's no handlers to consume them).
// TODO: deprecate
/* [[deprecated("Remove in v4.1. Use IntrusivePtr overload instead.")]] */
/* [[deprecated("Remove in v4.1. Use Enqueue() instead.")]] */
void QueueEventFast(const EventHandlerPtr &h, val_list vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0);
@ -71,8 +74,7 @@ public:
// checked for event handler existence, you may wish to call
// QueueEventFast() instead of this function to prevent the redundant
// existence check.
// TODO: deprecate
/* [[deprecated("Remove in v4.1. Use IntrusivePtr overload instead.")]] */
[[deprecated("Remove in v4.1. Use Enqueue() instead.")]]
void QueueEvent(const EventHandlerPtr &h, val_list vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0);
@ -81,32 +83,36 @@ public:
// pointer instead of by value. This function takes ownership of the
// memory pointed to by 'vl' as well as decrementing the reference count of
// each of its elements.
// TODO: deprecate
/* [[deprecated("Remove in v4.1. Use IntrusivePtr overload instead.")]] */
[[deprecated("Remove in v4.1. Use Enqueue() instead.")]]
void QueueEvent(const EventHandlerPtr &h, val_list* vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0);
/**
* Queues an event without first checking if there's an event handler
* remote consumer. If there are actually no handlers/consumers upon
* dispatching the event, nothing happens besides having wasted a bit of
* time and resources. This method is mostly useful from a performance
* standpoint: usually callers have already checked that the event will
* consumed so they don't waste time creating an argument list that will
* only be discarded, so there's no need to do the same check again when
* going to queue the event.
* Adds an event to the queue. If no handler is found for the event
* when later going to call it, nothing happens except for having
* wasted a bit of time/resources, so callers may want to first check
* if any handler/consumer exists before enqueuing an event.
* @param h reference to the event handler to later call.
* @param vl the argument list to the event handler call.
* @param src indicates the origin of the event (local versus remote).
* @param aid identifies the protocol analyzer generating the event.
* @param obj an arbitrary object to use as a "cookie" or just hold a
* reference to until dispatching the event.
*/
void QueueUncheckedEvent(const EventHandlerPtr& h, zeek::Args vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = nullptr, BroObj* obj = nullptr);
void Enqueue(const EventHandlerPtr& h, zeek::Args vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = nullptr, BroObj* obj = nullptr);
/**
* Queues an event if it has an event handler or remote consumer.
* A version of Enqueue() taking a variable number of arguments.
*/
void QueueCheckedEvent(const EventHandlerPtr& h, zeek::Args vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = nullptr, BroObj* obj = nullptr);
template <class... Args>
std::enable_if_t<
std::is_convertible_v<
std::tuple_element_t<0, std::tuple<Args...>>, IntrusivePtr<Val>>>
Enqueue(const EventHandlerPtr& h, Args&&... args)
{ return Enqueue(h, zeek::Args{std::forward<Args>(args)...}); }
void Dispatch(Event* event, bool no_remote = false);