mirror of
https://github.com/zeek/zeek.git
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Merge remote-tracking branch 'origin/topic/vern/zam-header-factoring'
* origin/topic/vern/zam-header-factoring: factoring of some ZAM header files for better modularity
This commit is contained in:
commit
7df5298fcd
9 changed files with 342 additions and 309 deletions
4
CHANGES
4
CHANGES
|
@ -1,3 +1,7 @@
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7.2.0-dev.54 | 2025-01-09 12:09:07 -0700
|
||||
|
||||
* factoring of some ZAM header files for better modularity (Vern Paxson, Corelight)
|
||||
|
||||
7.2.0-dev.52 | 2025-01-09 12:02:45 -0700
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||||
|
||||
* fixes for initializing globals when using -O gen-standalone-C++ (Vern Paxson, Corelight)
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||||
|
|
2
VERSION
2
VERSION
|
@ -1 +1 @@
|
|||
7.2.0-dev.52
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||||
7.2.0-dev.54
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||||
|
|
|
@ -6,10 +6,12 @@
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|||
#pragma once
|
||||
|
||||
#include "zeek/Expr.h"
|
||||
#include "zeek/script_opt/ZAM/Compile.h"
|
||||
#include "zeek/script_opt/ZAM/ZOp.h"
|
||||
|
||||
namespace zeek::detail {
|
||||
|
||||
class ZInstAux;
|
||||
|
||||
// Base class for analyzing function calls to BiFs to see if they can
|
||||
// be replaced with ZBIs.
|
||||
class ZAMBuiltIn {
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
// See the file "COPYING" in the main distribution directory for copyright.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "zeek/Desc.h"
|
||||
#include "zeek/Expr.h"
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "zeek/script_opt/ProfileFunc.h"
|
||||
#include "zeek/script_opt/UseDefs.h"
|
||||
#include "zeek/script_opt/ZAM/ZBody.h"
|
||||
#include "zeek/script_opt/ZAM/ZInst.h"
|
||||
|
||||
namespace zeek {
|
||||
class EventHandler;
|
||||
|
|
43
src/script_opt/ZAM/Frame.h
Normal file
43
src/script_opt/ZAM/Frame.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
// See the file "COPYING" in the main distribution directory for copyright.
|
||||
|
||||
// Management of the ZAM frame used to hold low-level local variables.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace zeek::detail {
|
||||
|
||||
using AttributesPtr = IntrusivePtr<Attributes>;
|
||||
|
||||
// Maps ZAM frame slots to associated identifiers. These are the simplest
|
||||
// types of frames, where each identifier has its own slot.
|
||||
using FrameMap = std::vector<const ID*>;
|
||||
|
||||
// Maps ZAM frame slots to information for sharing the slot across
|
||||
// multiple script variables.
|
||||
class FrameSharingInfo {
|
||||
public:
|
||||
// The variables sharing the slot. ID's need to be non-const so we
|
||||
// can manipulate them, for example by changing their interpreter
|
||||
// frame offset.
|
||||
std::vector<const ID*> ids;
|
||||
|
||||
// A parallel vector, only used for fully compiled code, which
|
||||
// gives the names of the identifiers. When in use, the above
|
||||
// "ids" member variable may be empty.
|
||||
std::vector<const char*> names;
|
||||
|
||||
// The ZAM instruction number where a given identifier starts its
|
||||
// scope, parallel to "ids".
|
||||
std::vector<zeek_uint_t> id_start;
|
||||
|
||||
// The current end of the frame slot's scope. Gets updated as
|
||||
// new IDs are added to share the slot.
|
||||
int scope_end = -1;
|
||||
|
||||
// Whether this is a managed slot.
