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implement topk.
This is _completely_ untested. It compiles. It will probably do nothing else (well, besides crashing Bro).
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3 changed files with 281 additions and 0 deletions
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@ -408,6 +408,7 @@ set(bro_SRCS
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Telnet.cc
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Teredo.cc
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Timer.cc
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Topk.cc
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Traverse.cc
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Trigger.cc
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TunnelEncapsulation.cc
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224
src/Topk.cc
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224
src/Topk.cc
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// See the file "COPYING" in the main distribution directory for copyright.
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#include "Topk.h"
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#include "CompHash.h"
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#include "Reporter.h"
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namespace Topk {
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static void topk_element_hash_delete_func(void* val)
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{
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Element* e = (Element*) val;
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delete e;
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}
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Element::~Element()
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{
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if ( value )
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Unref(value);
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value=0;
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}
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HashKey* Topk::GetHash(Val* v)
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{
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TypeList* tl = new TypeList(v->Type());
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tl->Append(v->Type());
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CompositeHash* topk_hash = new CompositeHash(tl);
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Unref(tl);
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HashKey* key = topk_hash->ComputeHash(v, 1);
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assert(key);
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return key;
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}
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Topk::Topk(uint64 arg_size)
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{
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elementDict = new PDict(Element);
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elementDict->SetDeleteFunc(topk_element_hash_delete_func);
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size = arg_size;
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type = 0;
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}
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Topk::~Topk()
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{
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elementDict->Clear();
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delete elementDict;
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// now all elements are already gone - delete the buckets
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std::list<Bucket*>::iterator bi = buckets.begin();
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while ( bi != buckets.end() )
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{
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delete *bi;
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bi++;
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}
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if ( type )
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Unref(type);
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type = 0;
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}
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VectorVal* Topk::getTopK(int k) // returns vector
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{
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if ( numElements == 0 )
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{
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reporter->Error("Cannot return topk of empty");
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return 0;
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}
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TypeList* vector_index = new TypeList(type);
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vector_index->Append(type);
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VectorType* v = new VectorType(vector_index);
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VectorVal* t = new VectorVal(v);
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// this does no estimation if the results is correct!
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// in any case - just to make this future-proof (and I am lazy) - this can return more than k.
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int read = 0;
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std::list<Bucket*>::iterator it = buckets.end();
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while (read < k )
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{
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std::list<Element*>::iterator eit = (*it)->elements.begin();
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while (eit != (*it)->elements.end() )
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{
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t->Assign(read, (*eit)->value->Ref());
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read++;
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}
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if ( it == buckets.begin() )
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break;
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}
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Unref(v);
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return t;
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}
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void Topk::Encountered(Val* encountered)
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{
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// ok, let's see if we already know this one.
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// check type compatibility
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if ( numElements == 0 )
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type = encountered->Type()->Ref();
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else
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if ( !same_type(type, encountered->Type()) )
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{
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reporter->Error("Trying to add element to topk with differing type from other elements");
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return;
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}
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// Step 1 - get the hash.
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HashKey* key = GetHash(encountered);
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Element* e = (Element*) elementDict->Lookup(key);
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if ( e == 0 )
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{
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e = new Element();
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e->epsilon = 0;
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e->value = encountered->Ref(); // or no ref?
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// well, we do not know this one yet...
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if ( numElements < size )
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{
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// brilliant. just add it at position 1
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if ( buckets.size() == 0 || (*buckets.begin())->count > 1 )
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{
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Bucket* b = new Bucket();
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b->count = 1;
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std::list<Bucket*>::iterator pos = buckets.insert(buckets.begin(), b);
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b->bucketPos = pos;
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b->elements.insert(b->elements.end(), e);
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e->parent = b;
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}
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else
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{
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Bucket* b = *buckets.begin();
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assert(b->count == 1);
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b->elements.insert(b->elements.end(), e);
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e->parent = b;
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}
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elementDict->Insert(key, e);
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numElements++;
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delete key;
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return; // done. it is at pos 1.
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}
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else
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{
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// replace element with min-value
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Bucket* b = *buckets.begin(); // bucket with smallest elements
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// evict oldest element with least hits.
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assert(b->elements.size() > 0);
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HashKey* deleteKey = GetHash((*(b->elements.begin()))->value);
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b->elements.erase(b->elements.begin());
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Element* deleteElement = (Element*) elementDict->RemoveEntry(deleteKey);
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assert(deleteElement); // there has to have been a minimal element...
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delete deleteElement;
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delete deleteKey;
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// and add the new one to the end
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e->epsilon = b->count;
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b->elements.insert(b->elements.end(), e);
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elementDict->Insert(key, e);
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// fallthrough, increment operation has to run!
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}
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}
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// ok, we now have an element in e
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delete key;
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IncrementCounter(e); // well, this certainly was anticlimatic.
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}
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void Topk::IncrementCounter(Element* e)
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{
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Bucket* currBucket = e->parent;
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uint64 currcount = currBucket->count;
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// well, let's test if there is a bucket for currcount++
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std::list<Bucket*>::iterator bucketIter = currBucket->bucketPos;
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Bucket* nextBucket = 0;
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bucketIter++;
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if ( bucketIter != buckets.end() )
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{
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if ( (*bucketIter)->count == currcount+1 )
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nextBucket = *bucketIter;
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}
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if ( nextBucket == 0 )
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{
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// the bucket for the value that we want does not exist.
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// create it...
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Bucket* b = new Bucket();
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b->count = currcount+1;
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std::list<Bucket*>::iterator nextBucketPos = buckets.insert(bucketIter, b);
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b->bucketPos = nextBucketPos; // and give it the iterator we know now.
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nextBucket = b;
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}
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// ok, now we have the new bucket in nextBucket. Shift the element over...
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currBucket->elements.remove(e);
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nextBucket->elements.insert(nextBucket->elements.end(), e);
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e->parent = nextBucket;
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// if currBucket is empty, we have to delete it now
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if ( currBucket->elements.size() == 0 )
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{
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buckets.remove(currBucket);
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delete currBucket;
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currBucket = 0;
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}
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}
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};
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56
src/Topk.h
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56
src/Topk.h
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// See the file "COPYING" in the main distribution directory for copyright.
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#ifndef topk_h
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#define topk_h
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#include <list>
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#include "Val.h"
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#include "CompHash.h"
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// This class implements the top-k algorithm. Or - to be more precise - my interpretation of it.
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namespace Topk {
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struct Element;
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struct Bucket {
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uint64 count;
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std::list<Element*> elements;
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std::list<Bucket*>::iterator bucketPos; // iterators only get invalidated for removed elements. This one points to us - so it is invalid when we are no longer there. Cute, isn't it?
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};
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struct Element {
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uint64 epsilon;
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Val* value;
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Bucket* parent;
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~Element();
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};
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declare(PDict, Element);
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class Topk {
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public:
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Topk(uint64 size);
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~Topk();
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void Encountered(Val* value); // we saw something
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VectorVal* getTopK(int k); // returns vector
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private:
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void IncrementCounter(Element* e);
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HashKey* GetHash(Val*); // this probably should go somewhere else.
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BroType* type;
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std::list<Bucket*> buckets;
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PDict(Element)* elementDict;
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uint64 size; // how many elements are we tracking?
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uint64 numElements; // how many elements do we have at the moment
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};
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};
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#endif
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