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Reorganize reassembly data structures
Started by factoring some details into a new DataBlockList class to at least make it more clear where modifications occur. More abstractions likely to happen later as I experiment with alternate data structures aimed at improving worse-case scenarios.
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8 changed files with 343 additions and 285 deletions
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@ -37,7 +37,7 @@ public:
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const FragReassemblerKey& Key() const { return key; }
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protected:
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void BlockInserted(DataBlock* start_block) override;
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void BlockInserted(const DataBlock* start_block) override;
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void Overlap(const u_char* b1, const u_char* b2, uint64_t n) override;
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void Weird(const char* name) const;
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