Reorganize reassembly data structures

Started by factoring some details into a new DataBlockList class to at
least make it more clear where modifications occur.  More abstractions
likely to happen later as I experiment with alternate data structures
aimed at improving worse-case scenarios.
This commit is contained in:
Jon Siwek 2019-09-05 19:17:41 -07:00
parent 395c685da1
commit b19c8fad7a
8 changed files with 343 additions and 285 deletions

View file

@ -185,15 +185,17 @@ void FragReassembler::Overlap(const u_char* b1, const u_char* b2, uint64_t n)
Weird("fragment_overlap");
}
void FragReassembler::BlockInserted(DataBlock* /* start_block */)
void FragReassembler::BlockInserted(const DataBlock* /* start_block */)
{
if ( blocks->seq > 0 || ! frag_size )
const DataBlock* b = block_list.Head();
// TODO: review all iteration here to see if it can be done better
if ( b->seq > 0 || ! frag_size )
// For sure don't have it all yet.
return;
// We might have it all - look for contiguous all the way.
DataBlock* b;
for ( b = blocks; b->next; b = b->next )
for ( ; b->next; b = b->next )
if ( b->upper != b->next->seq )
break;
@ -219,13 +221,13 @@ void FragReassembler::BlockInserted(DataBlock* /* start_block */)
return;
}
else if ( last_block->upper > frag_size )
else if ( block_list.Tail()->upper > frag_size )
{
Weird("fragment_size_inconsistency");
frag_size = last_block->upper;
frag_size = block_list.Tail()->upper;
}
else if ( last_block->upper < frag_size )
else if ( block_list.Tail()->upper < frag_size )
// Missing the tail.
return;
@ -246,7 +248,7 @@ void FragReassembler::BlockInserted(DataBlock* /* start_block */)
pkt += proto_hdr_len;
for ( b = blocks; b; b = b->next )
for ( b = block_list.Head(); b; b = b->next )
{
// If we're above a hole, stop. This can happen because
// the logic above regarding a hole that's above the
@ -299,13 +301,7 @@ void FragReassembler::BlockInserted(DataBlock* /* start_block */)
void FragReassembler::Expire(double t)
{
while ( blocks )
{
DataBlock* b = blocks->next;
delete blocks;
blocks = b;
}
block_list.Clear();
expire_timer->ClearReassembler();
expire_timer = 0; // timer manager will delete it

View file

@ -37,7 +37,7 @@ public:
const FragReassemblerKey& Key() const { return key; }
protected:
void BlockInserted(DataBlock* start_block) override;
void BlockInserted(const DataBlock* start_block) override;
void Overlap(const u_char* b1, const u_char* b2, uint64_t n) override;
void Weird(const char* name) const;