|
||||
bool is_managed = false;
|
||||
};
|
||||
|
||||
using FrameReMap = std::vector<FrameSharingInfo>;
|
||||
|
||||
} // namespace zeek::detail
|
|
@ -4,10 +4,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "zeek/Dict.h"
|
||||
#include "zeek/Val.h"
|
||||
#include "zeek/ZeekString.h"
|
||||
#include "zeek/script_opt/ZAM/ZInst.h"
|
||||
#include "zeek/script_opt/ZAM/ZInstAux.h"
|
||||
|
||||
namespace zeek::detail {
|
||||
|
||||
|
|
|
@ -4,53 +4,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "zeek/Func.h"
|
||||
#include "zeek/TraverseTypes.h"
|
||||
#include "zeek/script_opt/ZAM/BuiltInSupport.h"
|
||||
#include "zeek/script_opt/ZAM/Support.h"
|
||||
#include "zeek/script_opt/ZAM/ZInstAux.h"
|
||||
#include "zeek/script_opt/ZAM/ZOp.h"
|
||||
|
||||
namespace zeek::detail {
|
||||
|
||||
class Expr;
|
||||
class ConstExpr;
|
||||
class Attributes;
|
||||
class Stmt;
|
||||
|
||||
using AttributesPtr = IntrusivePtr<Attributes>;
|
||||
|
||||
// Maps ZAM frame slots to associated identifiers.
|
||||
using FrameMap = std::vector<const ID*>;
|
||||
|
||||
// Maps ZAM frame slots to information for sharing the slot across
|
||||
// multiple script variables.
|
||||
class FrameSharingInfo {
|
||||
public:
|
||||
// The variables sharing the slot. ID's need to be non-const so we
|
||||
// can manipulate them, for example by changing their interpreter
|
||||
// frame offset.
|
||||
std::vector<const ID*> ids;
|
||||
|
||||
// A parallel vector, only used for fully compiled code, which
|
||||
// gives the names of the identifiers. When in use, the above
|
||||
// "ids" member variable may be empty.
|
||||
std::vector<const char*> names;
|
||||
|
||||
// The ZAM instruction number where a given identifier starts its
|
||||
// scope, parallel to "ids".
|
||||
std::vector<zeek_uint_t> id_start;
|
||||
|
||||
// The current end of the frame slot's scope. Gets updated as
|
||||
// new IDs are added to share the slot.
|
||||
int scope_end = -1;
|
||||
|
||||
// Whether this is a managed slot.
|
||||
bool is_managed = false;
|
||||
};
|
||||
|
||||
using FrameReMap = std::vector<FrameSharingInfo>;
|
||||
|
||||
class ZInstAux;
|
||||
|
||||
// A ZAM instruction. This base class has all the information for
|
||||
// execution, but omits information and methods only necessary for
|
||||
|
@ -310,271 +271,6 @@ private:
|
|||
void InitConst(const ConstExpr* ce);
|
||||
};
|
||||
|
||||
// Class for tracking one element of auxiliary information. This can be an
|
||||
// integer, often specifying a frame slot, or a Val representing a constant.
|
||||
// The class also tracks any associated type and caches whether it's "managed".
|
||||
class AuxElem {
|
||||
public:
|
||||
AuxElem() {}
|
||||
|
||||
// Different ways of setting the specifics of the element.
|
||||
void SetInt(int _i) { i = _i; }
|
||||
void SetInt(int _i, TypePtr _t) {
|
||||
i = _i;
|
||||
SetType(std::move(_t));
|
||||
}
|
||||
void SetSlot(int slot) { i = slot; }
|
||||
void SetConstant(ValPtr _c) {
|
||||
c = std::move(_c);
|
||||
// c might be null in some contexts.
|
||||
if ( c ) {
|
||||
SetType(c->GetType());
|
||||
zc = ZVal(c, t);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the element as a Val object.
|
||||
ValPtr ToVal(const ZVal* frame) const {
|
||||
if ( c )
|
||||
return c;
|
||||
else
|
||||
return frame[i].ToVal(t);
|
||||
}
|
||||
|
||||
// Returns the element as a ZVal object.
|
||||
ZVal ToZVal(const ZVal* frame) const {
|
||||
ZVal zv = c ? zc : frame[i];
|
||||
if ( is_managed )
|
||||
Ref(zv.ManagedVal());
|
||||
return zv;
|
||||
}
|
||||
|
||||
// The same, but for read-only access for which memory-management is
|
||||
// not required.
|
||||
const ZVal& ToDirectZVal(const ZVal* frame) const {
|
||||
if ( c )
|
||||
return zc;
|
||||
if ( i >= 0 )
|
||||
return frame[i];
|
||||
|
||||
// Currently the way we use AuxElem's we shouldn't get here, but
|
||||
// just in case we do, return something sound rather than mis-indexing
|
||||
// the frame.
