mirror of
https://github.com/zeek/zeek.git
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Removing the EXPIRE_DFA_STATES code.
This commit is contained in:
parent
c92154994a
commit
8eb241fde7
4 changed files with 31 additions and 289 deletions
134
src/DFA.cc
134
src/DFA.cc
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@ -21,11 +21,10 @@ DFA_State::DFA_State(int arg_state_num, const EquivClass* ec,
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nfa_states = arg_nfa_states;
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accept = arg_accept;
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mark = 0;
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lock = 0;
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SymPartition(ec);
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xtions = new DFA_State_Handle*[num_sym];
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xtions = new DFA_State*[num_sym];
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for ( int i = 0; i < num_sym; ++i )
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xtions[i] = DFA_UNCOMPUTED_STATE_PTR;
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@ -34,11 +33,7 @@ DFA_State::DFA_State(int arg_state_num, const EquivClass* ec,
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DFA_State::~DFA_State()
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{
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for ( int i = 0; i < num_sym; ++i )
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{
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DFA_State_Handle* s = xtions[i];
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if ( s && s != DFA_UNCOMPUTED_STATE_PTR )
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StateUnref(s);
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}
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DFA_State* s = xtions[i];
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delete [] xtions;
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delete nfa_states;
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@ -46,18 +41,8 @@ DFA_State::~DFA_State()
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delete meta_ec;
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}
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void DFA_State::AddXtion(int sym, DFA_State_Handle* next_state)
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void DFA_State::AddXtion(int sym, DFA_State* next_state)
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{
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// The order is important here: first StateRef() the new,
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// then StateUnref() the old. Otherwise, we may get a problem
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// if both are equal.
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if ( next_state )
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StateRef(next_state);
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if ( xtions[sym] && xtions[sym] != DFA_UNCOMPUTED_STATE_PTR )
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StateUnref(xtions[sym]);
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xtions[sym] = next_state;
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}
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@ -94,14 +79,10 @@ void DFA_State::SymPartition(const EquivClass* ec)
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meta_ec->BuildECs();
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}
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DFA_State_Handle* DFA_State::ComputeXtion(int sym, DFA_Machine* machine)
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DFA_State* DFA_State::ComputeXtion(int sym, DFA_Machine* machine)
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{
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// Make sure we will not expire...
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assert(IsLocked());
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int equiv_sym = meta_ec->EquivRep(sym);
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if ( xtions[equiv_sym] != DFA_UNCOMPUTED_STATE_PTR &&
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StateIsValid(xtions[equiv_sym]) )
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if ( xtions[equiv_sym] != DFA_UNCOMPUTED_STATE_PTR )
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{
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AddXtion(sym, xtions[equiv_sym]);
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return xtions[sym];
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@ -109,7 +90,7 @@ DFA_State_Handle* DFA_State::ComputeXtion(int sym, DFA_Machine* machine)
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const EquivClass* ec = machine->EC();
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DFA_State_Handle* next_d;
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DFA_State* next_d;
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NFA_state_list* ns = SymFollowSet(equiv_sym, ec);
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if ( ns->length() > 0 )
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@ -211,7 +192,7 @@ void DFA_State::ClearMarks()
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for ( int i = 0; i < num_sym; ++i )
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{
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DFA_State_Handle* s = xtions[i];
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DFA_State* s = xtions[i];
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if ( s && s != DFA_UNCOMPUTED_STATE_PTR )
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(*xtions[i])->ClearMarks();
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@ -243,7 +224,7 @@ void DFA_State::Dump(FILE* f, DFA_Machine* m)
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int num_trans = 0;
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for ( int sym = 0; sym < num_sym; ++sym )
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{
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DFA_State_Handle* s = xtions[sym];
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DFA_State* s = xtions[sym];
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if ( ! s )
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continue;
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@ -283,7 +264,7 @@ void DFA_State::Dump(FILE* f, DFA_Machine* m)
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for ( int sym = 0; sym < num_sym; ++sym )
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{
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DFA_State_Handle* s = xtions[sym];
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DFA_State* s = xtions[sym];
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if ( s && s != DFA_UNCOMPUTED_STATE_PTR )
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(*s)->Dump(f, m);
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@ -294,7 +275,7 @@ void DFA_State::Stats(unsigned int* computed, unsigned int* uncomputed)
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{
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for ( int sym = 0; sym < num_sym; ++sym )
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{
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DFA_State_Handle* s = xtions[sym];
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DFA_State* s = xtions[sym];
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if ( s == DFA_UNCOMPUTED_STATE_PTR )
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(*uncomputed)++;
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@ -313,11 +294,9 @@ unsigned int DFA_State::Size()
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+ (centry ? padded_sizeof(CacheEntry) : 0);
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}
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DFA_State_Cache::DFA_State_Cache(int arg_maxsize)
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{
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maxsize = arg_maxsize;
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head = tail = 0;
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hits = misses = 0;
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}
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@ -328,13 +307,12 @@ DFA_State_Cache::~DFA_State_Cache()
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while ( (e = (CacheEntry*) states.NextEntry(i)) )
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{
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assert(e->state);
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StateInvalidate(e->state);
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delete e->hash;
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delete e;
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}
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}
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DFA_State_Handle* DFA_State_Cache::Lookup(const NFA_state_list& nfas,
