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include cleanup
The Zeek code base has very inconsistent #includes. Many sources included a few headers, and those headers included other headers, and in the end, nearly everything is included everywhere, so missing #includes were never noticed. Another side effect was a lot of header bloat which slows down the build. First step to fix it: in each source file, its own header should be included first to verify that each header's includes are correct, and none is missing. After adding the missing #includes, I replaced lots of #includes inside headers with class forward declarations. In most headers, object pointers are never referenced, so declaring the function prototypes with forward-declared classes is just fine. This patch speeds up the build by 19%, because each compilation unit gets smaller. Here are the "time" numbers for a fresh build (with a warm page cache but without ccache): Before this patch: 3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k 760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps After this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
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332 changed files with 1047 additions and 606 deletions
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@ -6,26 +6,30 @@
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#include <set>
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#include <map>
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#include "Dict.h"
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#include "Component.h"
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#include "Net.h"
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#include "Conn.h"
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#include "Val.h"
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#include "Analyzer.h"
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#include "Timer.h"
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#include "EventHandler.h"
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#include "RuleMatcher.h"
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#include "File.h"
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#include "FileTimer.h"
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#include "Component.h"
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#include "Tag.h"
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#include "plugin/ComponentManager.h"
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#include "analyzer/Tag.h"
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#include "file_analysis/file_analysis.bif.h"
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using std::map;
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using std::set;
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class TableVal;
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class VectorVal;
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namespace analyzer {
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class Analyzer;
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class Tag;
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}
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namespace file_analysis {
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class File;
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class Tag;
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/**
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* Main entry point for interacting with file analysis.
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*/
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