|
||||
static ZVal null_zval;
|
||||
return null_zval;
|
||||
}
|
||||
|
||||
int Slot() const { return i; }
|
||||
int IntVal() const { return i; }
|
||||
const ValPtr& Constant() const { return c; }
|
||||
ZVal ZConstant() const { return zc; }
|
||||
const TypePtr& GetType() const { return t; }
|
||||
bool IsManaged() const { return is_managed; }
|
||||
|
||||
private:
|
||||
void SetType(TypePtr _t) {
|
||||
t = std::move(_t);
|
||||
is_managed = t ? ZVal::IsManagedType(t) : false;
|
||||
}
|
||||
|
||||
int i = -1; // -1 = "not a slot"
|
||||
ValPtr c;
|
||||
ZVal zc;
|
||||
TypePtr t;
|
||||
bool is_managed = false;
|
||||
};
|
||||
|
||||
enum ControlFlowType {
|
||||
CFT_IF,
|
||||
CFT_BLOCK_END,
|
||||
CFT_ELSE,
|
||||
CFT_LOOP,
|
||||
CFT_LOOP_COND,
|
||||
CFT_LOOP_END,
|
||||
CFT_NEXT,
|
||||
CFT_BREAK,
|
||||
CFT_DEFAULT,
|
||||
CFT_INLINED_RETURN,
|
||||
|
||||
CFT_NONE,
|
||||
};
|
||||
|
||||
// Auxiliary information, used when the fixed ZInst layout lacks
|
||||
// sufficient expressiveness to represent all of the elements that
|
||||
// an instruction needs.
|
||||
class ZInstAux {
|
||||
public:
|
||||
// if n is positive then it gives the size of parallel arrays
|
||||
// tracking slots, constants, and types.
|
||||
ZInstAux(int _n) {
|
||||
n = _n;
|
||||
if ( n > 0 )
|
||||
elems = new AuxElem[n];
|
||||
}
|
||||
|
||||
~ZInstAux() {
|
||||
delete[] elems;
|
||||
delete[] cat_args;
|
||||
}
|
||||
|
||||
// Returns the i'th element of the elements as a ValPtr.
|
||||
ValPtr ToVal(const ZVal* frame, int i) const { return elems[i].ToVal(frame); }
|
||||
ZVal ToZVal(const ZVal* frame, int i) const { return elems[i].ToZVal(frame); }
|
||||
|
||||
// Returns the elements as a ListValPtr.
|
||||
ListValPtr ToListVal(const ZVal* frame) const {
|
||||
auto lv = make_intrusive<ListVal>(TYPE_ANY);
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
lv->Append(elems[i].ToVal(frame));
|
||||
|
||||
return lv;
|
||||
}
|
||||
|
||||
// Converts the elements to a ListValPtr suitable for use as indices
|
||||
// for indexing a table or set. "offset" specifies which index we're
|
||||
// looking for (there can be a bunch for constructors), and "width"
|
||||
// the number of elements in a single index.
|
||||
ListValPtr ToIndices(const ZVal* frame, int offset, int width) const {
|
||||
auto lv = make_intrusive<ListVal>(TYPE_ANY);
|
||||
for ( auto i = 0; i < 0 + width; ++i )
|
||||
lv->Append(elems[offset + i].ToVal(frame));
|
||||
|
||||
return lv;
|
||||
}
|
||||
|
||||
// Returns the elements converted to a vector of ValPtr's.
|
||||
const ValVec& ToValVec(const ZVal* frame) {
|
||||
vv.clear();
|
||||
FillValVec(vv, frame);
|
||||
return vv;
|
||||
}
|
||||
|
||||
// Populates the given vector of ValPtr's with the conversion
|
||||
// of the elements.
|
||||
void FillValVec(ValVec& vec, const ZVal* frame) const {
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
vec.push_back(elems[i].ToVal(frame));
|
||||
}
|
||||
|
||||
// Returns the elements converted to a vector of ZVal's.
|
||||
const auto& ToZValVec(const ZVal* frame) {
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
zvec[i] = elems[i].ToZVal(frame);
|
||||
return zvec;
|
||||
}
|
||||
|
||||
// Same, but using the "map" to determine where to place the values.
