UID, ..: un-inline methods to reduce header dependencies

Only 1% build time speedup, but still, it declutters the headers a bit.

Before this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps

After this patch:

 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k
 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
This commit is contained in:
Max Kellermann 2020-02-02 16:29:27 +01:00
parent 0db61f3094
commit 6a815b4b06
38 changed files with 348 additions and 211 deletions

View file

@ -1,7 +1,6 @@
#pragma once
#include "Obj.h"
#include "Desc.h"
#include "Notifier.h"
#include "iosource/IOSource.h"
@ -15,6 +14,7 @@ class Stmt;
class Frame;
class Val;
class ID;
class ODesc;
namespace trigger {
// Triggers are the heart of "when" statements: expressions that when
@ -69,8 +69,7 @@ public:
bool Disabled() const { return disabled; }
void Describe(ODesc* d) const override
{ d->Add("<trigger>"); }
void Describe(ODesc* d) const override;
// Overidden from Notifier. We queue the trigger and evaluate it
// later to avoid race conditions.