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UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
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38 changed files with 348 additions and 211 deletions
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@ -1,7 +1,6 @@
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#pragma once
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#include "Obj.h"
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#include "Desc.h"
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#include "Notifier.h"
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#include "iosource/IOSource.h"
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@ -15,6 +14,7 @@ class Stmt;
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class Frame;
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class Val;
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class ID;
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class ODesc;
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namespace trigger {
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// Triggers are the heart of "when" statements: expressions that when
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@ -69,8 +69,7 @@ public:
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bool Disabled() const { return disabled; }
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void Describe(ODesc* d) const override
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{ d->Add("<trigger>"); }
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void Describe(ODesc* d) const override;
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// Overidden from Notifier. We queue the trigger and evaluate it
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// later to avoid race conditions.
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