UID, ..: un-inline methods to reduce header dependencies

Only 1% build time speedup, but still, it declutters the headers a bit.

Before this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps

After this patch:

 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k
 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
This commit is contained in:
Max Kellermann 2020-02-02 16:29:27 +01:00
parent 0db61f3094
commit 6a815b4b06
38 changed files with 348 additions and 211 deletions

View file

@ -8,7 +8,6 @@
#include "Dict.h"
#include "ID.h"
#include "Obj.h"
#include "Reporter.h"
#include "StmtEnums.h"
@ -63,13 +62,7 @@ public:
void Describe(ODesc* d) const override;
virtual void IncrBPCount() { ++breakpoint_count; }
virtual void DecrBPCount()
{
if ( breakpoint_count )
--breakpoint_count;
else
reporter->InternalError("breakpoint count decremented below 0");
}
virtual void DecrBPCount();
virtual unsigned int BPCount() const { return breakpoint_count; }
@ -436,12 +429,7 @@ protected:
class InitStmt : public Stmt {
public:
explicit InitStmt(id_list* arg_inits) : Stmt(STMT_INIT)
{
inits = arg_inits;
if ( arg_inits && arg_inits->length() )
SetLocationInfo((*arg_inits)[0]->GetLocationInfo());
}
explicit InitStmt(id_list* arg_inits);
~InitStmt() override;