Convert BaseQueue/Queue/PQueue into templates, including iterator support

This commit is contained in:
Tim Wojtulewicz 2019-07-02 18:17:43 -07:00 committed by Jon Siwek
parent 50943a580c
commit 776da8cb9e
3 changed files with 203 additions and 202 deletions

View file

@ -272,7 +272,6 @@ set(MAIN_SRCS
PolicyFile.cc PolicyFile.cc
PrefixTable.cc PrefixTable.cc
PriorityQueue.cc PriorityQueue.cc
Queue.cc
RandTest.cc RandTest.cc
RE.cc RE.cc
Reassem.cc Reassem.cc

View file

@ -1,137 +0,0 @@
// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek-config.h"
#include <string.h>
#include "Queue.h"
BaseQueue::BaseQueue(int size)
{
const int DEFAULT_CHUNK_SIZE = 10;
chunk_size = DEFAULT_CHUNK_SIZE;
head = tail = num_entries = 0;
if ( size < 0 )
{
entry = new ent[1];
max_entries = 0;
}
else
{
if ( (entry = new ent[chunk_size+1]) )
max_entries = chunk_size;
else
{
entry = new ent[1];
max_entries = 0;
}
}
}
void BaseQueue::push_front(ent a)
{
if ( num_entries == max_entries )
{
resize(max_entries+chunk_size); // make more room
chunk_size *= 2;
}
++num_entries;
if ( head )
entry[--head] = a;
else
{
head = max_entries;
entry[head] = a;
}
}
void BaseQueue::push_back(ent a)
{
if ( num_entries == max_entries )
{
resize(max_entries+chunk_size); // make more room
chunk_size *= 2;
}
++num_entries;
if ( tail < max_entries )
entry[tail++] = a;
else
{
entry[tail] = a;
tail = 0;
}
}
ent BaseQueue::pop_front()
{
if ( ! num_entries )
return 0;
--num_entries;
if ( head < max_entries )
return entry[head++];
else
{
head = 0;
return entry[max_entries];
}
}
ent BaseQueue::pop_back()
{
if ( ! num_entries )
return 0;
--num_entries;
if ( tail )
return entry[--tail];
else
{
tail = max_entries;
return entry[tail];
}
}
int BaseQueue::resize(int new_size)
{
if ( new_size < num_entries )
new_size = num_entries; // do not lose any entries
if ( new_size != max_entries )
{
// Note, allocate extra space, so that we can always
// use the [max_entries] element.
// ### Yin, why not use realloc()?
ent* new_entry = new ent[new_size+1];
if ( new_entry )
{
if ( head <= tail )
memcpy( new_entry, entry + head,
sizeof(ent) * num_entries );
else
{
int len = num_entries - tail;
memcpy( new_entry, entry + head,
sizeof(ent) * len );
memcpy( new_entry + len, entry,
sizeof(ent) * tail );
}
delete [] entry;
entry = new_entry;
max_entries = new_size;
head = 0;
tail = num_entries;
}
else
{ // out of memory
}
}
return max_entries;
}

