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UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
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38 changed files with 348 additions and 211 deletions
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@ -9,6 +9,7 @@
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#include "Desc.h"
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#include "IntrusivePtr.h"
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#include "Trigger.h"
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#include "Val.h"
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vector<Frame*> g_frame_stack;
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@ -535,6 +536,14 @@ void Frame::ClearTrigger()
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trigger = nullptr;
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}
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void Frame::UnrefElement(int n)
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{
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if ( weak_refs && weak_refs[n] )
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return;
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Unref(frame[n]);
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}
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bool Frame::IsOuterID(const ID* in) const
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{
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return std::any_of(outer_ids.begin(), outer_ids.end(),
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