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UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
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38 changed files with 348 additions and 211 deletions
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@ -1,7 +1,5 @@
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#pragma once
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#include "util.h"
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#include "analyzer/Tag.h"
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#include <string>
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@ -27,7 +25,7 @@ public:
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// Implements the "event" keyword.
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class RuleActionEvent : public RuleAction {
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public:
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explicit RuleActionEvent(const char* arg_msg) { msg = copy_string(arg_msg); }
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explicit RuleActionEvent(const char* arg_msg);
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~RuleActionEvent() override { delete [] msg; }
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void DoAction(const Rule* parent, RuleEndpointState* state,
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@ -41,8 +39,7 @@ private:
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class RuleActionMIME : public RuleAction {
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public:
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explicit RuleActionMIME(const char* arg_mime, int arg_strength = 0)
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{ mime = copy_string(arg_mime); strength = arg_strength; }
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explicit RuleActionMIME(const char* arg_mime, int arg_strength = 0);
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~RuleActionMIME() override
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{ delete [] mime; }
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