UID, ..: un-inline methods to reduce header dependencies

Only 1% build time speedup, but still, it declutters the headers a bit.

Before this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps

After this patch:

 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k
 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
This commit is contained in:
Max Kellermann 2020-02-02 16:29:27 +01:00
parent 0db61f3094
commit 6a815b4b06
38 changed files with 348 additions and 211 deletions

View file

@ -1,7 +1,7 @@
#include "Packet.h"
#include "Sessions.h"
#include "Desc.h"
#include "IP.h"
#include "iosource/Manager.h"
extern "C" {
@ -62,6 +62,11 @@ void Packet::Init(int arg_link_type, pkt_timeval *arg_ts, uint32_t arg_caplen,
ProcessLayer2();
}
const IP_Hdr Packet::IP() const
{
return IP_Hdr((struct ip *) (data + hdr_size), false);
}
void Packet::Weird(const char* name)
{
sessions->Weird(name, this);