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UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
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38 changed files with 348 additions and 211 deletions
15
src/Base64.h
15
src/Base64.h
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@ -1,9 +1,11 @@
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#pragma once
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#include "Reporter.h"
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#include "Conn.h"
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#include <string>
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using std::string;
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class BroString;
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class Connection;
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// Maybe we should have a base class for generic decoders?
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class Base64Converter {
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@ -36,14 +38,7 @@ public:
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int Errored() const { return errored; }
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const char* ErrorMsg() const { return error_msg; }
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void IllegalEncoding(const char* msg)
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{
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// strncpy(error_msg, msg, sizeof(error_msg));
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if ( conn )
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conn->Weird("base64_illegal_encoding", msg);
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else
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reporter->Error("%s", msg);
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}
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void IllegalEncoding(const char* msg);
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protected:
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char error_msg[256];
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