|
||||
// Returns a non-const value because in this situation other updates
|
||||
// may be coming to the vector, too.
|
||||
auto& ToZValVecWithMap(const ZVal* frame) {
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
zvec[map[i]] = elems[i].ToZVal(frame);
|
||||
return zvec;
|
||||
}
|
||||
|
||||
// When building up a ZInstAux, sets one element to a given frame slot
|
||||
// and type.
|
||||
void Add(int i, int slot, TypePtr t) { elems[i].SetInt(slot, t); }
|
||||
|
||||
// Same, but for non-slot integers.
|
||||
void Add(int i, int v_i) { elems[i].SetInt(v_i); }
|
||||
|
||||
// Same but for constants.
|
||||
void Add(int i, ValPtr c) { elems[i].SetConstant(c); }
|
||||
|
||||
TraversalCode Traverse(TraversalCallback* cb) const;
|
||||
|
||||
// Member variables. We could add accessors for manipulating
|
||||
// these (and make the variables private), but for convenience we
|
||||
// make them directly available.
|
||||
|
||||
int n; // size of elements
|
||||
AuxElem* elems = nullptr;
|
||||
bool elems_has_slots = true;
|
||||
|
||||
// Info for constructing lambdas.
|
||||
LambdaExprPtr lambda;
|
||||
|
||||
// For "when" statements.
|
||||
std::shared_ptr<WhenInfo> wi;
|
||||
|
||||
// A parallel array for the cat() built-in replacement.
|
||||
std::unique_ptr<CatArg>* cat_args = nullptr;
|
||||
|
||||
// Used for accessing function names.
|
||||
IDPtr id_val;
|
||||
|
||||
// Interpreter call expression associated with this instruction,
|
||||
// for error reporting and stack backtraces.
|
||||
CallExprPtr call_expr;
|
||||
|
||||
// Used for direct calls.
|
||||
Func* func = nullptr;
|
||||
|
||||
// Whether we know that we're calling a BiF.
|
||||
bool is_BiF_call = false;
|
||||
|
||||
// Associated control flow information.
|
||||
std::map<ControlFlowType, int> cft;
|
||||
|
||||
// Used for referring to events.
|
||||
EventHandler* event_handler = nullptr;
|
||||
|
||||
// Used for things like constructors.
|
||||
AttributesPtr attrs;
|
||||
|
||||
// Whether the instruction can lead to globals/captures changing.
|
||||
// Currently only needed by the optimizer, but convenient to
|
||||
// store here.
|
||||
bool can_change_non_locals = false;
|
||||
|
||||
// The following is used for constructing records or in record chain
|
||||
// operations, to map elements in slots/constants/types to record field
|
||||
// offsets.
|
||||
std::vector<int> map;
|
||||
|
||||
// The following is used when we need two maps, a LHS one (done with
|
||||
// the above) and a RHS one.
|
||||
std::vector<int> rhs_map;
|
||||
|
||||
// ... and the following when we need *three* (for constructing certain
|
||||
// types of records). We could hack it in by adding onto "map" but
|
||||
// this is cleaner, and we're not really concerned with the size of
|
||||
// ZAM auxiliary information as it's not that commonly used, and doesn't
|
||||
// grow during execution.
|
||||
std::vector<int> lhs_map;
|
||||
|
||||
// For operations that need to track types corresponding to other vectors.
|
||||
std::vector<TypePtr> types;
|
||||
|
||||
// For operations that mix managed and unmanaged assignments.
|
||||
std::vector<bool> is_managed;
|
||||
|
||||
///// The following four apply to looping over the elements of tables.
|
||||
|
||||
// Frame slots of iteration variables, such as "[v1, v2, v3] in aggr".
|
||||
// A negative value means "skip assignment".
|
||||
std::vector<int> loop_vars;
|
||||
|
||||
// Type associated with the "value" entry, for "k, value in aggr"
|
||||
// iteration.
|
||||
TypePtr value_var_type;
|
||||
|
||||
// This is only used to return values stored elsewhere in this
|
||||
// object - it's not set directly.