View file

@ -3,8 +3,8 @@
#ifndef queue_h #ifndef queue_h
#define queue_h #define queue_h
// BaseQueue.h -- // Queue.h --
// Interface for class BaseQueue, current implementation is as an // Interface for class Queue, current implementation is as an
// array of ent's. This implementation was chosen to optimize // array of ent's. This implementation was chosen to optimize
// getting to the ent's rather than inserting and deleting. // getting to the ent's rather than inserting and deleting.
// Also push's and pop's from the front or the end of the queue // Also push's and pop's from the front or the end of the queue
@ -21,35 +21,214 @@
// Entries must be either a pointer to the data or nonzero data with // Entries must be either a pointer to the data or nonzero data with
// sizeof(data) <= sizeof(void*). // sizeof(data) <= sizeof(void*).
#include "List.h" template<typename T>
class QueueIterator
class BaseQueue { {
T* const entries;
int offset;
int num_entries;
public: public:
~BaseQueue() { delete[] entry; } QueueIterator(T* entries, int offset, int num_entries) :
entries(entries), offset(offset), num_entries(num_entries) {}
bool operator==(const QueueIterator& rhs) { return entries == rhs.entries && offset == rhs.offset; }
bool operator!=(const QueueIterator& rhs) { return entries != rhs.entries || offset != rhs.offset; }
QueueIterator & operator++() { offset++; return *this; }
QueueIterator operator++(int) { auto t = *this; offset++; return t; }
QueueIterator & operator--() { offset--; return *this; }
QueueIterator operator--(int) { auto t = *this; offset--; return t; }
std::ptrdiff_t operator-(QueueIterator const& sibling) const { return offset - sibling.offset; }
QueueIterator & operator+=(int amount) { offset += amount; return *this; }
QueueIterator & operator-=(int amount) { offset -= amount; return *this; }
bool operator<(QueueIterator const&sibling) const { return offset < sibling.offset;}
bool operator<=(QueueIterator const&sibling) const { return offset <= sibling.offset; }
bool operator>(QueueIterator const&sibling) const { return offset > sibling.offset; }
bool operator>=(QueueIterator const&sibling) const { return offset >= sibling.offset; }
T& operator[](int index)
{
return entries[index];
}
T& operator*()
{
return entries[offset];
}
};
namespace std {
template<typename T>
class iterator_traits<QueueIterator<T> >
{
public:
using difference_type = std::ptrdiff_t;
using size_type = std::size_t;
using value_type = T;
using pointer = T*;
using reference = T&;
using iterator_category = std::random_access_iterator_tag;
};
}
template<typename T>
class Queue {
public:
explicit Queue(int size = 0)
{
const int DEFAULT_CHUNK_SIZE = 10;
chunk_size = DEFAULT_CHUNK_SIZE;
head = tail = num_entries = 0;
if ( size < 0 )
{
entries = new T[1];
max_entries = 0;
}
else
{
if ( (entries = new T[chunk_size+1]) )
max_entries = chunk_size;
else
{
entries = new T[1];
max_entries = 0;
}
}
}
~Queue() { delete[] entries; }
int length() const { return num_entries; } int length() const { return num_entries; }
int resize(int = 0); // 0 => size to fit current number of entries int resize(int new_size = 0) // 0 => size to fit current number of entries
{
if ( new_size < num_entries )
new_size = num_entries; // do not lose any entries
if ( new_size != max_entries )
{
// Note, allocate extra space, so that we can always
// use the [max_entries] element.
// ### Yin, why not use realloc()?
T* new_entries = new T[new_size+1];
if ( new_entries )
{
if ( head <= tail )
memcpy( new_entries, entries + head,
sizeof(T) * num_entries );
else
{
int len = num_entries - tail;
memcpy( new_entries, entries + head,
sizeof(T) * len );
memcpy( new_entries + len, entries,
sizeof(T) * tail );
}
delete [] entries;
entries = new_entries;
max_entries = new_size;
head = 0;
tail = num_entries;
}
else
{ // out of memory
}
}
return max_entries;
}
// remove all entries without delete[] entry // remove all entries without delete[] entry
void clear() { head = tail = num_entries = 0; } void clear() { head = tail = num_entries = 0; }
// helper functions for iterating over queue // helper functions for iterating over queue
int front() const { return head; } T& front() { return entries[head]; }
int back() const { return tail; } T& back() { return entries[tail]; }
void incr(int& index) { index < max_entries ? ++index : index = 0; } const T& front() const { return entries[head]; }
const T& back() const { return entries[tail]; }
protected: void push_front(const T& a) // add in front of queue
