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Mark one-parameter constructors as explicit & use override where possible
This commit marks (hopefully) ever one-parameter constructor as explicit. It also uses override in (hopefully) all circumstances where a virtual method is overridden. There are a very few other minor changes - most of them were necessary to get everything to compile (like one additional constructor). In one case I changed an implicit operation to an explicit string conversion - I think the automatically chosen conversion was much more convoluted. This took longer than I want to admit but not as long as I feared :)
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1f2bf50b49
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173 changed files with 1052 additions and 1046 deletions
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@ -21,7 +21,7 @@ public:
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// right away.
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Trigger(Expr* cond, Stmt* body, Stmt* timeout_stmts, Expr* timeout,
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Frame* f, bool is_return, const Location* loc);
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~Trigger();
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~Trigger() override;
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// Evaluates the condition. If true, executes the body and deletes
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// the object deleted.
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@ -57,16 +57,16 @@ public:
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bool Disabled() const { return disabled; }
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virtual void Describe(ODesc* d) const { d->Add("<trigger>"); }
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void Describe(ODesc* d) const override
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{ d->Add("<trigger>"); }
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// Overidden from Notifier. We queue the trigger and evaluate it
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// later to avoid race conditions.
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virtual void Access(ID* id, const StateAccess& sa)
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void Access(ID* id, const StateAccess& sa) override
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{ QueueTrigger(this); }
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virtual void Access(Val* val, const StateAccess& sa)
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void Access(Val* val, const StateAccess& sa) override
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{ QueueTrigger(this); }
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virtual const char* Name() const;
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const char* Name() const override;
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static void QueueTrigger(Trigger* trigger);
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