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Switch to more accurate source and binary references in cmake
This is mostly involved with moving CMAKE_SOURCE_DIR and CMAKE_BINARY_DIR to PROJECT_SOURCE_DIR and PROJECT_BINARY_DIR because it enables zeek to be built as a subproject of another. There is another branch in the cmake repository with the same name that is also required for this to fully work.
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parent
790656f351
commit
d08230ef8c
3 changed files with 10 additions and 10 deletions
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@ -493,7 +493,7 @@ set(ZEEK_PLUGIN_INTERNAL_BUILD true CACHE INTERNAL "" FORCE)
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set(DEFAULT_ZEEKPATH .:${ZEEK_SCRIPT_INSTALL_PATH}:${ZEEK_SCRIPT_INSTALL_PATH}/policy:${ZEEK_SCRIPT_INSTALL_PATH}/site:${ZEEK_SCRIPT_INSTALL_PATH}/builtin-plugins)
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if ( NOT BINARY_PACKAGING_MODE )
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set(ZEEK_DIST ${CMAKE_SOURCE_DIR})
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set(ZEEK_DIST ${PROJECT_SOURCE_DIR})
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endif ()
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string(TOLOWER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE_LOWER)
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@ -650,7 +650,7 @@ message(
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"\n====================| Zeek Build Summary |===================="
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"\n"
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"\nBuild type: ${CMAKE_BUILD_TYPE}"
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"\nBuild dir: ${CMAKE_BINARY_DIR}"
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"\nBuild dir: ${PROJECT_BINARY_DIR}"
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"\nInstall prefix: ${CMAKE_INSTALL_PREFIX}"
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"\nPlugin dir: ${BRO_PLUGIN_INSTALL_PATH}"
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"\nPython module dir: ${PY_MOD_INSTALL_DIR}"
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@ -139,9 +139,9 @@ endforeach ()
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include(BinPAC)
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set(BINPAC_AUXSRC
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${CMAKE_SOURCE_DIR}/src/binpac.pac
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${CMAKE_SOURCE_DIR}/src/zeek.pac
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${CMAKE_SOURCE_DIR}/src/binpac_zeek.h
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${PROJECT_SOURCE_DIR}/src/binpac.pac
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${PROJECT_SOURCE_DIR}/src/zeek.pac
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${PROJECT_SOURCE_DIR}/src/binpac_zeek.h
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)
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binpac_target(binpac-lib.pac)
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@ -176,9 +176,9 @@ add_subdirectory(fuzzers)
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########################################################################
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## Build in the discovered external plugins and create the autogenerated scripts.
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set(PRELOAD_SCRIPT ${CMAKE_BINARY_DIR}/scripts/builtin-plugins/__preload__.zeek)
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set(PRELOAD_SCRIPT ${PROJECT_BINARY_DIR}/scripts/builtin-plugins/__preload__.zeek)
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file(WRITE ${PRELOAD_SCRIPT} "# Warning, this is an autogenerated file!\n")
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set(LOAD_SCRIPT ${CMAKE_BINARY_DIR}/scripts/builtin-plugins/__load__.zeek)
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set(LOAD_SCRIPT ${PROJECT_BINARY_DIR}/scripts/builtin-plugins/__load__.zeek)
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file(WRITE ${LOAD_SCRIPT} "# Warning, this is an autogenerated file!\n")
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foreach (plugin_dir ${BUILTIN_PLUGIN_LIST})
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@ -531,13 +531,13 @@ add_dependencies(bif_loader_plugins ${bro_PLUGIN_DEPS} ${bro_SUBDIR_DEPS})
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add_dependencies(zeek_objs bif_loader_plugins)
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# Install *.bif.zeek.
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install(DIRECTORY ${CMAKE_BINARY_DIR}/scripts/base/bif DESTINATION ${ZEEK_SCRIPT_INSTALL_PATH}/base)
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install(DIRECTORY ${PROJECT_BINARY_DIR}/scripts/base/bif DESTINATION ${ZEEK_SCRIPT_INSTALL_PATH}/base)
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# Create plugin directory at install time.
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install(DIRECTORY DESTINATION ${BRO_PLUGIN_INSTALL_PATH})
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# Make clean removes the bif directory.
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set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES ${CMAKE_BINARY_DIR}/scripts/base/bif)
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set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES ${PROJECT_BINARY_DIR}/scripts/base/bif)
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# Remove some stale files and scripts that previous Bro versions put in
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# place, yet make confuse us now. This makes upgrading easier.
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@ -10,4 +10,4 @@
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# ZEEKPATH=`./zeek-path-dev` ./src/zeek
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#
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echo .:${CMAKE_SOURCE_DIR}/scripts:${CMAKE_SOURCE_DIR}/scripts/policy:${CMAKE_SOURCE_DIR}/scripts/site:${CMAKE_BINARY_DIR}/scripts
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echo .:${PROJECT_SOURCE_DIR}/scripts:${PROJECT_SOURCE_DIR}/scripts/policy:${PROJECT_SOURCE_DIR}/scripts/site:${PROJECT_BINARY_DIR}/scripts:${PROJECT_BINARY_DIR}/scripts/builtin-plugins
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