View file

@ -7,7 +7,8 @@
#include "Reassem.h"
static const bool DEBUG_reassem = false;
uint64_t Reassembler::total_size = 0;
uint64_t Reassembler::sizes[REASSEM_NUM];
DataBlock::DataBlock(Reassembler* reass, const u_char* data,
uint64_t size, uint64_t arg_seq, DataBlock* arg_prev,
@ -27,6 +28,8 @@ DataBlock::DataBlock(Reassembler* reass, const u_char* data,
if ( next )
next->prev = this;
// TODO: could probably store this pointer and do book-keeping in
// DataBlockList instead
reassembler = reass;
reassembler->size_of_all_blocks += size;
@ -34,36 +37,246 @@ DataBlock::DataBlock(Reassembler* reass, const u_char* data,
Reassembler::total_size += pad_size(size) + padded_sizeof(DataBlock);
}
uint64_t Reassembler::total_size = 0;
uint64_t Reassembler::sizes[REASSEM_NUM];
void DataBlockList::Size(uint64_t seq_cutoff, uint64_t* below, uint64_t* above) const
{
// TODO: just have book-keeping to track this info and avoid iterating ?
for ( auto b = head; b; b = b->next )
{
if ( b->seq <= seq_cutoff )
*above += b->Size();
else
*below += b->Size();
}
}
void DataBlockList::Clear()
{
while ( head )
{
auto next = head->next;
delete head;
head = next;
}
}
void DataBlockList::Add(DataBlock* block, uint64_t limit)
{
++total_blocks;
block->next = nullptr;
if ( tail )
{
block->prev = tail;
tail->next = block;
}
else
{
block->prev = nullptr;
head = tail = block;
}
while ( head && total_blocks > limit )
{
auto next = head->next;
delete head;
head = next;
--total_blocks;
}
}
DataBlock* DataBlockList::Insert(uint64_t seq, uint64_t upper,
const u_char* data, Reassembler* reass,
DataBlock* start)
{
// TODO: can probably do a lot better at finding the right insertion location
// Empty list.
if ( ! head )
{
head = tail = new DataBlock(reass, data, upper - seq, seq, 0, 0);
++total_blocks;
return head;
}
// Special check for the common case of appending to the end.
if ( tail && seq == tail->upper )
{
tail = new DataBlock(reass, data, upper - seq, seq, tail, 0);
++total_blocks;
return tail;
}
auto b = start ? start : head;
// Find the first block that doesn't come completely before the
// new data.
while ( b->next && b->upper <= seq )
b = b->next;
if ( b->upper <= seq )
{
// b is the last block, and it comes completely before
// the new block.
tail = new DataBlock(reass, data, upper - seq, seq, b, 0);
++total_blocks;
return tail;
}
DataBlock* new_b = 0;
if ( upper <= b->seq )
{
// The new block comes completely before b.
new_b = new DataBlock(reass, data, upper - seq, seq, b->prev, b);
++total_blocks;
if ( b == head )
head = new_b;
return new_b;
}
// The blocks overlap.
if ( seq < b->seq )
{
// The new block has a prefix that comes before b.
uint64_t prefix_len = b->seq - seq;
new_b = new DataBlock(reass, data, prefix_len, seq, b->prev, b);
++total_blocks;
if ( b == head )
head = new_b;
data += prefix_len;
seq += prefix_len;
}
else
new_b = b;
uint64_t overlap_start = seq;
uint64_t overlap_offset = overlap_start - b->seq;
uint64_t new_b_len = upper - seq;
uint64_t b_len = b->upper - overlap_start;
uint64_t overlap_len = min(new_b_len, b_len);
if ( overlap_len < new_b_len )
{
// Recurse to resolve remainder of the new data.
data += overlap_len;
seq += overlap_len;
if ( new_b == b )
new_b = Insert(seq, upper, data, reass, b);
else
Insert(seq, upper, data, reass, b);
}
if ( new_b->prev == tail )
tail = new_b;
return new_b;
}
uint64_t DataBlockList::Trim(uint64_t seq, Reassembler* reass,
uint64_t max_old, DataBlockList* old_list)
{
uint64_t num_missing = 0;
// Do this accounting before looking for Undelivered data,
// since that will alter last_reassem_seq.
if ( head )
{
if ( head->seq > reass->LastReassemSeq() )
// An initial hole.
num_missing += head->seq - reass->LastReassemSeq();
}
else if ( seq > reass->LastReassemSeq() )
{ // Trimming data we never delivered.
if ( ! head )
// We won't have any accounting based on blocks
// for this hole.
num_missing += seq - reass->LastReassemSeq();
}
if ( seq > reass->LastReassemSeq() )
{
// We're trimming data we never delivered.
reass->Undelivered(seq);
}
// TODO: better loop ?
while ( head && head->upper <= seq )
{
DataBlock* b = head->next;
if ( b && b->seq <= seq )
{
if ( head->upper != b->seq )
num_missing += b->seq - head->upper;
}
else
{
// No more blocks - did this one make it to seq?
// Second half of test is for acks of FINs, which
// don't get entered into the sequence space.
if ( head->upper != seq && head->upper != seq - 1 )
num_missing += seq - head->upper;
}
if ( max_old )
old_list->Add(head, max_old);
else
delete head;
head = b;
}
if ( head )
{
head->prev = 0;
// If we skipped over some undeliverable data, then
// it's possible that this block is now deliverable.
// Give it a try.
if ( head->seq == reass->LastReassemSeq() )
reass->BlockInserted(head);
}
else
tail = 0;
reass->SetTrimSeq(seq);
return num_missing;
}
Reassembler::Reassembler(uint64_t init_seq, ReassemblerType reassem_type)
: blocks(), last_block(), old_blocks(), last_old_block(),
last_reassem_seq(init_seq), trim_seq(init_seq),
max_old_blocks(0), total_old_blocks(0), size_of_all_blocks(0),
: last_reassem_seq(init_seq), trim_seq(init_seq),
max_old_blocks(0), size_of_all_blocks(0),
rtype(reassem_type)
{
}
Reassembler::~Reassembler()
void Reassembler::CheckOverlap(const DataBlockList& list,
uint64_t seq, uint64_t len,
const u_char* data)
{
ClearBlocks();
ClearOldBlocks();
}
void Reassembler::CheckOverlap(DataBlock *head, DataBlock *tail,
uint64_t seq, uint64_t len, const u_char* data)
{
if ( ! head || ! tail )
if ( list.Empty() )
return;
auto head = list.Head();
auto tail = list.Tail();
// TODO: better way to iterate ?
if ( seq == tail->upper )
// Special case check for common case of appending to the end.
return;
uint64_t upper = (seq + len);
for ( DataBlock* b = head; b; b = b->next )
for ( auto b = head; b; b = b->next )
{
uint64_t nseq = seq;
uint64_t nupper = upper;
@ -99,13 +312,13 @@ void Reassembler::NewBlock(double t, uint64_t seq, uint64_t len, const u_char* d
uint64_t upper_seq = seq + len;
CheckOverlap(old_blocks, last_old_block, seq, len, data);
CheckOverlap(old_block_list, seq, len, data);
if ( upper_seq <= trim_seq )
// Old data, don't do any work for it.
return;
CheckOverlap(blocks, last_block, seq, len, data);
CheckOverlap(block_list, seq, len, data);
if ( seq < trim_seq )
{ // Partially old data, just keep the good stuff.
@ -116,139 +329,23 @@ void Reassembler::NewBlock(double t, uint64_t seq, uint64_t len, const u_char* d
len -= amount_old;
}
DataBlock* start_block;
if ( ! blocks )
blocks = last_block = start_block =
new DataBlock(this, data, len, seq, 0, 0);
else
start_block = AddAndCheck(blocks, seq, upper_seq, data);
auto start_block = block_list.Insert(seq, upper_seq, data, this);;
BlockInserted(start_block);
}
uint64_t Reassembler::TrimToSeq(uint64_t seq)
{
uint64_t num_missing = 0;
// Do this accounting before looking for Undelivered data,
// since that will alter last_reassem_seq.
if ( blocks )
{
if ( blocks->seq > last_reassem_seq )
// An initial hole.
num_missing += blocks->seq - last_reassem_seq;
}
else if ( seq > last_reassem_seq )
{ // Trimming data we never delivered.
if ( ! blocks )
// We won't have any accounting based on blocks
// for this hole.
num_missing += seq - last_reassem_seq;
}
if ( seq > last_reassem_seq )
{
// We're trimming data we never delivered.
Undelivered(seq);
}
while ( blocks && blocks->upper <= seq )
{
DataBlock* b = blocks->next;
if ( b && b->seq <= seq )
{
if ( blocks->upper != b->seq )
num_missing += b->seq - blocks->upper;
}
else
{
// No more blocks - did this one make it to seq?
// Second half of test is for acks of FINs, which
// don't get entered into the sequence space.
if ( blocks->upper != seq && blocks->upper != seq - 1 )
num_missing += seq - blocks->upper;
}
if ( max_old_blocks )
{
// Move block over to old_blocks queue.
blocks->next = 0;
if ( last_old_block )
{
blocks->prev = last_old_block;
last_old_block->next = blocks;
}
else
{
blocks->prev = 0;
old_blocks = blocks;
}
last_old_block = blocks;
total_old_blocks++;
while ( old_blocks && total_old_blocks > max_old_blocks )
{
DataBlock* next = old_blocks->next;
delete old_blocks;
old_blocks = next;
total_old_blocks--;
}
}
else
delete blocks;
blocks = b;
}
if ( blocks )
{
blocks->prev = 0;
// If we skipped over some undeliverable data, then
// it's possible that this block is now deliverable.
// Give it a try.
if ( blocks->seq == last_reassem_seq )
BlockInserted(blocks);
}
else
last_block = 0;
if ( seq > trim_seq )
// seq is further ahead in the sequence space.
trim_seq = seq;
return num_missing;
return block_list.Trim(seq, this, max_old_blocks, &old_block_list);
}
void Reassembler::ClearBlocks()
{
while ( blocks )
{
DataBlock* b = blocks->next;
delete blocks;
blocks = b;
}
last_block = 0;
block_list.Clear();
}
void Reassembler::ClearOldBlocks()
{
while ( old_blocks )
{
DataBlock* b = old_blocks->next;
delete old_blocks;
old_blocks = b;
}
last_old_block = 0;
old_block_list.Clear();
}
uint64_t Reassembler::TotalSize() const
@ -267,89 +364,6 @@ void Reassembler::Undelivered(uint64_t up_to_seq)
last_reassem_seq = up_to_seq;
}
DataBlock* Reassembler::AddAndCheck(DataBlock* b, uint64_t seq, uint64_t upper,
const u_char* data)
{
if ( DEBUG_reassem )
{
DEBUG_MSG("%.6f Reassembler::AddAndCheck seq=%" PRIu64", upper=%" PRIu64"\n",
network_time, seq, upper);
}
// Special check for the common case of appending to the end.
if ( last_block && seq == last_block->upper )
{
last_block = new DataBlock(this, data, upper - seq,
seq, last_block, 0);
return last_block;
}
// Find the first block that doesn't come completely before the
// new data.
while ( b->next && b->upper <= seq )
b = b->next;
if ( b->upper <= seq )
{
// b is the last block, and it comes completely before
// the new block.
last_block = new DataBlock(this, data, upper - seq,
seq, b, 0);
return last_block;
}
DataBlock* new_b = 0;
if ( upper <= b->seq )
{
// The new block comes completely before b.
new_b = new DataBlock(this, data, upper - seq, seq,
b->prev, b);
if ( b == blocks )
blocks = new_b;
return new_b;
}
// The blocks overlap.
if ( seq < b->seq )
{
// The new block has a prefix that comes before b.
uint64_t prefix_len = b->seq - seq;
new_b = new DataBlock(this, data, prefix_len, seq,
b->prev, b);
if ( b == blocks )
blocks = new_b;
data += prefix_len;
seq += prefix_len;
}
else
new_b = b;
uint64_t overlap_start = seq;
uint64_t overlap_offset = overlap_start - b->seq;
uint64_t new_b_len = upper - seq;
uint64_t b_len = b->upper - overlap_start;
uint64_t overlap_len = min(new_b_len, b_len);
if ( overlap_len < new_b_len )
{
// Recurse to resolve remainder of the new data.
data += overlap_len;
seq += overlap_len;
if ( new_b == b )
new_b = AddAndCheck(b, seq, upper, data);
else
(void) AddAndCheck(b, seq, upper, data);
}
if ( new_b->prev == last_block )
last_block = new_b;
return new_b;
}
uint64_t Reassembler::MemoryAllocation(ReassemblerType rtype)
{
return Reassembler::sizes[rtype];

View file

@ -38,10 +38,48 @@ public:
Reassembler* reassembler; // Non-owning pointer back to parent.
};
// TODO: add comments
class DataBlockList {
public:
~DataBlockList()
{ Clear(); }
const DataBlock* Head() const
{ return head; }
const DataBlock* Tail() const
{ return tail; }
bool Empty() const
{ return head == nullptr; };
size_t NumBlocks() const
{ return total_blocks; };
void Size(uint64_t seq_cutoff, uint64_t* below, uint64_t* above) const;
void Clear();
DataBlock* Insert(uint64_t seq, uint64_t upper, const u_char* data,
Reassembler* reass, DataBlock* start = nullptr);
void Add(DataBlock* block, uint64_t limit);
uint64_t Trim(uint64_t seq, Reassembler* reass,
uint64_t max_old, DataBlockList* old_list);
private:
DataBlock* head = nullptr;
DataBlock* tail = nullptr;
size_t total_blocks = 0;
};
class Reassembler : public BroObj {
public:
Reassembler(uint64_t init_seq, ReassemblerType reassem_type = REASSEM_UNKNOWN);
~Reassembler() override;
~Reassembler() override {}
void NewBlock(double t, uint64_t seq, uint64_t len, const u_char* data);
@ -53,9 +91,17 @@ public:
void ClearBlocks();
void ClearOldBlocks();
int HasBlocks() const { return blocks != 0; }
int HasBlocks() const
{ return ! block_list.Empty(); }
uint64_t LastReassemSeq() const { return last_reassem_seq; }
uint64_t TrimSeq() const
{ return trim_seq; }
void SetTrimSeq(uint64_t seq)
{ if ( seq > trim_seq ) trim_seq = seq; }
uint64_t TotalSize() const; // number of bytes buffered up
void Describe(ODesc* d) const override;
@ -72,28 +118,23 @@ protected:
Reassembler() { }
friend class DataBlock;
friend class DataBlockList;
virtual void Undelivered(uint64_t up_to_seq);
virtual void BlockInserted(DataBlock* b) = 0;
virtual void BlockInserted(const DataBlock* b) = 0;
virtual void Overlap(const u_char* b1, const u_char* b2, uint64_t n) = 0;
DataBlock* AddAndCheck(DataBlock* b, uint64_t seq,
uint64_t upper, const u_char* data);
void CheckOverlap(DataBlock *head, DataBlock *tail,
void CheckOverlap(const DataBlockList& list,
uint64_t seq, uint64_t len, const u_char* data);
DataBlock* blocks;
DataBlock* last_block;
DataBlock* old_blocks;
DataBlock* last_old_block;
DataBlockList block_list;
DataBlockList old_block_list;
// TODO: maybe roll some of these stats into DataBlockList ?
uint64_t last_reassem_seq;
uint64_t trim_seq; // how far we've trimmed
uint32_t max_old_blocks;
uint32_t total_old_blocks;
uint64_t size_of_all_blocks;
ReassemblerType rtype;

View file

@ -66,7 +66,9 @@ void TCP_Reassembler::Done()
if ( record_contents_file )
{ // Record any undelivered data.
if ( blocks && last_reassem_seq < last_block->upper )
auto last_block = block_list.Tail();
if ( ! block_list.Empty() && last_reassem_seq < last_block->upper )
RecordToSeq(last_reassem_seq, last_block->upper,
record_contents_file);
@ -78,15 +80,17 @@ void TCP_Reassembler::SizeBufferedData(uint64_t& waiting_on_hole,
uint64_t& waiting_on_ack) const
{
waiting_on_hole = waiting_on_ack = 0;
for ( DataBlock* b = blocks; b; b = b->next )
{
if ( b->seq <= last_reassem_seq )
// We must have delivered this block, but
// haven't yet trimmed it.
waiting_on_ack += b->Size();
else
waiting_on_hole += b->Size();
}
block_list.Size(last_reassem_seq, &waiting_on_ack, &waiting_on_hole);
}
uint64_t TCP_Reassembler::NumUndeliveredBytes() const
{
auto last_block = block_list.Tail();
if ( last_block )
return last_block->upper - last_reassem_seq;
return 0;
}
void TCP_Reassembler::SetContentsFile(BroFile* f)
@ -102,8 +106,8 @@ void TCP_Reassembler::SetContentsFile(BroFile* f)
Unref(record_contents_file);
else
{
if ( blocks )
RecordToSeq(blocks->seq, last_reassem_seq, f);
if ( ! block_list.Empty() )
RecordToSeq(block_list.Head()->seq, last_reassem_seq, f);
}
Ref(f);
@ -231,9 +235,10 @@ void TCP_Reassembler::Undelivered(uint64_t up_to_seq)
if ( ! skip_deliveries )
{
// If we have blocks that begin below up_to_seq, deliver them.
DataBlock* b = blocks;
auto b = block_list.Head();
while ( b )
{
// TODO: better way to do this iteration ?
if ( b->seq < last_reassem_seq )
{
// Already delivered this block.
@ -253,7 +258,7 @@ void TCP_Reassembler::Undelivered(uint64_t up_to_seq)
BlockInserted(b);
// Inserting a block may cause trimming of what's buffered,
// so have to assume 'b' is invalid, hence re-assign to start.
b = blocks;
b = block_list.Head();
}
if ( up_to_seq > last_reassem_seq )
@ -277,9 +282,10 @@ void TCP_Reassembler::Undelivered(uint64_t up_to_seq)
void TCP_Reassembler::MatchUndelivered(uint64_t up_to_seq, bool use_last_upper)
{
if ( ! blocks || ! rule_matcher )
if ( block_list.Empty() || ! rule_matcher )
return;
auto last_block = block_list.Tail();
ASSERT(last_block);
if ( use_last_upper )
up_to_seq = last_block->upper;
@ -298,8 +304,9 @@ void TCP_Reassembler::MatchUndelivered(uint64_t up_to_seq, bool use_last_upper)
// Skip blocks that are already delivered (but not ACK'ed).
// Question: shall we instead keep a pointer to the first undelivered
// block?
DataBlock* b;
for ( b = blocks; b && b->upper <= last_reassem_seq; b = b->next )
// TODO: better way to iterate ?
const DataBlock* b;
for ( b = block_list.Head(); b && b->upper <= last_reassem_seq; b = b->next )
tcp_analyzer->Conn()->Match(Rule::PAYLOAD, b->block, b->Size(),
false, false, IsOrig(), false);
@ -308,7 +315,8 @@ void TCP_Reassembler::MatchUndelivered(uint64_t up_to_seq, bool use_last_upper)
void TCP_Reassembler::RecordToSeq(uint64_t start_seq, uint64_t stop_seq, BroFile* f)
{
DataBlock* b = blocks;
auto b = block_list.Head();
// TODO: better way to iterate ?
// Skip over blocks up to the start seq.
while ( b && b->upper <= start_seq )
b = b->next;
@ -333,7 +341,7 @@ void TCP_Reassembler::RecordToSeq(uint64_t start_seq, uint64_t stop_seq, BroFile
RecordGap(last_seq, stop_seq, f);
}
void TCP_Reassembler::RecordBlock(DataBlock* b, BroFile* f)
void TCP_Reassembler::RecordBlock(const DataBlock* b, BroFile* f)
{
if ( f->Write((const char*) b->block, b->Size()) )
return;
@ -367,7 +375,7 @@ void TCP_Reassembler::RecordGap(uint64_t start_seq, uint64_t upper_seq, BroFile*
}
}
void TCP_Reassembler::BlockInserted(DataBlock* start_block)
void TCP_Reassembler::BlockInserted(const DataBlock* start_block)
{
if ( start_block->seq > last_reassem_seq ||
start_block->upper <= last_reassem_seq )
@ -379,7 +387,8 @@ void TCP_Reassembler::BlockInserted(DataBlock* start_block)
// new stuff off into its own block(s), but in the following
// loop we have to take care not to deliver already-delivered
// data.
for ( DataBlock* b = start_block;
// TODO: better way to iterate ?
for ( auto b = start_block;
b && b->seq <= last_reassem_seq; b = b->next )
{
if ( b->seq == last_reassem_seq )

View file

@ -44,13 +44,7 @@ public:
// How much data is pending delivery since it's not yet reassembled.
// Includes the data due to holes (so this value is a bit different
// from waiting_on_hole above; and is computed in a different fashion).
uint64_t NumUndeliveredBytes() const
{
if ( last_block )
return last_block->upper - last_reassem_seq;
else
return 0;
}
uint64_t NumUndeliveredBytes() const;
void SetContentsFile(BroFile* f);
BroFile* GetContentsFile() const { return record_contents_file; }
@ -93,10 +87,10 @@ private:
void Gap(uint64_t seq, uint64_t len);
void RecordToSeq(uint64_t start_seq, uint64_t stop_seq, BroFile* f);
void RecordBlock(DataBlock* b, BroFile* f);
void RecordBlock(const DataBlock* b, BroFile* f);
void RecordGap(uint64_t start_seq, uint64_t upper_seq, BroFile* f);
void BlockInserted(DataBlock* b) override;
void BlockInserted(const DataBlock* b) override;
void Overlap(const u_char* b1, const u_char* b2, uint64_t n) override;
TCP_Endpoint* endp;

View file

@ -26,6 +26,8 @@ uint64_t FileReassembler::Flush()
if ( flushing )
return 0;
auto last_block = block_list.Tail();
if ( last_block )
{
// This is expected to call back into FileReassembler::Undelivered().
@ -50,13 +52,14 @@ uint64_t FileReassembler::FlushTo(uint64_t sequence)
return rval;
}
void FileReassembler::BlockInserted(DataBlock* start_block)
void FileReassembler::BlockInserted(const DataBlock* start_block)
{
if ( start_block->seq > last_reassem_seq ||
start_block->upper <= last_reassem_seq )
return;
for ( DataBlock* b = start_block;
// TODO: better way to iterate ?
for ( auto b = start_block;
b && b->seq <= last_reassem_seq; b = b->next )
{
if ( b->seq == last_reassem_seq )
@ -74,8 +77,9 @@ void FileReassembler::BlockInserted(DataBlock* start_block)
void FileReassembler::Undelivered(uint64_t up_to_seq)
{
// If we have blocks that begin below up_to_seq, deliver them.
DataBlock* b = blocks;
const DataBlock* b = block_list.Head();
// TODO: better way to iterate ?
while ( b )
{
if ( b->seq < last_reassem_seq )
@ -96,7 +100,7 @@ void FileReassembler::Undelivered(uint64_t up_to_seq)
BlockInserted(b);
// Inserting a block may cause trimming of what's buffered,
// so have to assume 'b' is invalid, hence re-assign to start.
b = blocks;
b = block_list.Head();
}
if ( up_to_seq > last_reassem_seq )

View file

@ -51,7 +51,7 @@ protected:
FileReassembler();
void Undelivered(uint64_t up_to_seq) override;
void BlockInserted(DataBlock* b) override;
void BlockInserted(const DataBlock* b) override;
void Overlap(const u_char* b1, const u_char* b2, uint64_t n) override;
File* the_file;