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Switching vectors from being 1-based to 0-based.
This is obviously a change that break backwards-compatibility. I hope I caught all cases where vectors are used ... I've completely removed the VECTOR_MIN constant. Turns out that was already not working: some code pieces were nevertheless hard-coding the 1-based indexing ...
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10 changed files with 47 additions and 66 deletions
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@ -969,9 +969,6 @@ protected:
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};
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// The minimum index for vectors (0 or 1).
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const int VECTOR_MIN = 1;
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class VectorVal : public MutableVal {
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public:
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VectorVal(VectorType* t);
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