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Move all Val classes to the zeek namespaces
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parent
ec9eff0bd5
commit
64332ca22c
265 changed files with 3154 additions and 3086 deletions
24
src/Frame.h
24
src/Frame.h
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@ -29,7 +29,9 @@ namespace trigger {
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}
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}
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namespace zeek {
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using ValPtr = zeek::IntrusivePtr<Val>;
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}
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class Frame;
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using FramePtr = zeek::IntrusivePtr<Frame>;
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@ -56,21 +58,21 @@ public:
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* @param n the index to get.
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* @return the value at index *n* of the underlying array.
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*/
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const ValPtr& GetElement(int n) const
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const zeek::ValPtr& GetElement(int n) const
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{ return frame[n].val; }
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[[deprecated("Remove in v4.1. Use GetElement(int).")]]
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Val* NthElement(int n) const { return frame[n].val.get(); }
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zeek::Val* NthElement(int n) const { return frame[n].val.get(); }
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/**
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* Sets the element at index *n* of the underlying array to *v*.
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* @param n the index to set
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* @param v the value to set it to
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*/
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void SetElement(int n, ValPtr v);
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void SetElement(int n, zeek::ValPtr v);
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[[deprecated("Remove in v4.1. Pass IntrusivePtr instead.")]]
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void SetElement(int n, Val* v);
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void SetElement(int n, zeek::Val* v);
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/**
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* Associates *id* and *v* in the frame. Future lookups of
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@ -79,8 +81,8 @@ public:
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* @param id the ID to associate
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* @param v the value to associate it with
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*/
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void SetElement(const zeek::detail::ID* id, ValPtr v);
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void SetElement(const zeek::detail::IDPtr& id, ValPtr v)
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void SetElement(const zeek::detail::ID* id, zeek::ValPtr v);
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void SetElement(const zeek::detail::IDPtr& id, zeek::ValPtr v)
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{ SetElement(id.get(), std::move(v)); }
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/**
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@ -90,11 +92,11 @@ public:
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* @param id the id who's value to retreive
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* @return the value associated with *id*
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*/
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const ValPtr& GetElementByID(const zeek::detail::IDPtr& id) const
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const zeek::ValPtr& GetElementByID(const zeek::detail::IDPtr& id) const
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{ return GetElementByID(id.get()); }
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[[deprecated("Remove in v4.1. Use GetElementByID().")]]
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Val* GetElement(const zeek::detail::ID* id) const
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zeek::Val* GetElement(const zeek::detail::ID* id) const
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{ return GetElementByID(id).get(); }
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/**
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@ -254,13 +256,13 @@ private:
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using OffsetMap = std::unordered_map<std::string, int>;
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struct Element {
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ValPtr val;
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zeek::ValPtr val;
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// Weak reference is used to prevent circular reference memory leaks
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// in lambdas/closures.
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bool weak_ref;
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};
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const ValPtr& GetElementByID(const zeek::detail::ID* id) const;
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const zeek::ValPtr& GetElementByID(const zeek::detail::ID* id) const;
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/**
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* Sets the element at index *n* of the underlying array to *v*, but does
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@ -270,7 +272,7 @@ private:
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* @param v the value to set it to (caller has not Ref'd and Frame will
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* not Unref it)
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*/
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void SetElementWeak(int n, Val* v);
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void SetElementWeak(int n, zeek::Val* v);
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/**
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* Clone an element at an offset into other frame if not equal to a given
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