|
||||
//
|
||||
// If we cared about memory penny-pinching, we could make this
|
||||
// a pointer and only instantiate as needed.
|
||||
ValVec vv;
|
||||
|
||||
// Similar, but for ZVal's (used when constructing RecordVal's).
|
||||
std::vector<std::optional<ZVal>> zvec;
|
||||
|
||||
// If non-nil, used for constructing records. Each pair gives the index
|
||||
// into the final record and the associated field initializer.
|
||||
std::unique_ptr<std::vector<std::pair<int, std::shared_ptr<detail::FieldInit>>>> field_inits;
|
||||
};
|
||||
|
||||
// Returns a human-readable version of the given ZAM op-code.
|
||||
extern const char* ZOP_name(ZOp op);
|
||||
|
||||
|
|
286
src/script_opt/ZAM/ZInstAux.h
Normal file
286
src/script_opt/ZAM/ZInstAux.h
Normal file
|
@ -0,0 +1,286 @@
|
|||
// See the file "COPYING" in the main distribution directory for copyright.
|
||||
|
||||
// Operators and instructions used in ZAM execution.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "zeek/Func.h"
|
||||
#include "zeek/TraverseTypes.h"
|
||||
#include "zeek/script_opt/ZAM/BuiltInSupport.h"
|
||||
#include "zeek/script_opt/ZAM/Frame.h"
|
||||
#include "zeek/script_opt/ZAM/Support.h"
|
||||
|
||||
namespace zeek::detail {
|
||||
|
||||
class ZInst;
|
||||
class ZInstI;
|
||||
|
||||
class Attributes;
|
||||
using AttributesPtr = IntrusivePtr<Attributes>;
|
||||
|
||||
// Class for tracking one element of auxiliary information. This can be an
|
||||
// integer, often specifying a frame slot, or a Val representing a constant.
|
||||
// The class also tracks any associated type and caches whether it's "managed".
|
||||
class AuxElem {
|
||||
public:
|
||||
AuxElem() {}
|
||||
|
||||
// Different ways of setting the specifics of the element.
|
||||
void SetInt(int _i) { i = _i; }
|
||||
void SetInt(int _i, TypePtr _t) {
|
||||
i = _i;
|
||||
SetType(std::move(_t));
|
||||
}
|
||||
void SetSlot(int slot) { i = slot; }
|
||||
void SetConstant(ValPtr _c) {
|
||||
c = std::move(_c);
|
||||
// c might be null in some contexts.
|
||||
if ( c ) {
|
||||
SetType(c->GetType());
|
||||
zc = ZVal(c, t);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the element as a Val object.
|
||||
ValPtr ToVal(const ZVal* frame) const {
|
||||
if ( c )
|
||||
return c;
|
||||
else
|
||||
return frame[i].ToVal(t);
|
||||
}
|
||||
|
||||
// Returns the element as a ZVal object.
|
||||
ZVal ToZVal(const ZVal* frame) const {
|
||||
ZVal zv = c ? zc : frame[i];
|
||||
if ( is_managed )
|
||||
Ref(zv.ManagedVal());
|
||||
return zv;
|
||||
}
|
||||
|
||||
// The same, but for read-only access for which memory-management is
|
||||
// not required.
|
||||
const ZVal& ToDirectZVal(const ZVal* frame) const {
|
||||
if ( c )
|
||||
return zc;
|
||||
if ( i >= 0 )
|
||||
return frame[i];
|
||||
|
||||
// Currently the way we use AuxElem's we shouldn't get here, but
|
||||
// just in case we do, return something sound rather than mis-indexing
|
||||
// the frame.
