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GH-1076: Fix use of getrandom()
The availability and use of getrandom() actually caused unrandom and deterministic results in terms of Zeek's random number generation.
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3 changed files with 52 additions and 10 deletions
1
testing/btest/Baseline/bifs.rand/out.3
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1
testing/btest/Baseline/bifs.rand/out.3
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@ -0,0 +1 @@
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F
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@ -1,13 +1,19 @@
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#
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# @TEST-EXEC: zeek -b %INPUT >out
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# @TEST-EXEC: zeek -b %INPUT do_seed=F >out.2
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# @TEST-EXEC: unset ZEEK_SEED_FILE && zeek -b %INPUT real_random=T >out.3
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# @TEST-EXEC: btest-diff out
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# @TEST-EXEC: btest-diff out.2
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# @TEST-EXEC: btest-diff out.3
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const do_seed = T &redef;
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const real_random = F &redef;
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event zeek_init()
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{
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if ( real_random )
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return;
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local a = rand(1000);
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local b = rand(1000);
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local c = rand(1000);
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@ -27,3 +33,38 @@ event zeek_init()
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print e;
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print f;
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}
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event zeek_init() &priority=-10
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{
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if ( ! real_random )
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return;
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local v1: vector of count = vector();
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local v2: vector of count = vector();
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local i = 0;
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while ( i < 20 )
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{
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v1 += rand(65535);
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i += 1;
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}
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i = 0;
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while ( i < 20 )
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{
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v2 += rand(65535);
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i += 1;
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}
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# Note: this is expected to be F with high probability, but
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# technically could all be the same because, well, that's a
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# valid "random" sequence, too
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print all_set(v1 == v2);
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if ( all_set(v1 == v2) )
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{
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print v1;
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print v2;
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}
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}
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