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Expand Supervisor to support loading additional scripts before user scripts
In supervised nodes, the Supervisor's NodeConfig$scripts vector adds scripts to the end of the user-provided scripts (options.scripts_to_load), so they load _after_ any user-provided ones. This can cause confusing redef pitfalls when users expect their customizations to run last, as they normally do. This adds two members in Supervisor::NodeConfig, `addl_base_scripts` and `addl_user_scripts`, to store scripts to load before and after the user scripts, respectively. The latter serves the same purpose as the old `scripts` member, which is still there but deprecated (in scriptland only). It functions as before, after any scripts added via `addl_user_scripts`.
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5 changed files with 107 additions and 12 deletions
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@ -45,8 +45,15 @@ export {
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## Whether to start the node in bare mode. When left out, the node
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## inherits the bare-mode status the supervisor itself runs with.
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bare_mode: bool &optional;
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## Additional script filenames/paths that the node should load.
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scripts: vector of string &default = vector();
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## Additional script filenames/paths that the node should load
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## after the base scripts, and prior to any user-specified ones.
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addl_base_scripts: vector of string &default = vector();
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## Additional script filenames/paths that the node should load
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## after any user-specified scripts.
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addl_user_scripts: vector of string &default = vector();
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## The former name of addl_user_scripts.
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scripts: vector of string &default = vector()
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&deprecated="Remove in 6.1. Use the addl_user_scripts field instead.";
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## Environment variables to define in the supervised node.
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env: table[string] of string &default=table();
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## A cpu/core number to which the node will try to pin itself.
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