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DFA_State* DFA_State_Cache::Lookup(const NFA_state_list& nfas,
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HashKey** hash)
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{
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// We assume that state ID's don't exceed 10 digits, plus
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@ -380,100 +358,24 @@ DFA_State_Handle* DFA_State_Cache::Lookup(const NFA_state_list& nfas,
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delete *hash;
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*hash = 0;
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MoveToFront(e);
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return e->state;
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}
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DFA_State_Handle* DFA_State_Cache::Insert(DFA_State* state, HashKey* hash)
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DFA_State* DFA_State_Cache::Insert(DFA_State* state, HashKey* hash)
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{
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CacheEntry* e;
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#ifdef EXPIRE_DFA_STATES
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if ( states.Length() == maxsize )
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{
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// Remove oldest unlocked entry.
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for ( e = tail; e; e = e->prev )
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if ( ! (*e->state)->lock )
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break;
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if ( e )
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Remove(e);
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}
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#endif
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e = new CacheEntry;
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#ifdef EXPIRE_DFA_STATES
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// Insert as head.
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e->state = new DFA_State_Handle(state);
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e->state->state->centry = e;
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#else
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e->state = state;
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e->state->centry = e;
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#endif
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e->hash = hash;
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e->prev = 0;
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e->next = head;
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if ( head )
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head->prev = e;
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head = e;
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if ( ! tail )
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tail = e;
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states.Insert(hash, e);
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return e->state;
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}
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void DFA_State_Cache::Remove(CacheEntry* e)
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{
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if ( e == head )
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{
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head = e->next;
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if ( head )
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head->prev = 0;
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}
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else
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e->prev->next = e->next;
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if ( e == tail )
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{
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tail = e->prev;
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if ( tail )
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tail->next = 0;
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}
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else
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e->next->prev = e->prev;
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states.Remove(e->hash);
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assert(e->state);
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StateInvalidate(e->state);
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delete e->hash;
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delete e;
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}
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void DFA_State_Cache::MoveToFront(CacheEntry* e)
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{
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++hits;
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if ( e->prev )
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{
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e->prev->next = e->next;
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if ( e->next )
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e->next->prev = e->prev;
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else
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tail = e->prev;
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e->prev = 0;
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e->next = head;
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head->prev = e;
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head = e;
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}
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}
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void DFA_State_Cache::GetStats(Stats* s)
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{
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s->dfa_states = 0;
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@ -514,9 +416,6 @@ DFA_Machine::DFA_Machine(NFA_Machine* n, EquivClass* arg_ec)
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{
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NFA_state_list* state_set = epsilon_closure(ns);
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(void) StateSetToDFA_State(state_set, start_state, ec);
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StateRef(start_state);
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StateLock(start_state);
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}
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else
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start_state = 0; // Jam
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@ -524,12 +423,6 @@ DFA_Machine::DFA_Machine(NFA_Machine* n, EquivClass* arg_ec)
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DFA_Machine::~DFA_Machine()
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{
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if ( start_state )
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{
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StateUnlock(start_state);
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StateUnref(start_state);
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}
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delete dfa_state_cache;
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Unref(nfa);
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}
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@ -571,12 +464,11 @@ unsigned int DFA_Machine::MemoryAllocation() const
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}
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int DFA_Machine::StateSetToDFA_State(NFA_state_list* state_set,
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DFA_State_Handle*& d, const EquivClass* ec)
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DFA_State*& d, const EquivClass* ec)
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{
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HashKey* hash;
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d = dfa_state_cache->Lookup(*state_set, &hash);
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assert((! d) || StateIsValid(d));
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if ( d )
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return 0;
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144
src/DFA.h
144
src/DFA.h
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@ -24,41 +24,7 @@ class DFA_State;
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// Transitions to the uncomputed state indicate that we haven't yet
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// computed the state to go to.
