the main ZAM code

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Vern Paxson 2021-08-16 13:01:05 -07:00
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// See the file "COPYING" in the main distribution directory for copyright.
// Operators and instructions used in ZAM execution.
#pragma once
#include "zeek/script_opt/ZAM/Support.h"
#include "zeek/script_opt/ZAM/ZOp.h"
namespace zeek::detail {
class Expr;
class ConstExpr;
class Attributes;
class Stmt;
using AttributesPtr = IntrusivePtr<Attributes>;
// Maps ZAM frame slots to associated identifiers.
typedef std::vector<ID*> FrameMap;
// Maps ZAM frame slots to information for sharing the slot across
// multiple script variables.
class FrameSharingInfo {
public:
// The variables sharing the slot. ID's need to be non-const so we
// can manipulate them, for example by changing their interpreter
// frame offset.
std::vector<ID*> ids;
// A parallel vector, only used for fully compiled code, which
// gives the names of the identifiers. When in use, the above
// "ids" member variable may be empty.
std::vector<const char*> names;
// The ZAM instruction number where a given identifier starts its
// scope, parallel to "ids".
std::vector<int> id_start;
// The current end of the frame slot's scope. Gets updated as
// new IDs are added to share the slot.
int scope_end;
// Whether this is a managed slot.
bool is_managed;
};
typedef std::vector<FrameSharingInfo> FrameReMap;
class ZInstAux;
// A ZAM instruction. This base class has all the information for
// execution, but omits information and methods only necessary for
// compiling.
class ZInst {
public:
ZInst(ZOp _op, ZAMOpType _op_type)
{
op = _op;
op_type = _op_type;
}
// Create a stub instruction that will be populated later.
ZInst() { }
virtual ~ZInst() { }
// Methods for printing out the instruction for debugging/maintenance.
void Dump(int inst_num, const FrameReMap* mappings) const;
void Dump(const std::string& id1, const std::string& id2,
const std::string& id3, const std::string& id4) const;
// Returns the name to use in identifying one of the slots/integer
// values (designated by "n"). "inst_num" identifes the instruction
// by its number within a larger set. "mappings" provides the
// mappings used to translate raw slots to the corresponding
// script variable(s).
std::string VName(int n, int inst_num,
const FrameReMap* mappings) const;
// Number of slots that refer to a frame element. These always
// come first, if we use additional slots.
int NumFrameSlots() const;
// Total number of slots in use. >= NumFrameSlots()
int NumSlots() const;
// Returns nil if this instruction doesn't have an associated constant.
ValPtr ConstVal() const;
// Returns a string describing the constant.
std::string ConstDump() const;
ZOp op;
ZAMOpType op_type;
// Usually indices into frame, though sometimes hold integer constants.
// When an instruction has both frame slots and integer constants,
// the former always come first, even if conceptually in the operation
// the constant is an "earlier" operand.
int v1, v2, v3, v4;
ZVal c; // constant associated with instruction, if any
// Meta-data associated with the execution.
// Type, usually for interpreting the constant.
TypePtr t = nullptr;
TypePtr t2 = nullptr; // just a few ops need two types
const Expr* e = nullptr; // only needed for "when" expressions
Func* func = nullptr; // used for calls
EventHandler* event_handler = nullptr; // used for referring to events
AttributesPtr attrs = nullptr; // used for things like constructors
// Auxiliary information. We could in principle use this to
// consolidate a bunch of the above, though at the cost of
// slightly slower access. Most instructions don't need "aux",
// which is why we bundle these separately.
ZInstAux* aux = nullptr;
// Location associated with this instruction, for error reporting.
const Location* loc = nullptr;
// Whether v1 represents a frame slot type for which we
// explicitly manage the memory.
bool is_managed = false;
};
// A intermediary ZAM instruction, one that includes information/methods
// needed for compiling. Intermediate instructions use pointers to other
// such instructions for branches, rather than concrete instruction
// numbers. This allows the AM optimizer to easily prune instructions.
class ZInstI : public ZInst {
public:
// These constructors can be used directly, but often instead
// they'll be generated via the use of Inst-Gen methods.
