UID, ..: un-inline methods to reduce header dependencies

Only 1% build time speedup, but still, it declutters the headers a bit.

Before this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps

After this patch:

 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k
 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
This commit is contained in:
Max Kellermann 2020-02-02 16:29:27 +01:00
parent 0db61f3094
commit 6a815b4b06
38 changed files with 348 additions and 211 deletions

View file

@ -1,9 +1,11 @@
#pragma once
#include "Reporter.h"
#include "Conn.h"
#include <string>
using std::string;
class BroString;
class Connection;
// Maybe we should have a base class for generic decoders?
class Base64Converter {
@ -36,14 +38,7 @@ public:
int Errored() const { return errored; }
const char* ErrorMsg() const { return error_msg; }
void IllegalEncoding(const char* msg)
{
// strncpy(error_msg, msg, sizeof(error_msg));
if ( conn )
conn->Weird("base64_illegal_encoding", msg);
else
reporter->Error("%s", msg);
}
void IllegalEncoding(const char* msg);
protected:
char error_msg[256];