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#define DFA_UNCOMPUTED_STATE -2
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#define DFA_UNCOMPUTED_STATE_PTR ((DFA_State_Handle*) DFA_UNCOMPUTED_STATE)
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#ifdef EXPIRE_DFA_STATES
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class DFA_State_Handle {
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public:
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// The reference counting keeps track of this *handle* (not the state).
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void Ref() { assert(state); ++refcount; }
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void Unref()
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{
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if ( --refcount == 0 )
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delete this;
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}
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inline void Invalidate();
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bool IsValid() const { return state != DFA_INVALID_STATE_PTR; }
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DFA_State* State() const { return state; }
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DFA_State* operator->() const { return state; }
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protected:
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friend class DFA_State_Cache;
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DFA_State_Handle(DFA_State* arg_state)
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{ state = arg_state; refcount = 1; }
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inline ~DFA_State_Handle();
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DFA_State* state;
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int refcount;
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};
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#else
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typedef DFA_State DFA_State_Handle;
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#endif
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#define DFA_UNCOMPUTED_STATE_PTR ((DFA_State*) DFA_UNCOMPUTED_STATE)
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#include "NFA.h"
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@ -76,9 +42,9 @@ public:
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int StateNum() const { return state_num; }
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int NFAStateNum() const { return nfa_states->length(); }
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void AddXtion(int sym, DFA_State_Handle* next_state);
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void AddXtion(int sym, DFA_State* next_state);
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inline DFA_State_Handle* Xtion(int sym, DFA_Machine* machine);
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inline DFA_State* Xtion(int sym, DFA_Machine* machine);
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const AcceptingSet* Accept() const { return accept; }
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void SymPartition(const EquivClass* ec);
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@ -98,43 +64,31 @@ public:
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void Stats(unsigned int* computed, unsigned int* uncomputed);
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unsigned int Size();
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// Locking a state will keep it from expiring from a cache.
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void Lock() { ++lock; }
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void Unlock() { --lock; }
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#ifdef EXPIRE_DFA_STATES
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bool IsLocked() { return lock != 0; }
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#else
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bool IsLocked() { return true; }
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DFA_State* operator->(){ return this; }
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#endif
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protected:
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friend class DFA_State_Cache;
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DFA_State_Handle* ComputeXtion(int sym, DFA_Machine* machine);
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DFA_State* ComputeXtion(int sym, DFA_Machine* machine);
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void AppendIfNew(int sym, int_list* sym_list);
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int state_num;
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int num_sym;
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DFA_State_Handle** xtions;
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DFA_State** xtions;
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AcceptingSet* accept;
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NFA_state_list* nfa_states;
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EquivClass* meta_ec; // which ec's make same transition
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DFA_State* mark;
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int lock;
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CacheEntry* centry;
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static unsigned int transition_counter; // see Xtion()
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};
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struct CacheEntry {
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DFA_State_Handle* state;
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DFA_State* state;
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HashKey* hash;
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CacheEntry* next;
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CacheEntry* prev;
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};
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class DFA_State_Cache {
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@ -143,13 +97,11 @@ public:
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~DFA_State_Cache();
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// If the caller stores the handle, it has to call Ref() on it.
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DFA_State_Handle* Lookup(const NFA_state_list& nfa_states,
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DFA_State* Lookup(const NFA_state_list& nfa_states,
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HashKey** hash);
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// Takes ownership of both; hash is the one returned by Lookup().
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DFA_State_Handle* Insert(DFA_State* state, HashKey* hash);
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void MoveToFront(DFA_State* state) { MoveToFront(state->centry); }
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DFA_State* Insert(DFA_State* state, HashKey* hash);
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int NumEntries() const { return states.Length(); }
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@ -168,9 +120,6 @@ public:
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void GetStats(Stats* s);
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private:
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void Remove(CacheEntry* e);
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void MoveToFront(CacheEntry* e);
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int maxsize;
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int hits; // Statistics
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@ -180,10 +129,6 @@ private:
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// Hash indexed by NFA states (MD5s of them, actually).
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PDict(CacheEntry) states;
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// List in LRU order.
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CacheEntry* head;
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CacheEntry* tail;
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};
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declare(PList,DFA_State);
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@ -196,7 +141,7 @@ public:
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int* acc_array);
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~DFA_Machine();
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DFA_State_Handle* StartState() const { return start_state; }
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DFA_State* StartState() const { return start_state; }
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int NumStates() const { return dfa_state_cache->NumEntries(); }
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@ -217,74 +162,18 @@ protected:
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int state_count;
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// The state list has to be sorted according to IDs.