|
||||
static ZVal null_zval;
|
||||
return null_zval;
|
||||
}
|
||||
|
||||
int Slot() const { return i; }
|
||||
int IntVal() const { return i; }
|
||||
const ValPtr& Constant() const { return c; }
|
||||
ZVal ZConstant() const { return zc; }
|
||||
const TypePtr& GetType() const { return t; }
|
||||
bool IsManaged() const { return is_managed; }
|
||||
|
||||
private:
|
||||
void SetType(TypePtr _t) {
|
||||
t = std::move(_t);
|
||||
is_managed = t ? ZVal::IsManagedType(t) : false;
|
||||
}
|
||||
|
||||
int i = -1; // -1 = "not a slot"
|
||||
ValPtr c;
|
||||
ZVal zc;
|
||||
TypePtr t;
|
||||
bool is_managed = false;
|
||||
};
|
||||
|
||||
enum ControlFlowType {
|
||||
CFT_IF,
|
||||
CFT_BLOCK_END,
|
||||
CFT_ELSE,
|
||||
CFT_LOOP,
|
||||
CFT_LOOP_COND,
|
||||
CFT_LOOP_END,
|
||||
CFT_NEXT,
|
||||
CFT_BREAK,
|
||||
CFT_DEFAULT,
|
||||
CFT_INLINED_RETURN,
|
||||
|
||||
CFT_NONE,
|
||||
};
|
||||
|
||||
// Auxiliary information, used when the fixed ZInst layout lacks
|
||||
// sufficient expressiveness to represent all of the elements that
|
||||
// an instruction needs.
|
||||
class ZInstAux {
|
||||
public:
|
||||
// if n is positive then it gives the size of parallel arrays
|
||||
// tracking slots, constants, and types.
|
||||
ZInstAux(int _n) {
|
||||
n = _n;
|
||||
if ( n > 0 )
|
||||
elems = new AuxElem[n];
|
||||
}
|
||||
|
||||
~ZInstAux() {
|
||||
delete[] elems;
|
||||
delete[] cat_args;
|
||||
}
|
||||
|
||||
// Returns the i'th element of the elements as a ValPtr.
|
||||
ValPtr ToVal(const ZVal* frame, int i) const { return elems[i].ToVal(frame); }
|
||||
ZVal ToZVal(const ZVal* frame, int i) const { return elems[i].ToZVal(frame); }
|
||||
|
||||
// Returns the elements as a ListValPtr.
|
||||
ListValPtr ToListVal(const ZVal* frame) const {
|
||||
auto lv = make_intrusive<ListVal>(TYPE_ANY);
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
lv->Append(elems[i].ToVal(frame));
|
||||
|
||||
return lv;
|
||||
}
|
||||
|
||||
// Converts the elements to a ListValPtr suitable for use as indices
|
||||
// for indexing a table or set. "offset" specifies which index we're
|
||||
// looking for (there can be a bunch for constructors), and "width"
|
||||
// the number of elements in a single index.
|
||||
ListValPtr ToIndices(const ZVal* frame, int offset, int width) const {
|
||||
auto lv = make_intrusive<ListVal>(TYPE_ANY);
|
||||
for ( auto i = 0; i < 0 + width; ++i )
|
||||
lv->Append(elems[offset + i].ToVal(frame));
|
||||
|
||||
return lv;
|
||||
}
|
||||
|
||||
// Returns the elements converted to a vector of ValPtr's.
|
||||
const ValVec& ToValVec(const ZVal* frame) {
|
||||
vv.clear();
|
||||
FillValVec(vv, frame);
|
||||
return vv;
|
||||
}
|
||||
|
||||
// Populates the given vector of ValPtr's with the conversion
|
||||
// of the elements.
|
||||
void FillValVec(ValVec& vec, const ZVal* frame) const {
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
vec.push_back(elems[i].ToVal(frame));
|
||||
}
|
||||
|
||||
// Returns the elements converted to a vector of ZVal's.
|
||||
const auto& ToZValVec(const ZVal* frame) {
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
zvec[i] = elems[i].ToZVal(frame);
|
||||
return zvec;
|
||||
}
|
||||
|
||||
// Same, but using the "map" to determine where to place the values.
|
||||
// Returns a non-const value because in this situation other updates
|
||||
// may be coming to the vector, too.
|
||||
auto& ToZValVecWithMap(const ZVal* frame) {
|
||||
for ( auto i = 0; i < n; ++i )
|
||||
zvec[map[i]] = elems[i].ToZVal(frame);
|
||||
return zvec;
|
||||
}
|
||||
|
||||
// When building up a ZInstAux, sets one element to a given frame slot
|
||||
// and type.
|
||||
void Add(int i, int slot, TypePtr t) { elems[i].SetInt(slot, t); }
|
||||
|
||||
// Same, but for non-slot integers.
