Fix three bugs with 'when' and 'return when' statements. Addresses #946

- 'when' statements were problematic when used in a function/event/hook
  that had local variables with an assigned function value.  This was
  because 'when' blocks operate on a clone of the frame and the cloning
  process serializes locals and the serialization of functions had an
  infinite cycle in it (ID -> BroFunc -> ID -> BroFunc ...).  The ID
  was only used for the function name and type information, so
  refactoring Func and subclasses to depend on those two things instead
  fixes the issue.

- 'return when' blocks, specifically, didn't work whenever execution
  of the containing function's body does another function call before
  reaching the 'return when' block, because of an assertion.  This was
  was due to logic in CallExpr::Eval always clearing the CallExpr
  associated with the Frame after doing the call, instead of restoring
  any previous CallExpr, which the code in Trigger::Eval expected to
  have available.

- An assert could be reached when the condition of a 'when' statement
  depended on checking the value of global state variables.  The assert
  in Trigger::QueueTrigger that checks that the Trigger isn't disabled
  would get hit because Trigger::Eval/Timeout disable themselves after
  running, but don't unregister themselves from the NotifierRegistry,
  which keeps calling QueueTrigger for every state access of the global.
This commit is contained in:
Jon Siwek 2013-02-19 11:38:17 -06:00
parent a2556642e6
commit 7e5115460c
11 changed files with 144 additions and 63 deletions

View file

@ -47,15 +47,11 @@ public:
virtual void SetScope(Scope* newscope) { scope = newscope; }
virtual Scope* GetScope() const { return scope; }
virtual FuncType* FType() const
{
return (FuncType*) id->Type()->AsFuncType();
}
virtual FuncType* FType() const { return type->AsFuncType(); }
Kind GetKind() const { return kind; }
const ID* GetID() const { return id; }
void SetID(ID *arg_id);
const char* Name() const { return name.c_str(); }
virtual void Describe(ODesc* d) const = 0;
virtual void DescribeDebug(ODesc* d, const val_list* args) const;
@ -64,7 +60,6 @@ public:
bool Serialize(SerialInfo* info) const;
static Func* Unserialize(UnserialInfo* info);
ID* GetReturnValueID() const;
virtual TraversalCode Traverse(TraversalCallback* cb) const;
uint32 GetUniqueFuncID() const { return unique_id; }
@ -79,8 +74,8 @@ protected:
vector<Body> bodies;
Scope* scope;
Kind kind;
ID* id;
ID* return_value;
BroType* type;
string name;
uint32 unique_id;
static vector<Func*> unique_ids;
};
@ -119,18 +114,16 @@ public:
int IsPure() const;
Val* Call(val_list* args, Frame* parent) const;
const char* Name() const { return name; }
built_in_func TheFunc() const { return func; }
void Describe(ODesc* d) const;
protected:
BuiltinFunc() { func = 0; name = 0; is_pure = 0; }
BuiltinFunc() { func = 0; is_pure = 0; }
DECLARE_SERIAL(BuiltinFunc);
built_in_func func;
const char* name;
int is_pure;
};