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int StateSetToDFA_State(NFA_state_list* state_set, DFA_State_Handle*& d,
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int StateSetToDFA_State(NFA_state_list* state_set, DFA_State*& d,
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const EquivClass* ec);
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const EquivClass* EC() const { return ec; }
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EquivClass* ec; // equivalence classes corresponding to NFAs
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DFA_State_Handle* start_state;
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DFA_State* start_state;
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DFA_State_Cache* dfa_state_cache;
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NFA_Machine* nfa;
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};
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#ifdef EXPIRE_DFA_STATES
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inline DFA_State_Handle* DFA_State::Xtion(int sym, DFA_Machine* machine)
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{
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Lock();
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// This is just a clumsy form of sampling... Instead of moving
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// the state to the front of our LRU cache on each transition (which
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// would be quite often) we just do it on every nth transition
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// (counted across all DFA states). This is based on the observation
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// that a very few of all states are used most of time.
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// (currently n=10000; should it be configurable?)
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if ( transition_counter++ % 10000 == 0 )
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machine->Cache()->MoveToFront(this);
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DFA_State_Handle* h;
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if ( xtions[sym] == DFA_UNCOMPUTED_STATE_PTR ||
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(xtions[sym] && ! xtions[sym]->IsValid()) )
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h = ComputeXtion(sym, machine);
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else
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h = xtions[sym];
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Unlock();
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return h;
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}
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inline DFA_State_Handle::~DFA_State_Handle()
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{
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if ( state != DFA_INVALID_STATE_PTR )
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delete state;
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}
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inline void DFA_State_Handle::Invalidate()
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{
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assert(state!=DFA_INVALID_STATE_PTR);
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delete state;
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state = DFA_INVALID_STATE_PTR;
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Unref();
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}
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// Not nice but helps avoiding some overhead in the non-expiration case.
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static inline void StateLock(DFA_State_Handle* s) { s->State()->Lock(); }
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static inline void StateUnlock(DFA_State_Handle* s) { s->State()->Unlock(); }
|
||||
static inline void StateRef(DFA_State_Handle* s) { s->Ref(); }
|
||||
static inline void StateUnref(DFA_State_Handle* s) { s->Unref(); }
|
||||
static inline void StateInvalidate(DFA_State_Handle* s) { s->Invalidate(); }
|
||||
|
||||
static inline bool StateIsValid(DFA_State_Handle* s)
|
||||
{
|
||||
return ! s || s->IsValid();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
inline DFA_State_Handle* DFA_State::Xtion(int sym, DFA_Machine* machine)
|
||||
inline DFA_State* DFA_State::Xtion(int sym, DFA_Machine* machine)
|
||||
{
|
||||
if ( xtions[sym] == DFA_UNCOMPUTED_STATE_PTR )
|
||||
return ComputeXtion(sym, machine);
|
||||
|
@ -292,13 +181,4 @@ inline DFA_State_Handle* DFA_State::Xtion(int sym, DFA_Machine* machine)
|
|||
return xtions[sym];
|
||||
}
|
||||
|
||||
static inline void StateLock(DFA_State_Handle* s) { }
|
||||
static inline void StateUnlock(DFA_State_Handle* s) { }
|
||||
static inline void StateRef(DFA_State_Handle* s) { }
|
||||
static inline void StateUnref(DFA_State_Handle* s) { }
|
||||
static inline void StateInvalidate(DFA_State_Handle* s) { }
|
||||
static inline bool StateIsValid(DFA_State_Handle* s) { return true; }
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
30
src/RE.cc
30
src/RE.cc
|
@ -211,7 +211,7 @@ int Specific_RE_Matcher::MatchAll(const u_char* bv, int n)
|
|||
// matched is empty.
|
||||
return n == 0;
|
||||
|
||||
DFA_State_Handle* d = dfa->StartState();
|
||||
DFA_State* d = dfa->StartState();
|
||||
d = (*d)->Xtion(ecs[SYM_BOL], dfa);
|
||||
|
||||
while ( d )
|
||||
|
@ -236,7 +236,7 @@ int Specific_RE_Matcher::Match(const u_char* bv, int n)
|
|||
// An empty pattern matches anything.
