Remove timeouts from remote communication loop.

The select() now blocks until there's work to do instead of relying on a
small timeout value which can cause unproductive use of cpu cycles.
This commit is contained in:
Jon Siwek 2014-08-28 13:13:30 -05:00
parent 73cc81f44a
commit 675fba3fde
21 changed files with 364 additions and 58 deletions

45
src/Flare.h Normal file
View file

@ -0,0 +1,45 @@
// See the file "COPYING" in the main distribution directory for copyright.
#ifndef BRO_FLARE_H
#define BRO_FLARE_H
#include "Pipe.h"
namespace bro {
class Flare {
public:
/**
* Create a flare object that can be used to signal a "ready" status via
* a file descriptor that may be integrated with select(), poll(), etc.
* Not thread-safe, but that should only require Fire()/Extinguish() calls
* to be made mutually exclusive (across all copies of a Flare).
*/
Flare();
/**
* @return a file descriptor that will become ready if the flare has been
* Fire()'d and not yet Extinguished()'d.
*/
int FD() const
{ return pipe.ReadFD(); }
/**
* Put the object in the "ready" state.
*/
void Fire();
/**
* Take the object out of the "ready" state.
*/
void Extinguish();
private:
Pipe pipe;
};
} // namespace bro
#endif // BRO_FLARE_H