coalescing of event handlers (ZAM optimization)

This commit is contained in:
Vern Paxson 2023-11-16 12:58:28 -08:00
parent a488dcffb6
commit 3d21d80dac
6 changed files with 267 additions and 46 deletions

View file

@ -37,9 +37,34 @@ protected:
// recursively inlines eligible ones.
void Analyze();
// Maps an event handler body to its corresponding FuncInfo. For the
// latter we use a cursor rather than a direct reference or pointer
// because the collection of FuncInfo's are maintained in a vector and
// can wind up moving around in memory.
using BodyInfo = std::unordered_map<const Stmt*, size_t>;
// Goes through all the event handlers and coalesces those with
// multiple bodies into a single "alternative" body.
void CoalesceEventHandlers();
// For a given event handler, collection of bodies, and associated
// function information, creates a new FuncInfo entry reflecting an
// alternative body for the event handler with all of the bodies
// coalesced into a single new body.
void CoalesceEventHandlers(ScriptFuncPtr sf, const std::vector<Func::Body>& bodies, const BodyInfo& body_to_info);
// Recursively inlines any calls associated with the given function.
void InlineFunction(FuncInfo* f);
// Performs common functionality prior to inlining a call body.
void PreInline(StmtOptInfo* oi, size_t frame_size);
// Performs common functionality that comes after inlining a call body.
void PostInline(StmtOptInfo* oi, ScriptFuncPtr f);
// Inlines the given body using the given arguments.
ExprPtr DoInline(ScriptFuncPtr sf, StmtPtr body, ListExprPtr args, ScopePtr scope, const ProfileFunc* pf);
// Information about all of the functions (and events/hooks) in
// the full set of scripts.
std::vector<FuncInfo>& funcs;