ZInstI(ZOp _op) : ZInst(_op, OP_X)
{
op = _op;
op_type = OP_X;
}
ZInstI(ZOp _op, int _v1) : ZInst(_op, OP_V)
{
v1 = _v1;
}
ZInstI(ZOp _op, int _v1, int _v2) : ZInst(_op, OP_VV)
{
v1 = _v1;
v2 = _v2;
}
ZInstI(ZOp _op, int _v1, int _v2, int _v3) : ZInst(_op, OP_VVV)
{
v1 = _v1;
v2 = _v2;
v3 = _v3;
}
ZInstI(ZOp _op, int _v1, int _v2, int _v3, int _v4)
: ZInst(_op, OP_VVVV)
{
v1 = _v1;
v2 = _v2;
v3 = _v3;
v4 = _v4;
}
ZInstI(ZOp _op, const ConstExpr* ce) : ZInst(_op, OP_C)
{
InitConst(ce);
}
ZInstI(ZOp _op, int _v1, const ConstExpr* ce) : ZInst(_op, OP_VC)
{
v1 = _v1;
InitConst(ce);
}
ZInstI(ZOp _op, int _v1, int _v2, const ConstExpr* ce)
: ZInst(_op, OP_VVC)
{
v1 = _v1;
v2 = _v2;
InitConst(ce);
}
ZInstI(ZOp _op, int _v1, int _v2, int _v3, const ConstExpr* ce)
: ZInst(_op, OP_VVVC)
{
v1 = _v1;
v2 = _v2;
v3 = _v3;
InitConst(ce);
}
// Constructor used when we're going to just copy in another ZInstI.
ZInstI() { }
// If "remappings" is non-nil, then it is used instead of frame_ids.
void Dump(const FrameMap* frame_ids, const FrameReMap* remappings) const;
// Note that this is *not* an override of the base class's VName
// but instead a method with similar functionality but somewhat
// different behavior (namely, being cognizant of frame_ids).
std::string VName(int n, const FrameMap* frame_ids,
const FrameReMap* remappings) const;
// True if this instruction definitely won't proceed to the one
// after it.
bool DoesNotContinue() const;
// True if this instruction always branches elsewhere. Different
// from DoesNotContinue() in that returns & hook breaks do not
// continue, but they are not branches.
bool IsUnconditionalBranch() const { return op == OP_GOTO_V; }
// True if this instruction is of the form "v1 = v2".
bool IsDirectAssignment() const;
// True if this instruction has side effects when executed, so
// should not be pruned even if it has a dead assignment.
bool HasSideEffects() const;
// True if the given instruction assigns to the frame location
// given by slot 1 (v1).
bool AssignsToSlot1() const;
// True if the given instruction uses the value in the given frame
// slot. (Assigning to the slot does not constitute using the value.)
bool UsesSlot(int slot) const;
// Returns the slots used (not assigned to). Any slot not used
// is set to -1. Returns true if at least one slot was used.
bool UsesSlots(int& s1, int& s2, int& s3, int& s4) const;
// Updates used (not assigned) slots per the given mapping.
void UpdateSlots(std::vector<int>& slot_mapping);
// True if the instruction corresponds to loading a global into
// the ZAM frame.
bool IsGlobalLoad() const;
// True if the instruction corresponds to some sort of load,
// either from the interpreter frame or of a global.
bool IsLoad() const
{
return op_type == OP_VV_FRAME || IsGlobalLoad();
}
// True if the instruction corresponds to storing a global.
bool IsGlobalStore() const
{
return op == OP_STORE_GLOBAL_V;
}
void CheckIfManaged(const TypePtr& t)
{ if ( ZVal::IsManagedType(t) ) is_managed = true; }
void SetType(TypePtr _t)
{
t = std::move(_t);
if ( t )
CheckIfManaged(t);
}
// Whether the instruction should be included in final code
// generation.
bool live = true;
// Whether the instruction is the beginning of a loop, meaning
// it's the target of backward control flow.
bool loop_start = false;
// How deep the instruction is within loop bodies (for all
// instructions in a loop, not just their beginnings). For
// example, a value of 2 means the instruction is inside a
// loop that itself is inside one more loop.
int loop_depth = 0;
// Branch target, prior to concretizing into PC target.
ZInstI* target = nullptr;
int target_slot = 0; // which of v1/v2/v3 should hold the target
// The final PC location of the statement. -1 indicates not
// yet assigned.
int inst_num = -1;
// Number of associated label(s) (indicating the statement is
// a branch target).
int num_labels = 0;
// Used for debugging. Transformed into the ZInst "loc" field.
const Stmt* stmt = curr_stmt;
private:
// Initialize 'c' from the given ConstExpr.
void InitConst(const ConstExpr* ce);
};
// Auxiliary information, used when the fixed ZInst layout lacks
// sufficient expressiveness to represent all of the elements that
// an instruction needs.
class ZInstAux {
public:
// if n is positive then it gives the size of parallel arrays
// tracking slots, constants, and types.
