Remove timeouts from remote communication loop.

The select() now blocks until there's work to do instead of relying on a
small timeout value which can cause unproductive use of cpu cycles.
This commit is contained in:
Jon Siwek 2014-08-28 13:13:30 -05:00
parent 73cc81f44a
commit 675fba3fde
21 changed files with 364 additions and 58 deletions

View file

@ -1067,9 +1067,10 @@ void EventPlayer::GotFunctionCall(const char* name, double time,
// We don't replay function calls.
}
void EventPlayer::GetFds(int* read, int* write, int* except)
void EventPlayer::GetFds(std::vector<int>* read, std::vector<int>* write,
std::vector<int>* except)
{
*read = fd;
read->push_back(fd);
}
double EventPlayer::NextTimestamp(double* local_network_time)