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GH-646: add new "successful_connection_remove" event
And switch Zeek's base scripts over to using it in place of "connection_state_remove". The difference between the two is that "connection_state_remove" is raised for all events while "successful_connection_remove" excludes TCP connections that were never established (just SYN packets). There can be performance benefits to this change for some use-cases. There's also a new event called ``connection_successful`` and a new ``connection`` record field named "successful" to help indicate this new property of connections.
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48 changed files with 570 additions and 371 deletions
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@ -1197,6 +1197,12 @@ void TCP_Analyzer::DeliverPacket(int len, const u_char* data, bool is_orig,
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// TCP Fast Open).
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CheckPIA_FirstPacket(is_orig, ip);
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// Note the similar/inverse logic to connection_attempt.
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if ( resp->state != TCP_ENDPOINT_INACTIVE ||
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(orig->state != TCP_ENDPOINT_SYN_SENT &&
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orig->state != TCP_ENDPOINT_SYN_ACK_SENT))
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Conn()->SetSuccessful();
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if ( DEBUG_tcp_data_sent )
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{
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DEBUG_MSG("%.6f before DataSent: len=%d caplen=%d skip=%d\n",
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