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the bulk of the compiler
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122
src/script_opt/CPP/HashMgr.h
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122
src/script_opt/CPP/HashMgr.h
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// See the file "COPYING" in the main distribution directory for copyright.
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// C++ compiler support class for managing information about compiled
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// objects across compilations. The objects are identified via hashes,
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// hence the term "hash manager". Objects can exist in different scopes.
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// The information mapping hashes to objects and scopes is tracked
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// across multiple compilations using intermediary file(s).
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#pragma once
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#include <stdio.h>
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#include "zeek/script_opt/ProfileFunc.h"
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namespace zeek::detail {
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class CPPHashManager {
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public:
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// Create a hash manager that uses the given name for
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// referring to hash file(s). It's a "base" rather than
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// a full name in case the manager winds up managing multiple
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// distinct files (not currently the case).
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//
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// If "append" is true then new hashes will be added to the
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// end of the file (and the hash file will be locked, to prevent
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// overlapping updates from concurrent compilation/appends).
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// Otherwise, the file will be generated afresh.
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CPPHashManager(const char* hash_name_base, bool append);
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~CPPHashManager();
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bool IsAppend() const { return append; }
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// True if the given hash has already been generated.
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bool HasHash(p_hash_type h) const
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{ return previously_compiled.count(h) > 0; }
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// The internal (C++) name of a previously compiled function,
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// as identified by its hash.
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const std::string& FuncBodyName(p_hash_type h)
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{ return previously_compiled[h]; }
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// Whether the given global has already been generated;
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// and, if so, the hashes of its type and initialization
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// value (used for consistency checking). Here the name
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// is that used at the script level.
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bool HasGlobal(const std::string& gl) const
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{ return gl_type_hashes.count(gl) > 0; }
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p_hash_type GlobalTypeHash(const std::string& gl)
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{ return gl_type_hashes[gl]; }
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p_hash_type GlobalValHash(const std::string& gl)
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{ return gl_val_hashes[gl]; }
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// Whether the given C++ global already exists, and, if so,
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// in what scope.
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bool HasGlobalVar(const std::string& gv) const
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{ return gv_scopes.count(gv) > 0; }
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int GlobalVarScope(const std::string& gv)
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{ return gv_scopes[gv]; }
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// True if the given global corresponds to a record type
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// or an enum type. Used to suppress complaints about
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// definitional inconsistencies for extensible types.
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bool HasRecordTypeGlobal(const std::string& rt) const
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{ return record_type_globals.count(rt) > 0; }
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bool HasEnumTypeGlobal(const std::string& et) const
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{ return enum_type_globals.count(et) > 0; }
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// Access to the file we're writing hashes to, so that the
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// compiler can add new entries to it.
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FILE* HashFile() const { return hf_w; }
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protected:
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// Parses an existing file with hash information.
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void LoadHashes(FILE* f);
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// Helper routines to load lines from hash file.
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// The first complains if the line isn't present;
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// the second merely indicates whether it was.
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void RequireLine(FILE* f, std::string& line);
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bool GetLine(FILE* f, std::string& line);
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// Generates an error message for a ill-formatted hash file line.
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void BadLine(std::string& line);
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// Tracks previously compiled bodies based on hashes, mapping them
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// to fully qualified (in terms of scoping) C++ names.
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std::unordered_map<p_hash_type, std::string> previously_compiled;
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// Tracks globals that are record or enum types, indexed using
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// script-level names.
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std::unordered_set<std::string> record_type_globals;
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std::unordered_set<std::string> enum_type_globals;
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// Tracks globals seen in previously compiled bodies, mapping
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// script-level names to hashes of their types and their values.
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std::unordered_map<std::string, p_hash_type> gl_type_hashes;
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std::unordered_map<std::string, p_hash_type> gl_val_hashes;
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// Information about globals in terms of their internal variable
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// names, rather than their script-level names.
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std::unordered_map<std::string, int> gv_scopes;
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// Whether we're appending to existing hash file(s), or starting
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// afresh.
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bool append;
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// Base for file names.
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std::string hash_name;
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// Handles for reading from and writing to the hash file.
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// We lock on the first
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FILE* hf_r = nullptr;
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FILE* hf_w = nullptr;
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};
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// Maps hashes to indices into C++ globals (like "types_N__CPP"), and
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// namespace scopes.
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struct CompiledItemPair { int index; int scope; };
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using VarMapper = std::unordered_map<p_hash_type, CompiledItemPair>;
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extern VarMapper compiled_items;
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} // zeek::detail
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