Change how input/logging threads set their name.

Setting the thread name on every heartbeat uses a mild amount of
cycles and there's not much benefit to doing it there to get the
additional info regarding the number of processed messages since thread
names usually get truncated to 16 characters and omit that part anyway.
This commit is contained in:
Jon Siwek 2014-04-15 16:36:47 -05:00
parent cb4eaf762c
commit c9b40f1ca7
4 changed files with 4 additions and 10 deletions

View file

@ -215,6 +215,8 @@ bool ReaderBackend::Init(const int arg_num_fields,
if ( Failed() ) if ( Failed() )
return true; return true;
SetOSName(Fmt("bro: %s", Name()));
num_fields = arg_num_fields; num_fields = arg_num_fields;
fields = arg_fields; fields = arg_fields;

View file

@ -180,6 +180,7 @@ void WriterBackend::DisableFrontend()
bool WriterBackend::Init(int arg_num_fields, const Field* const* arg_fields) bool WriterBackend::Init(int arg_num_fields, const Field* const* arg_fields)
{ {
SetOSName(Fmt("bro: %s", Name()));
num_fields = arg_num_fields; num_fields = arg_num_fields;
fields = arg_fields; fields = arg_fields;

View file

@ -254,15 +254,6 @@ void MsgThread::Heartbeat()
SendIn(new HeartbeatMessage(this, network_time, current_time())); SendIn(new HeartbeatMessage(this, network_time, current_time()));
} }
void MsgThread::HeartbeatInChild()
{
string n = Fmt("bro: %s (%" PRIu64 "/%" PRIu64 ")", Name(),
cnt_sent_in - queue_in.Size(),
cnt_sent_out - queue_out.Size());
SetOSName(n.c_str());
}
void MsgThread::Finished() void MsgThread::Finished()
{ {
child_finished = true; child_finished = true;

View file

@ -199,7 +199,7 @@ protected:
/** Internal heartbeat processing. Called from child. /** Internal heartbeat processing. Called from child.
*/ */
void HeartbeatInChild(); void HeartbeatInChild() {}
/** Returns true if a child command has reported a failure. In that case, we'll /** Returns true if a child command has reported a failure. In that case, we'll
* be in the process of killing this thread and no further activity * be in the process of killing this thread and no further activity