ZInstAux(int _n)
{
n = _n;
if ( n > 0 )
{
slots = ints = new int[n];
constants = new ValPtr[n];
types = new TypePtr[n];
}
}
~ZInstAux()
{
delete [] ints;
delete [] constants;
delete [] types;
}
// Returns the i'th element of the parallel arrays as a ValPtr.
ValPtr ToVal(const ZVal* frame, int i) const
{
if ( constants[i] )
return constants[i];
else
return frame[slots[i]].ToVal(types[i]);
}
// Returns the parallel arrays as a ListValPtr.
ListValPtr ToListVal(const ZVal* frame) const
{
auto lv = make_intrusive<ListVal>(TYPE_ANY);
for ( auto i = 0; i < n; ++i )
lv->Append(ToVal(frame, i));
return lv;
}
// Converts the parallel arrays to a ListValPtr suitable for
// use as indices for indexing a table or set. "offset" specifies
// which index we're looking for (there can be a bunch for
// constructors), and "width" the number of elements in a single
// index.
ListValPtr ToIndices(const ZVal* frame, int offset, int width) const
{
auto lv = make_intrusive<ListVal>(TYPE_ANY);
for ( auto i = 0; i < 0 + width; ++i )
lv->Append(ToVal(frame, offset + i));
return lv;
}
// Returns the parallel arrays converted to a vector of ValPtr's.
const val_vec& ToValVec(const ZVal* frame)
{
vv.clear();
FillValVec(vv, frame);
return vv;
}
// Populates the given vector of ValPtr's with the conversion
// of the parallel arrays.
void FillValVec(val_vec& vec, const ZVal* frame) const
{
for ( auto i = 0; i < n; ++i )
vec.push_back(ToVal(frame, i));
}
// When building up a ZInstAux, sets one element of the parallel
// arrays to a given frame slot and type.
void Add(int i, int slot, TypePtr t)
{
ints[i] = slot;
constants[i] = nullptr;
types[i] = t;
}
// Same but for constants.
void Add(int i, ValPtr c)
{
ints[i] = -1;
constants[i] = c;
types[i] = nullptr;
}
// Member variables. We could add accessors for manipulating
// these (and make the variables private), but for convenience we
// make them directly available.
// These are parallel arrays, used to build up lists of values.
// Each element is either an integer or a constant. Usually the
// integer is a frame slot (in which case "slots" points to "ints";
// if not, it's nil).
//
// We track associated types, too, enabling us to use
// ZVal::ToVal to convert frame slots or constants to ValPtr's.
int n; // size of arrays
int* slots = nullptr; // either nil or points to ints
int* ints = nullptr;
ValPtr* constants = nullptr;
TypePtr* types = nullptr;
// Used for accessing function names.
ID* id_val = nullptr;
// Whether the instruction can lead to globals changing.
// Currently only needed by the optimizer, but convenient
// to store here.
bool can_change_globals = false;
// The following is only used for OP_CONSTRUCT_KNOWN_RECORD_V,
// to map elements in slots/constants/types to record field offsets.
std::vector<int> map;
///// The following three apply to looping over the elements of tables.
// Frame slots of iteration variables, such as "[v1, v2, v3] in aggr".
std::vector<int> loop_vars;
// Their types.
std::vector<TypePtr> loop_var_types;
// Type associated with the "value" entry, for "k, value in aggr"
// iteration.
TypePtr value_var_type;
// This is only used to return values stored elsewhere in this
// object - it's not set directly.
//
// If we cared about memory penny-pinching, we could make this
// a pointer and only instantiate as needed.
val_vec vv;
};
// Returns a human-readable version of the given ZAM op-code.
extern const char* ZOP_name(ZOp op);
// Maps a generic operation to a specific one associated with the given type.
// The third argument governs what to do if the given type has no assignment
// flavor. If true, this leads to an assertion failure. If false, and
// if there's no flavor for the type, then OP_NOP is returned.
extern ZOp AssignmentFlavor(ZOp orig, TypeTag tag, bool strict=true);
// The following all use initializations produced by Gen-ZAM.
// Maps first operands, and then type tags, to operands.
extern std::unordered_map<ZOp, std::unordered_map<TypeTag, ZOp>> assignment_flavor;
// Maps flavorful assignments to their non-assignment counterpart.
// Used for optimization when we determine that the assigned-to
// value is superfluous.
extern std::unordered_map<ZOp, ZOp> assignmentless_op;
// Maps flavorful assignments to what op-type their non-assignment
// counterpart uses.
extern std::unordered_map<ZOp, ZAMOpType> assignmentless_op_type;
} // namespace zeek::detail