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UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
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parent
0db61f3094
commit
6a815b4b06
38 changed files with 348 additions and 211 deletions
20
src/Event.h
20
src/Event.h
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@ -2,8 +2,8 @@
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#pragma once
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#include "BroList.h"
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#include "analyzer/Analyzer.h"
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#include "Val.h"
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class EventMgr;
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@ -77,16 +77,7 @@ public:
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// existence check.
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void QueueEvent(const EventHandlerPtr &h, val_list vl,
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SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
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TimerMgr* mgr = 0, BroObj* obj = 0)
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{
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if ( h )
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QueueEvent(new Event(h, std::move(vl), src, aid, mgr, obj));
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else
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{
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for ( const auto& v : vl )
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Unref(v);
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}
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}
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TimerMgr* mgr = 0, BroObj* obj = 0);
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// Same as QueueEvent, except taking the event's argument list via a
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// pointer instead of by value. This function takes ownership of the
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@ -100,12 +91,7 @@ public:
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delete vl;
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}
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void Dispatch(Event* event, bool no_remote = false)
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{
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current_src = event->Source();
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event->Dispatch(no_remote);
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Unref(event);
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}
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void Dispatch(Event* event, bool no_remote = false);
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void Drain();
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bool IsDraining() const { return draining; }
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