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UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
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parent
0db61f3094
commit
6a815b4b06
38 changed files with 348 additions and 211 deletions
15
src/Stmt.cc
15
src/Stmt.cc
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@ -93,6 +93,14 @@ void Stmt::Describe(ODesc* d) const
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AddTag(d);
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}
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void Stmt::DecrBPCount()
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{
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if ( breakpoint_count )
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--breakpoint_count;
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else
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reporter->InternalError("breakpoint count decremented below 0");
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}
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void Stmt::AddTag(ODesc* d) const
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{
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if ( d->IsBinary() )
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@ -1643,6 +1651,13 @@ void EventBodyList::Describe(ODesc* d) const
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StmtList::Describe(d);
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}
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InitStmt::InitStmt(id_list* arg_inits) : Stmt(STMT_INIT)
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{
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inits = arg_inits;
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if ( arg_inits && arg_inits->length() )
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SetLocationInfo((*arg_inits)[0]->GetLocationInfo());
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}
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InitStmt::~InitStmt()
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{
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for ( const auto& init : *inits )
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