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Removing the EXPIRE_DFA_STATES code.
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parent
c92154994a
commit
8eb241fde7
4 changed files with 31 additions and 289 deletions
144
src/DFA.h
144
src/DFA.h
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@ -24,41 +24,7 @@ class DFA_State;
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// Transitions to the uncomputed state indicate that we haven't yet
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// computed the state to go to.
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#define DFA_UNCOMPUTED_STATE -2
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#define DFA_UNCOMPUTED_STATE_PTR ((DFA_State_Handle*) DFA_UNCOMPUTED_STATE)
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#ifdef EXPIRE_DFA_STATES
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class DFA_State_Handle {
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public:
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// The reference counting keeps track of this *handle* (not the state).
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void Ref() { assert(state); ++refcount; }
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void Unref()
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{
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if ( --refcount == 0 )
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delete this;
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}
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inline void Invalidate();
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bool IsValid() const { return state != DFA_INVALID_STATE_PTR; }
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DFA_State* State() const { return state; }
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DFA_State* operator->() const { return state; }
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protected:
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friend class DFA_State_Cache;
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DFA_State_Handle(DFA_State* arg_state)
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{ state = arg_state; refcount = 1; }
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inline ~DFA_State_Handle();
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DFA_State* state;
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int refcount;
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};
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#else
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typedef DFA_State DFA_State_Handle;
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#endif
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#define DFA_UNCOMPUTED_STATE_PTR ((DFA_State*) DFA_UNCOMPUTED_STATE)
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#include "NFA.h"
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@ -76,9 +42,9 @@ public:
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int StateNum() const { return state_num; }
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int NFAStateNum() const { return nfa_states->length(); }
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void AddXtion(int sym, DFA_State_Handle* next_state);
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void AddXtion(int sym, DFA_State* next_state);
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inline DFA_State_Handle* Xtion(int sym, DFA_Machine* machine);
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inline DFA_State* Xtion(int sym, DFA_Machine* machine);
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const AcceptingSet* Accept() const { return accept; }
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void SymPartition(const EquivClass* ec);
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@ -98,43 +64,31 @@ public:
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void Stats(unsigned int* computed, unsigned int* uncomputed);
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unsigned int Size();
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// Locking a state will keep it from expiring from a cache.
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void Lock() { ++lock; }
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void Unlock() { --lock; }
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#ifdef EXPIRE_DFA_STATES
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bool IsLocked() { return lock != 0; }
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#else
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bool IsLocked() { return true; }
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DFA_State* operator->(){ return this; }
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#endif
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protected:
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friend class DFA_State_Cache;
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DFA_State_Handle* ComputeXtion(int sym, DFA_Machine* machine);
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DFA_State* ComputeXtion(int sym, DFA_Machine* machine);
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void AppendIfNew(int sym, int_list* sym_list);
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int state_num;
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int num_sym;
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DFA_State_Handle** xtions;
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DFA_State** xtions;
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AcceptingSet* accept;
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NFA_state_list* nfa_states;
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EquivClass* meta_ec; // which ec's make same transition
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DFA_State* mark;
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int lock;
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CacheEntry* centry;
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static unsigned int transition_counter; // see Xtion()
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};
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struct CacheEntry {
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DFA_State_Handle* state;
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DFA_State* state;
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HashKey* hash;
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CacheEntry* next;
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CacheEntry* prev;
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};
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class DFA_State_Cache {
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@ -143,13 +97,11 @@ public:
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~DFA_State_Cache();
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// If the caller stores the handle, it has to call Ref() on it.
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DFA_State_Handle* Lookup(const NFA_state_list& nfa_states,
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DFA_State* Lookup(const NFA_state_list& nfa_states,
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HashKey** hash);
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// Takes ownership of both; hash is the one returned by Lookup().
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DFA_State_Handle* Insert(DFA_State* state, HashKey* hash);
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void MoveToFront(DFA_State* state) { MoveToFront(state->centry); }
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DFA_State* Insert(DFA_State* state, HashKey* hash);
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int NumEntries() const { return states.Length(); }
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@ -168,9 +120,6 @@ public:
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void GetStats(Stats* s);
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private:
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void Remove(CacheEntry* e);
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void MoveToFront(CacheEntry* e);
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int maxsize;
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int hits; // Statistics
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@ -180,10 +129,6 @@ private:
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// Hash indexed by NFA states (MD5s of them, actually).
