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classes for managing script profiles
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184
src/ScriptProfile.h
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184
src/ScriptProfile.h
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// See the file "COPYING" in the main distribution directory for copyright.
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// Classes for profiling CPU & memory usage by scripts.
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#pragma once
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#include <string>
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#include "zeek/Func.h"
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#include "zeek/Stmt.h"
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namespace zeek
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{
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namespace detail
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{
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// Base class for tracking an instance of profile information. The instance
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// can be a single function body (equivalently, event handler or hook body),
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// or an aggregate that includes multiple function bodies.
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class ScriptProfileStats
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{
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public:
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ScriptProfileStats() { }
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ScriptProfileStats(std::string arg_name) : name(std::move(arg_name)) { }
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virtual ~ScriptProfileStats() { }
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const auto Name() const { return name; }
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// Number of instances included in an aggregate (like for "all BiFs").
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// This is 1 for non-aggregates.
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int NumInstances() const { return ninstances; }
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// How many calls were profiled for this instance.
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int NumCalls() const { return ncalls; }
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// CPU & memory accumulated by the calls.
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double CPUTime() const { return CPU_time; }
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uint64_t Memory() const { return memory; }
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// Used to count instances in an aggregate.
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void AddInstance() { ++ninstances; }
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// Fold into this profile another profile. Second argument controls
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// whether the folding should include increasing the number of calls.
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void AddIn(const ScriptProfileStats* eps, bool bump_num_calls = true)
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{
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if ( bump_num_calls )
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ncalls += eps->NumCalls();
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CPU_time += eps->CPUTime();
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memory += eps->Memory();
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}
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// Accumulate a single instance of CPU & memory usage.
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void AddIn(double delta_CPU_time, uint64_t delta_memory)
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{
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CPU_time += delta_CPU_time;
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memory += delta_memory;
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}
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// Directly specify the total CPU & memory usage.
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void SetStats(double arg_CPU_time, uint64_t arg_memory)
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{
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CPU_time = arg_CPU_time;
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memory = arg_memory;
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}
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// Track that the instance has had another call.
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void NewCall() { ++ncalls; }
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private:
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std::string name;
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int ninstances = 0;
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int ncalls = 0;
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double CPU_time = 0.0;
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uint64_t memory = 0;
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};
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// Manages all of the profile instances assocaited with a given script.
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class ScriptProfile : public ScriptProfileStats
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{
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public:
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ScriptProfile(const Func* _func, const detail::StmtPtr& body)
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: ScriptProfileStats(_func->Name())
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{
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func = _func;
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is_BiF = body == nullptr;
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if ( is_BiF )
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loc = *func->GetLocationInfo();
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else
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loc = *body->GetLocationInfo();
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}
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// Constructor used for the special case of non-script acocunting.
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ScriptProfile() : ScriptProfileStats("non-scripts")
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{
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func = nullptr;
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is_BiF = false;
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}
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// Called to register the beginning/end of an execution instance.
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void StartActivation();
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void EndActivation();
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// Called when a child instance finishes.
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void ChildFinished(const ScriptProfile* child);
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bool IsBiF() const { return is_BiF; }
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double DeltaCPUTime() const { return delta_stats.CPUTime(); }
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uint64_t DeltaMemory() const { return delta_stats.Memory(); }
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// Write the profile to the given file.
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void Report(FILE* f) const;
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private:
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const Func* func;
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bool is_BiF;
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detail::Location loc;
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// Profile associated with child instances (functions or hooks
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// that this instance calls - does not include events that this
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// instance generates).
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ScriptProfileStats child_stats;
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// These are ephemeral, only relevant between Start and End activations.
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ScriptProfileStats start_stats;
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// Defined for the last activation period.
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ScriptProfileStats delta_stats;
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};
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// Manages the entire script profiling process.
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class ScriptProfileMgr
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{
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public:
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// Argument specifies the file to write the profile to.
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ScriptProfileMgr(FILE* f);
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// Destructor generates the actual profile.
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~ScriptProfileMgr();
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// Mark that the given function body has begun/finished. "body" is
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// nil for BiFs.
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void StartInvocation(const Func* f, const detail::StmtPtr& body = nullptr);
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void EndInvocation();
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private:
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FILE* f; // where to write the profile
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// Separate "script" profile that tracks resource impact of non-script
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// execution.
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ScriptProfile non_scripts;
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// Currently active instances.
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std::vector<ScriptProfile*> call_stack;
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// Maps a given object (either a function body, for scripts, or the
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// function itself, for BiFs) to its profile.
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std::unordered_map<const Obj*, std::unique_ptr<ScriptProfile>> profiles;
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// Maps script bodies to their function - used for functions with
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// multiple bodies.
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std::unordered_map<const Obj*, const Func*> body_to_func;
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// Tracks the objects encountered. Used to generate a consistent
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// and more natural printing order.
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std::vector<const Obj*> objs;
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};
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// If non-nil, script profiling is active.
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extern std::unique_ptr<ScriptProfileMgr> spm;
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} // namespace zeek::detail
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// Called to turn on script profiling to the given file. If nil, writes
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// the profile to stdout.
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extern void activate_script_profiling(const char* fn);
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} // namespace zeek
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