Make H3 class adhere to Bro coding style.

This commit is contained in:
Matthias Vallentin 2013-06-13 23:06:01 -07:00
parent 14a701a237
commit 1f90b539a8

View file

@ -65,53 +65,52 @@
template<class T, int N> class H3 {
T byte_lookup[N][H3_BYTE_RANGE];
public:
H3();
T operator()(const void* data, size_t size, size_t offset = 0) const
{
const unsigned char *p = static_cast<const unsigned char*>(data);
T result = 0;
H3()
{
T bit_lookup[N * CHAR_BIT];
// loop optmized with Duff's Device
register unsigned n = (size + 7) / 8;
switch (size % 8) {
case 0: do { result ^= byte_lookup[offset++][*p++];
case 7: result ^= byte_lookup[offset++][*p++];
case 6: result ^= byte_lookup[offset++][*p++];
case 5: result ^= byte_lookup[offset++][*p++];
case 4: result ^= byte_lookup[offset++][*p++];
case 3: result ^= byte_lookup[offset++][*p++];
case 2: result ^= byte_lookup[offset++][*p++];
case 1: result ^= byte_lookup[offset++][*p++];
} while (--n > 0);
}
for ( size_t bit = 0; bit < N * CHAR_BIT; bit++ )
{
bit_lookup[bit] = 0;
for ( size_t i = 0; i < sizeof(T)/2; i++ )
// assume random() returns at least 16 random bits
bit_lookup[bit] = (bit_lookup[bit] << 16) | (bro_random() & 0xFFFF);
}
return result;
}
for ( size_t byte = 0; byte < N; byte++ )
{
for ( unsigned val = 0; val < H3_BYTE_RANGE; val++ )
{
byte_lookup[byte][val] = 0;
for ( size_t bit = 0; bit < CHAR_BIT; bit++ )
// Does this mean byte_lookup[*][0] == 0? -RP
if (val & (1 << bit))
byte_lookup[byte][val] ^= bit_lookup[byte*CHAR_BIT+bit];
}
}
}
T operator()(const void* data, size_t size, size_t offset = 0) const
{
const unsigned char *p = static_cast<const unsigned char*>(data);
T result = 0;
// loop optmized with Duff's Device
register unsigned n = (size + 7) / 8;
switch (size % 8) {
case 0: do { result ^= byte_lookup[offset++][*p++];
case 7: result ^= byte_lookup[offset++][*p++];
case 6: result ^= byte_lookup[offset++][*p++];
case 5: result ^= byte_lookup[offset++][*p++];
case 4: result ^= byte_lookup[offset++][*p++];
case 3: result ^= byte_lookup[offset++][*p++];
case 2: result ^= byte_lookup[offset++][*p++];
case 1: result ^= byte_lookup[offset++][*p++];
} while (--n > 0);
}
return result;
}
};
template<class T, int N>
H3<T,N>::H3()
{
T bit_lookup[N * CHAR_BIT];
for (size_t bit = 0; bit < N * CHAR_BIT; bit++) {
bit_lookup[bit] = 0;
for (size_t i = 0; i < sizeof(T)/2; i++) {
// assume random() returns at least 16 random bits
bit_lookup[bit] = (bit_lookup[bit] << 16) | (bro_random() & 0xFFFF);
}
}
for (size_t byte = 0; byte < N; byte++) {
for (unsigned val = 0; val < H3_BYTE_RANGE; val++) {
byte_lookup[byte][val] = 0;
for (size_t bit = 0; bit < CHAR_BIT; bit++) {
// Does this mean byte_lookup[*][0] == 0? -RP
if (val & (1 << bit))
byte_lookup[byte][val] ^= bit_lookup[byte*CHAR_BIT+bit];
}
}
}
}
#endif //H3_H