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Add new hook HookLoadFileExtended
that allows plugins to supply Zeek script code to parse.
The new hooks works similar to the existing `HookLoadFile` but, additionally, allows the plugin to return a string that contains the code to be used for the file being loaded. If the plugin does so, the content of any actual file on disk will be ignored (in fact, there doesn't even need to be a file on disk in that case). This works for both Zeek scripts and signatures. There's a new test that covers the new functionality, testing loading both scripts and signatures from memory. I also manually tested that the debugger integration works, but I don't see much of a way to add a regression test for that part. We keep the existing hook as well for backwards compatibility. We could decide to deprecate it, but not sure that buys us much, so left that out. Closes #1757.
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// policy_filename arguments should be absolute or relative paths;
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// no expansion is done.
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#include <optional>
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#include <string>
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namespace zeek::detail
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{
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int how_many_lines_in(const char* policy_filename);
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bool LoadPolicyFileText(const char* policy_filename);
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bool LoadPolicyFileText(const char* policy_filename,
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const std::optional<std::string>& preloaded_content = {});
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// start_line is 1-based (the intuitive way)
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bool PrintLines(const char* policy_filename, unsigned int start_line, unsigned int how_many_lines,
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