explicit BaseQueue(int = 0); {
if ( num_entries == max_entries )
{
resize(max_entries+chunk_size); // make more room
chunk_size *= 2;
}
void push_front(ent); // add in front of queue ++num_entries;
void push_back(ent); // add at end of queue if ( head )
ent pop_front(); // return and remove the front of queue entries[--head] = a;
ent pop_back(); // return and remove the end of queue else
{
head = max_entries;
entries[head] = a;
}
}
void push_back(const T& a) // add at end of queue
{
if ( num_entries == max_entries )
{
resize(max_entries+chunk_size); // make more room
chunk_size *= 2;
}
++num_entries;
if ( tail < max_entries )
entries[tail++] = a;
else
{
entries[tail] = a;
tail = 0;
}
}
void pop_front()
{
--num_entries;
if ( head < max_entries )
head++;
else
head = 0;
}
void pop_back()
{
--num_entries;
if ( tail )
--tail;
else
tail = max_entries;
}
// return nth *PHYSICAL* entry of queue (do not remove) // return nth *PHYSICAL* entry of queue (do not remove)
ent operator[](int i) const { return entry[i]; } T& operator[](int i) const { return entries[i]; }
ent* entry; // Type traits needed for some of the std algorithms to work
using value_type = T;
// Iterator support
using iterator = QueueIterator<T>;
using const_iterator = QueueIterator<const T>;
using reverse_iterator = std::reverse_iterator<iterator>;
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
iterator begin() { return { entries, 0, num_entries }; }
iterator end() { return { entries, num_entries, num_entries }; }
const_iterator begin() const { return { entries, 0, num_entries }; }
const_iterator end() const { return { entries, num_entries, num_entries }; }
const_iterator cbegin() const { return { entries, 0, num_entries }; }
const_iterator cend() const { return { entries, num_entries, num_entries }; }
reverse_iterator rbegin() { return reverse_iterator{end()}; }
reverse_iterator rend() { return reverse_iterator{begin()}; }
const_reverse_iterator rbegin() const { return const_reverse_iterator{end()}; }
const_reverse_iterator rend() const { return const_reverse_iterator{begin()}; }
const_reverse_iterator crbegin() const { return rbegin(); }
const_reverse_iterator crend() const { return rend(); }
protected:
T* entries;
int chunk_size; // increase size by this amount when necessary int chunk_size; // increase size by this amount when necessary
int max_entries; // entry's index range: 0 .. max_entries int max_entries; // entry's index range: 0 .. max_entries
int num_entries; int num_entries;
@ -57,54 +236,14 @@ protected:
int tail; // just beyond the end of the queue in the ring int tail; // just beyond the end of the queue in the ring
}; };
// Queue.h -- interface for class Queue
// Use: to get a list of pointers to class foo you should:
// 1) declare(PQueue,foo); (declare interest in lists of foo*'s)
// 2) variables are declared like:
// PQueue(foo) bar; (bar is of type list of foo*'s)
// For queues of "type" template<typename T>
#define Queue(type) type ## Queue using PQueue = Queue<T*>;
// For queues of pointers to "type"
#define PQueue(type) type ## PQueue
#define Queuedeclare(type) \
struct Queue(type) : BaseQueue \
{ \
Queue(type)() : BaseQueue(0) {} \
explicit Queue(type)(int sz) : BaseQueue(sz) {} \
\
void push_front(type a) { BaseQueue::push_front(ent(a)); } \
void push_back(type a) { BaseQueue::push_back(ent(a)); } \
type pop_front() { return type(BaseQueue::pop_front()); }\
type pop_back() { return type(BaseQueue::pop_back()); } \
\
type operator[](int i) const \
{ return type(BaseQueue::operator[](i)); } \
}; \
#define PQueuedeclare(type) \
struct PQueue(type) : BaseQueue \
{ \
PQueue(type)() : BaseQueue(0) {} \
explicit PQueue(type)(int sz) : BaseQueue(sz) {} \
\
void push_front(type* a){ BaseQueue::push_front(ent(a)); } \
void push_back(type* a) { BaseQueue::push_back(ent(a)); } \
type* pop_front() \
{ return (type*)BaseQueue::pop_front(); } \
type* pop_back() \
{ return (type*)BaseQueue::pop_back(); } \
\
type* operator[](int i) const \
{ return (type*)BaseQueue::operator[](i); } \
}; \
// Macro to visit each queue element in turn. // Macro to visit each queue element in turn.
#define loop_over_queue(queue, iterator) \ #define loop_over_queue(queue, iterator) \
int iterator; \ int iterator; \
for ( iterator = (queue).front(); iterator != (queue).back(); \ for ( iterator = (queue).front(); iterator != (queue).back(); \
(queue).incr(iterator) ) \ (queue).incr(iterator) )
#endif /* queue_h */ #endif /* queue_h */