|
||||
void Add(int i, int v_i) { elems[i].SetInt(v_i); }
|
||||
|
||||
// Same but for constants.
|
||||
void Add(int i, ValPtr c) { elems[i].SetConstant(c); }
|
||||
|
||||
TraversalCode Traverse(TraversalCallback* cb) const;
|
||||
|
||||
// Member variables. We could add accessors for manipulating
|
||||
// these (and make the variables private), but for convenience we
|
||||
// make them directly available.
|
||||
|
||||
int n; // size of elements
|
||||
AuxElem* elems = nullptr;
|
||||
bool elems_has_slots = true;
|
||||
|
||||
// Info for constructing lambdas.
|
||||
LambdaExprPtr lambda;
|
||||
|
||||
// For "when" statements.
|
||||
std::shared_ptr<WhenInfo> wi;
|
||||
|
||||
// A parallel array for the cat() built-in replacement.
|
||||
std::unique_ptr<CatArg>* cat_args = nullptr;
|
||||
|
||||
// Used for accessing function names.
|
||||
IDPtr id_val;
|
||||
|
||||
// Interpreter call expression associated with this instruction,
|
||||
// for error reporting and stack backtraces.
|
||||
CallExprPtr call_expr;
|
||||
|
||||
// Used for direct calls.
|
||||
Func* func = nullptr;
|
||||
|
||||
// Whether we know that we're calling a BiF.
|
||||
bool is_BiF_call = false;
|
||||
|
||||
// Associated control flow information.
|
||||
std::map<ControlFlowType, int> cft;
|
||||
|
||||
// Used for referring to events.
|
||||
EventHandler* event_handler = nullptr;
|
||||
|
||||
// Used for things like constructors.
|
||||
AttributesPtr attrs;
|
||||
|
||||
// Whether the instruction can lead to globals/captures changing.
|
||||
// Currently only needed by the optimizer, but convenient to
|
||||
// store here.
|
||||
bool can_change_non_locals = false;
|
||||
|
||||
// The following is used for constructing records or in record chain
|
||||
// operations, to map elements in slots/constants/types to record field
|
||||
// offsets.
|
||||
std::vector<int> map;
|
||||
|
||||
// The following is used when we need two maps, a LHS one (done with
|
||||
// the above) and a RHS one.
|
||||
std::vector<int> rhs_map;
|
||||
|
||||
// ... and the following when we need *three* (for constructing certain
|
||||
// types of records). We could hack it in by adding onto "map" but
|
||||
// this is cleaner, and we're not really concerned with the size of
|
||||
// ZAM auxiliary information as it's not that commonly used, and doesn't
|
||||
// grow during execution.
|
||||
std::vector<int> lhs_map;
|
||||
|
||||
// For operations that need to track types corresponding to other vectors.
|
||||
std::vector<TypePtr> types;
|
||||
|
||||
// For operations that mix managed and unmanaged assignments.
|
||||
std::vector<bool> is_managed;
|
||||
|
||||
///// The following four apply to looping over the elements of tables.
|
||||
|
||||
// Frame slots of iteration variables, such as "[v1, v2, v3] in aggr".
|
||||
// A negative value means "skip assignment".
|
||||
std::vector<int> loop_vars;
|
||||
|
||||
// Type associated with the "value" entry, for "k, value in aggr"
|
||||
// iteration.
|
||||
TypePtr value_var_type;
|
||||
|
||||
// This is only used to return values stored elsewhere in this
|
||||
// object - it's not set directly.
|
||||
//
|
||||
// If we cared about memory penny-pinching, we could make this
|
||||
// a pointer and only instantiate as needed.
|
||||
ValVec vv;
|
||||
|
||||
// Similar, but for ZVal's (used when constructing RecordVal's).
|
||||
std::vector<std::optional<ZVal>> zvec;
|
||||
|
||||
// If non-nil, used for constructing records. Each pair gives the index
|
||||
// into the final record and the associated field initializer.
|
||||
std::unique_ptr<std::vector<std::pair<int, std::shared_ptr<detail::FieldInit>>>> field_inits;
|
||||
};
|
||||
|
||||
} // namespace zeek::detail
|
Loading…
Add table
Add a link
Reference in a new issue