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PDict(CacheEntry) states;
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// List in LRU order.
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CacheEntry* head;
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CacheEntry* tail;
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};
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declare(PList,DFA_State);
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@ -196,7 +141,7 @@ public:
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int* acc_array);
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~DFA_Machine();
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DFA_State_Handle* StartState() const { return start_state; }
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DFA_State* StartState() const { return start_state; }
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int NumStates() const { return dfa_state_cache->NumEntries(); }
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@ -217,74 +162,18 @@ protected:
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int state_count;
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// The state list has to be sorted according to IDs.
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int StateSetToDFA_State(NFA_state_list* state_set, DFA_State_Handle*& d,
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int StateSetToDFA_State(NFA_state_list* state_set, DFA_State*& d,
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const EquivClass* ec);
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const EquivClass* EC() const { return ec; }
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EquivClass* ec; // equivalence classes corresponding to NFAs
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DFA_State_Handle* start_state;
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DFA_State* start_state;
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DFA_State_Cache* dfa_state_cache;
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NFA_Machine* nfa;
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};
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#ifdef EXPIRE_DFA_STATES
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inline DFA_State_Handle* DFA_State::Xtion(int sym, DFA_Machine* machine)
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{
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Lock();
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// This is just a clumsy form of sampling... Instead of moving
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// the state to the front of our LRU cache on each transition (which
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// would be quite often) we just do it on every nth transition
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// (counted across all DFA states). This is based on the observation
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// that a very few of all states are used most of time.
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// (currently n=10000; should it be configurable?)
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if ( transition_counter++ % 10000 == 0 )
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machine->Cache()->MoveToFront(this);
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DFA_State_Handle* h;
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if ( xtions[sym] == DFA_UNCOMPUTED_STATE_PTR ||
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(xtions[sym] && ! xtions[sym]->IsValid()) )
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h = ComputeXtion(sym, machine);
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else
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h = xtions[sym];
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Unlock();
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return h;
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}
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inline DFA_State_Handle::~DFA_State_Handle()
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{
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if ( state != DFA_INVALID_STATE_PTR )
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delete state;
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}
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inline void DFA_State_Handle::Invalidate()
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{
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assert(state!=DFA_INVALID_STATE_PTR);
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delete state;
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state = DFA_INVALID_STATE_PTR;
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Unref();
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}
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// Not nice but helps avoiding some overhead in the non-expiration case.
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static inline void StateLock(DFA_State_Handle* s) { s->State()->Lock(); }
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static inline void StateUnlock(DFA_State_Handle* s) { s->State()->Unlock(); }
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static inline void StateRef(DFA_State_Handle* s) { s->Ref(); }
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static inline void StateUnref(DFA_State_Handle* s) { s->Unref(); }
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static inline void StateInvalidate(DFA_State_Handle* s) { s->Invalidate(); }
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static inline bool StateIsValid(DFA_State_Handle* s)
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{
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return ! s || s->IsValid();
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}
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#else
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inline DFA_State_Handle* DFA_State::Xtion(int sym, DFA_Machine* machine)
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inline DFA_State* DFA_State::Xtion(int sym, DFA_Machine* machine)
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{
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if ( xtions[sym] == DFA_UNCOMPUTED_STATE_PTR )
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return ComputeXtion(sym, machine);
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@ -292,13 +181,4 @@ inline DFA_State_Handle* DFA_State::Xtion(int sym, DFA_Machine* machine)
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return xtions[sym];
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}
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static inline void StateLock(DFA_State_Handle* s) { }
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static inline void StateUnlock(DFA_State_Handle* s) { }
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static inline void StateRef(DFA_State_Handle* s) { }
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static inline void StateUnref(DFA_State_Handle* s) { }
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static inline void StateInvalidate(DFA_State_Handle* s) { }
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static inline bool StateIsValid(DFA_State_Handle* s) { return true; }
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#endif
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#endif
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