Merge branch 'master' into topic/jsiwek/reorg-followup

Conflicts:
	scripts/base/frameworks/cluster/setup-connections.bro
	scripts/base/frameworks/metrics/main.bro
	scripts/base/frameworks/notice/actions/email_admin.bro
	scripts/base/frameworks/notice/weird.bro
	scripts/base/protocols/mime/file-hash.bro
	scripts/base/protocols/mime/file-ident.bro
	scripts/policy/frameworks/communication/listen-clear.bro
	scripts/policy/frameworks/communication/listen-ssl.bro
	scripts/policy/frameworks/control/controller.bro
	scripts/policy/frameworks/metrics/http-example.bro
	scripts/policy/frameworks/metrics/ssl-example.bro
	scripts/policy/protocols/conn/scan.bro
	src/CMakeLists.txt
This commit is contained in:
Jon Siwek 2011-08-15 15:34:25 -05:00
commit 41dd0b98e9
79 changed files with 855 additions and 311 deletions

View file

@ -48,6 +48,25 @@ export {
time_machine: string &optional;
};
## This function can be called at any time to determine if the cluster
## framework is being enabled for this run.
global is_enabled: function(): bool;
## This function can be called at any time to determine what type of
## cluster node the current Bro instance is going to be acting as.
## :bro:id:`is_enabled` should be called first to find out if this is
## actually going to be a cluster node.
global local_node_type: function(): NodeType;
## This gives the value for the number of workers currently connected to,
## and it's maintained internally by the cluster framework. It's
## primarily intended for use by managers to find out how many workers
## should be responding to requests.
global worker_count: count = 0;
## The cluster layout definition. This should be placed into a filter
## named cluster-layout.bro somewhere in the BROPATH. It will be
## automatically loaded if the CLUSTER_NODE environment variable is set.
const nodes: table[string] of Node = {} &redef;
## This is usually supplied on the command line for each instance
@ -55,7 +74,29 @@ export {
const node = getenv("CLUSTER_NODE") &redef;
}
event bro_init()
function is_enabled(): bool
{
return (node != "");
}
function local_node_type(): NodeType
{
return nodes[node]$node_type;
}
event remote_connection_handshake_done(p: event_peer)
{
if ( nodes[p$descr]$node_type == WORKER )
++worker_count;
}
event remote_connection_closed(p: event_peer)
{
if ( nodes[p$descr]$node_type == WORKER )
--worker_count;
}
event bro_init() &priority=5
{
# If a node is given, but it's an unknown name we need to fail.
if ( node != "" && node !in nodes )