|
||||
return 1;
|
||||
|
||||
DFA_State_Handle* d = dfa->StartState();
|
||||
DFA_State* d = dfa->StartState();
|
||||
|
||||
d = (*d)->Xtion(ecs[SYM_BOL], dfa);
|
||||
if ( ! d ) return 0;
|
||||
|
@ -268,12 +268,6 @@ void Specific_RE_Matcher::Dump(FILE* f)
|
|||
dfa->Dump(f);
|
||||
}
|
||||
|
||||
RE_Match_State::~RE_Match_State()
|
||||
{
|
||||
if ( current_state )
|
||||
StateUnref(current_state);
|
||||
}
|
||||
|
||||
bool RE_Match_State::Match(const u_char* bv, int n,
|
||||
bool bol, bool eol, bool clear)
|
||||
{
|
||||
|
@ -289,7 +283,6 @@ bool RE_Match_State::Match(const u_char* bv, int n,
|
|||
// Initialize state and copy the accepting states of the start
|
||||
// state into the acceptance set.
|
||||
current_state = dfa->StartState();
|
||||
StateRef(current_state);
|
||||
|
||||
const AcceptingSet* ac = (*current_state)->Accept();
|
||||
if ( ac )
|
||||
|
@ -303,20 +296,11 @@ bool RE_Match_State::Match(const u_char* bv, int n,
|
|||
}
|
||||
|
||||
else if ( clear )
|
||||
{
|
||||
if ( current_state )
|
||||
StateUnref(current_state);
|
||||
|
||||
current_state = dfa->StartState();
|
||||
StateRef(current_state);
|
||||
}
|
||||
|
||||
if ( ! current_state )
|
||||
return false;
|
||||
|
||||
else
|
||||
(*current_state)->Unlock();
|
||||
|
||||
current_pos = 0;
|
||||
|
||||
int old_matches = accepted.length();
|
||||
|
@ -334,7 +318,7 @@ bool RE_Match_State::Match(const u_char* bv, int n,
|
|||
else
|
||||
ec = ecs[*(bv++)];
|
||||
|
||||
DFA_State_Handle* next_state = (*current_state)->Xtion(ec,dfa);
|
||||
DFA_State* next_state = (*current_state)->Xtion(ec,dfa);
|
||||
|
||||
if ( ! next_state )
|
||||
{
|
||||
|
@ -357,15 +341,9 @@ bool RE_Match_State::Match(const u_char* bv, int n,
|
|||
|
||||
++current_pos;
|
||||
|
||||
StateRef(next_state);
|
||||
StateUnref(current_state);
|
||||
current_state = next_state;
|
||||
}
|
||||
|
||||
// Make sure our state doesn't expire until we return.
|
||||
if ( current_state )
|
||||
(*current_state)->Lock();
|
||||
|
||||
return accepted.length() != old_matches;
|
||||
}
|
||||
|
||||
|
@ -377,7 +355,7 @@ int Specific_RE_Matcher::LongestMatch(const u_char* bv, int n)
|
|||
|
||||
// Use -1 to indicate no match.
|
||||
int last_accept = -1;
|
||||
DFA_State_Handle* d = dfa->StartState();
|
||||
DFA_State* d = dfa->StartState();
|
||||
|
||||
d = (*d)->Xtion(ecs[SYM_BOL], dfa);
|
||||
if ( ! d )
|
||||
|
|
12
src/RE.h
12
src/RE.h
|
@ -19,6 +19,7 @@ class NFA_Machine;
|
|||
class DFA_Machine;
|
||||
class Specific_RE_Matcher;
|
||||
class RE_Matcher;
|
||||
class DFA_State;
|
||||
|
||||
declare(PDict,char);
|
||||
declare(PDict,CCL);
|
||||
|
@ -126,13 +127,6 @@ protected:
|
|||
AcceptingSet* accepted;
|
||||
};
|
||||
|
||||
#ifdef EXPIRE_DFA_STATES
|
||||
class DFA_State_Handle;
|
||||
#else
|
||||
class DFA_State;
|
||||
typedef DFA_State DFA_State_Handle;
|
||||
#endif
|
||||
|
||||
class RE_Match_State {
|
||||
public:
|
||||
RE_Match_State(Specific_RE_Matcher* matcher)
|
||||
|
@ -143,8 +137,6 @@ public:
|
|||
current_state = 0;
|
||||
}
|
||||
|
||||
~RE_Match_State();
|
||||
|
||||
const AcceptingSet* Accepted() const { return &accepted; }
|
||||
const int_list* MatchPositions() const { return &match_pos; }
|
||||
|
||||
|
@ -169,7 +161,7 @@ protected:
|
|||
|
||||
AcceptingSet accepted;
|
||||
int_list match_pos;
|
||||
DFA_State_Handle* current_state;
|
||||
DFA_State* current_state;
|
||||
int current_pos;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue