Reformat the world

This commit is contained in:
Tim Wojtulewicz 2021-09-16 15:35:39 -07:00
parent 194cb24547
commit b2f171ec69
714 changed files with 35149 additions and 35203 deletions

View file

@ -1,21 +1,23 @@
#pragma once
#include <list>
#include <vector>
#include <map>
#include <vector>
#include "zeek/Obj.h"
#include "zeek/IntrusivePtr.h"
#include "zeek/Notifier.h"
#include "zeek/Obj.h"
#include "zeek/iosource/IOSource.h"
#include "zeek/util.h"
#include "zeek/IntrusivePtr.h"
namespace zeek {
namespace zeek
{
class ODesc;
class Val;
namespace detail {
namespace detail
{
class Frame;
class Stmt;
@ -23,8 +25,8 @@ class Expr;
class CallExpr;
class ID;
namespace trigger {
namespace trigger
{
// Triggers are the heart of "when" statements: expressions that when
// they become true execute a body of statements.
@ -32,16 +34,17 @@ namespace trigger {
class TriggerTimer;
class TriggerTraversalCallback;
class Trigger final : public Obj, public notifier::detail::Receiver {
class Trigger final : public Obj, public notifier::detail::Receiver
{
public:
// Don't access Trigger objects; they take care of themselves after
// instantiation. Note that if the condition is already true, the
// statements are executed immediately and the object is deleted
// right away.
Trigger(const Expr* cond, Stmt* body, Stmt* timeout_stmts, Expr* timeout,
Frame* f, bool is_return, const Location* loc);
Trigger(const Expr* cond, Stmt* body, Stmt* timeout_stmts, double timeout,
Frame* f, bool is_return, const Location* loc);
Trigger(const Expr* cond, Stmt* body, Stmt* timeout_stmts, Expr* timeout, Frame* f,
bool is_return, const Location* loc);
Trigger(const Expr* cond, Stmt* body, Stmt* timeout_stmts, double timeout, Frame* f,
bool is_return, const Location* loc);
~Trigger() override;
// Evaluates the condition. If true, executes the body and deletes
@ -54,15 +57,14 @@ public:
void Timeout();
// Return the timeout interval (negative if none was specified).
double TimeoutValue() const
{ return timeout_value; }
double TimeoutValue() const { return timeout_value; }
// Called if another entity needs to complete its operations first
// in any case before this trigger can proceed.
void Hold() { delayed = true; }
void Hold() { delayed = true; }
// Complement of Hold().
void Release() { delayed = false; }
void Release() { delayed = false; }
// If we evaluate to true, our return value will be passed on
// to the given trigger. Note, automatically calls Hold().
@ -97,8 +99,8 @@ private:
friend class TriggerTraversalCallback;
friend class TriggerTimer;
void Init(const Expr* cond, Stmt* body, Stmt* timeout_stmts, Frame* frame,
bool is_return, const Location* location);
void Init(const Expr* cond, Stmt* body, Stmt* timeout_stmts, Frame* frame, bool is_return,
const Location* location);
void ReInit(std::vector<IntrusivePtr<Val>> index_expr_results);
@ -121,17 +123,17 @@ private:
bool delayed; // true if a function call is currently being delayed
bool disabled;
std::vector<std::pair<Obj *, notifier::detail::Modifiable*>> objs;
std::vector<std::pair<Obj*, notifier::detail::Modifiable*>> objs;
using ValCache = std::map<const CallExpr*, Val*>;
ValCache cache;
};
};
using TriggerPtr = IntrusivePtr<Trigger>;
class Manager final : public iosource::IOSource {
class Manager final : public iosource::IOSource
{
public:
Manager();
~Manager();
@ -141,23 +143,23 @@ public:
void Queue(Trigger* trigger);
struct Stats {
struct Stats
{
unsigned long total;
unsigned long pending;
};
};
void GetStats(Stats* stats);
private:
using TriggerList = std::list<Trigger*>;
TriggerList* pending;
unsigned long total_triggers = 0;
};
} // namespace trigger
} // namespace trigger
extern trigger::Manager* trigger_mgr;
} // namespace detail
} // namespace zeek
} // namespace detail
} // namespace zeek