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Add network_time_init() event.
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2 changed files with 13 additions and 1 deletions
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@ -223,7 +223,11 @@ void expire_timers(iosource::PktSrc* src_ps)
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void net_packet_dispatch(double t, const Packet* pkt, iosource::PktSrc* src_ps)
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{
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if ( ! bro_start_network_time )
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{
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bro_start_network_time = t;
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if ( network_time_init )
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mgr.Enqueue(network_time_init, zeek::Args{});
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}
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// network_time never goes back.
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net_update_time(timer_mgr->Time() < t ? t : timer_mgr->Time());
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@ -35,7 +35,7 @@
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## one-time initialization code at startup. At the time a handler runs, Zeek will
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## have executed any global initializations and statements.
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##
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## .. zeek:see:: zeek_done
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## .. zeek:see:: zeek_done, network_time_init
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##
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## .. note::
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##
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@ -61,6 +61,14 @@ event zeek_init%(%);
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## is not generated.
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event zeek_done%(%);
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## Generated when network time is initialized. The event engine generates this
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## event after the network time has been determined but before processing of
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## packets is started.
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##
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## .. zeek:see:: zeek_init, network_time
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##
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event network_time_init%(%);
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## Generated for every new connection. This event is raised with the first
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## packet of a previously unknown connection. Zeek uses a flow-based definition
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## of "connection" here that includes not only TCP sessions but also UDP and
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