Move session code into new directory and into zeek::session namespace

This commit is contained in:
Tim Wojtulewicz 2021-04-26 13:47:06 -07:00
parent 3ee171eb2d
commit 18c6aaaa33
38 changed files with 143 additions and 124 deletions

213
src/session/Session.cc Normal file
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@ -0,0 +1,213 @@
// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek/session/Session.h"
#include "zeek/Reporter.h"
#include "zeek/analyzer/Analyzer.h"
#include "zeek/Val.h"
#include "zeek/Event.h"
#include "zeek/Desc.h"
#include "zeek/session/SessionManager.h"
#include "zeek/IP.h"
namespace zeek::session {
namespace detail {
void SessionTimer::Init(Session* arg_session, timer_func arg_timer,
bool arg_do_expire)
{
session = arg_session;
timer = arg_timer;
do_expire = arg_do_expire;
Ref(session);
}
SessionTimer::~SessionTimer()
{
if ( session->RefCnt() < 1 )
reporter->InternalError("reference count inconsistency in ~SessionTimer");
session->RemoveTimer(this);
Unref(session);
}
void SessionTimer::Dispatch(double t, bool is_expire)
{
if ( is_expire && ! do_expire )
return;
// Remove ourselves from the session's set of timers so
// it doesn't try to cancel us.
session->RemoveTimer(this);
(session->*timer)(t);
if ( session->RefCnt() < 1 )
reporter->InternalError("reference count inconsistency in SessionTimer::Dispatch");
}
} // namespace detail
Session::Session(double t,
EventHandlerPtr timeout_event,
EventHandlerPtr status_update_event,
double status_update_interval)
: start_time(t), last_time(t),
session_timeout_event(timeout_event),
session_status_update_event(status_update_event),
session_status_update_interval(status_update_interval)
{
in_session_table = true;
record_contents = record_packets = 1;
record_current_packet = record_current_content = 0;
is_active = 1;
timers_canceled = 0;
inactivity_timeout = 0;
installed_status_timer = 0;
}
unsigned int Session::MemoryAllocation() const
{
return 0;
}
void Session::Event(EventHandlerPtr f, analyzer::Analyzer* analyzer, const char* name)
{
if ( ! f )
return;
if ( name )
EnqueueEvent(f, analyzer, make_intrusive<StringVal>(name), GetVal());
else
EnqueueEvent(f, analyzer, GetVal());
}
void Session::EnqueueEvent(EventHandlerPtr f, analyzer::Analyzer* a, Args args)
{
// "this" is passed as a cookie for the event
event_mgr.Enqueue(f, std::move(args), util::detail::SOURCE_LOCAL, a ? a->GetID() : 0, this);
}
void Session::Describe(ODesc* d) const
{
d->Add(start_time);
d->Add("(");
d->Add(last_time);
d->AddSP(")");
}
void Session::SetLifetime(double lifetime)
{
ADD_TIMER(&Session::DeleteTimer, run_state::network_time + lifetime, 0,
zeek::detail::TIMER_CONN_DELETE);
}
void Session::SetInactivityTimeout(double timeout)
{
if ( timeout == inactivity_timeout )
return;
// First cancel and remove any existing inactivity timer.
for ( const auto& timer : timers )
if ( timer->Type() == zeek::detail::TIMER_CONN_INACTIVITY )
{
zeek::detail::timer_mgr->Cancel(timer);
break;
}
if ( timeout )
ADD_TIMER(&Session::InactivityTimer,
last_time + timeout, 0, zeek::detail::TIMER_CONN_INACTIVITY);
inactivity_timeout = timeout;
}
void Session::EnableStatusUpdateTimer()
{
if ( installed_status_timer )
return;
if ( session_status_update_event && session_status_update_interval )
{
ADD_TIMER(&Session::StatusUpdateTimer,
run_state::network_time + session_status_update_interval, 0,
zeek::detail::TIMER_CONN_STATUS_UPDATE);
installed_status_timer = 1;
}
}
void Session::CancelTimers()
{
// We are going to cancel our timers which, in turn, may cause them to
// call RemoveTimer(), which would then modify the list we're just
// traversing. Thus, we first make a copy of the list which we then
// iterate through.
TimerPList tmp(timers.length());
std::copy(timers.begin(), timers.end(), std::back_inserter(tmp));
for ( const auto& timer : tmp )
zeek::detail::timer_mgr->Cancel(timer);
timers_canceled = 1;
timers.clear();
}
void Session::DeleteTimer(double /* t */)
{
if ( is_active )
Event(session_timeout_event, nullptr);
session_mgr->Remove(this);
}
void Session::AddTimer(timer_func timer, double t, bool do_expire,
zeek::detail::TimerType type)
{
if ( timers_canceled )
return;
// If the key is cleared, the session isn't stored in the session table
// anymore and will soon be deleted. We're not installed new timers
// anymore then.
if ( ! IsInSessionTable() )
return;
zeek::detail::Timer* conn_timer = new detail::SessionTimer(this, timer, t, do_expire, type);
zeek::detail::timer_mgr->Add(conn_timer);
timers.push_back(conn_timer);
}
void Session::RemoveTimer(zeek::detail::Timer* t)
{
timers.remove(t);
}
void Session::InactivityTimer(double t)
{
if ( last_time + inactivity_timeout <= t )
{
Event(session_timeout_event, nullptr);
session_mgr->Remove(this);
++zeek::detail::killed_by_inactivity;
}
else
ADD_TIMER(&Session::InactivityTimer,
last_time + inactivity_timeout, 0,
zeek::detail::TIMER_CONN_INACTIVITY);
}
void Session::StatusUpdateTimer(double t)
{
EnqueueEvent(session_status_update_event, nullptr, GetVal());
ADD_TIMER(&Session::StatusUpdateTimer,
run_state::network_time + session_status_update_interval, 0,
zeek::detail::TIMER_CONN_STATUS_UPDATE);
}
void Session::RemoveConnectionTimer(double t)
{
RemovalEvent();
session_mgr->Remove(this);
}
} // namespace zeek::session