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include cleanup
The Zeek code base has very inconsistent #includes. Many sources included a few headers, and those headers included other headers, and in the end, nearly everything is included everywhere, so missing #includes were never noticed. Another side effect was a lot of header bloat which slows down the build. First step to fix it: in each source file, its own header should be included first to verify that each header's includes are correct, and none is missing. After adding the missing #includes, I replaced lots of #includes inside headers with class forward declarations. In most headers, object pointers are never referenced, so declaring the function prototypes with forward-declared classes is just fine. This patch speeds up the build by 19%, because each compilation unit gets smaller. Here are the "time" numbers for a fresh build (with a warm page cache but without ccache): Before this patch: 3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k 760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps After this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
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332 changed files with 1047 additions and 606 deletions
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@ -1,24 +1,17 @@
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#pragma once
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#include <limits.h>
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#include "Rule.h"
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#include "RE.h"
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#include "CCL.h"
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#include <vector>
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#include <map>
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#include <functional>
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#include <set>
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#include <string>
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#include "IPAddr.h"
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#include "BroString.h"
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#include "List.h"
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#include "RE.h"
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#include "Net.h"
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#include "Sessions.h"
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#include "IntSet.h"
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#include "util.h"
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#include "Rule.h"
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#include "RuleAction.h"
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#include "RuleCondition.h"
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#include "iosource/Packet.h"
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#include <sys/types.h> // for u_char
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#include <limits.h>
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//#define MATCHER_PRINT_STATS
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@ -34,6 +27,18 @@ extern FILE* rules_in;
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extern int rules_line_number;
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extern const char* current_rule_file;
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using std::vector;
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using std::map;
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using std::set;
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using std::string;
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class Val;
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class BroFile;
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class IntSet;
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class IP_Hdr;
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class IPPrefix;
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class RE_Match_State;
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class Specific_RE_Matcher;
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class RuleMatcher;
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extern RuleMatcher* rule_matcher;
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