classes for managing script profiles

This commit is contained in:
Vern Paxson 2022-05-03 11:11:46 -07:00
parent ca32cab6cb
commit bc3902fa79
3 changed files with 370 additions and 0 deletions

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src/ScriptProfile.h Normal file
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// See the file "COPYING" in the main distribution directory for copyright.
// Classes for profiling CPU & memory usage by scripts.
#pragma once
#include <string>
#include "zeek/Func.h"
#include "zeek/Stmt.h"
namespace zeek
{
namespace detail
{
// Base class for tracking an instance of profile information. The instance
// can be a single function body (equivalently, event handler or hook body),
// or an aggregate that includes multiple function bodies.
class ScriptProfileStats
{
public:
ScriptProfileStats() { }
ScriptProfileStats(std::string arg_name) : name(std::move(arg_name)) { }
virtual ~ScriptProfileStats() { }
const auto Name() const { return name; }
// Number of instances included in an aggregate (like for "all BiFs").
// This is 1 for non-aggregates.
int NumInstances() const { return ninstances; }
// How many calls were profiled for this instance.
int NumCalls() const { return ncalls; }
// CPU & memory accumulated by the calls.
double CPUTime() const { return CPU_time; }
uint64_t Memory() const { return memory; }
// Used to count instances in an aggregate.
void AddInstance() { ++ninstances; }
// Fold into this profile another profile. Second argument controls
// whether the folding should include increasing the number of calls.
void AddIn(const ScriptProfileStats* eps, bool bump_num_calls = true)
{
if ( bump_num_calls )
ncalls += eps->NumCalls();
CPU_time += eps->CPUTime();
memory += eps->Memory();
}
// Accumulate a single instance of CPU & memory usage.
void AddIn(double delta_CPU_time, uint64_t delta_memory)
{
CPU_time += delta_CPU_time;
memory += delta_memory;
}
// Directly specify the total CPU & memory usage.
void SetStats(double arg_CPU_time, uint64_t arg_memory)
{
CPU_time = arg_CPU_time;
memory = arg_memory;
}
// Track that the instance has had another call.
void NewCall() { ++ncalls; }
private:
std::string name;
int ninstances = 0;
int ncalls = 0;
double CPU_time = 0.0;
uint64_t memory = 0;
};
// Manages all of the profile instances assocaited with a given script.
class ScriptProfile : public ScriptProfileStats
{
public:
ScriptProfile(const Func* _func, const detail::StmtPtr& body)
: ScriptProfileStats(_func->Name())
{
func = _func;
is_BiF = body == nullptr;
if ( is_BiF )
loc = *func->GetLocationInfo();
else
loc = *body->GetLocationInfo();
}
// Constructor used for the special case of non-script acocunting.
ScriptProfile() : ScriptProfileStats("non-scripts")
{
func = nullptr;
is_BiF = false;
}
// Called to register the beginning/end of an execution instance.
void StartActivation();
void EndActivation();
// Called when a child instance finishes.
void ChildFinished(const ScriptProfile* child);
bool IsBiF() const { return is_BiF; }
double DeltaCPUTime() const { return delta_stats.CPUTime(); }
uint64_t DeltaMemory() const { return delta_stats.Memory(); }
// Write the profile to the given file.
void Report(FILE* f) const;
private:
const Func* func;
bool is_BiF;
detail::Location loc;
// Profile associated with child instances (functions or hooks
// that this instance calls - does not include events that this
// instance generates).
ScriptProfileStats child_stats;
// These are ephemeral, only relevant between Start and End activations.
ScriptProfileStats start_stats;
// Defined for the last activation period.
ScriptProfileStats delta_stats;
};
// Manages the entire script profiling process.
class ScriptProfileMgr
{
public:
// Argument specifies the file to write the profile to.
ScriptProfileMgr(FILE* f);
// Destructor generates the actual profile.
~ScriptProfileMgr();
// Mark that the given function body has begun/finished. "body" is
// nil for BiFs.
void StartInvocation(const Func* f, const detail::StmtPtr& body = nullptr);
void EndInvocation();
private:
FILE* f; // where to write the profile
// Separate "script" profile that tracks resource impact of non-script
// execution.
ScriptProfile non_scripts;
// Currently active instances.
std::vector<ScriptProfile*> call_stack;
// Maps a given object (either a function body, for scripts, or the
// function itself, for BiFs) to its profile.
std::unordered_map<const Obj*, std::unique_ptr<ScriptProfile>> profiles;
// Maps script bodies to their function - used for functions with
// multiple bodies.
std::unordered_map<const Obj*, const Func*> body_to_func;
// Tracks the objects encountered. Used to generate a consistent
// and more natural printing order.
std::vector<const Obj*> objs;
};
// If non-nil, script profiling is active.
extern std::unique_ptr<ScriptProfileMgr> spm;
} // namespace zeek::detail
// Called to turn on script profiling to the given file. If nil, writes
// the profile to stdout.
extern void activate_script_profiling(const char* fn);
} // namespace zeek