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Deprecate Connection::ConnectionEvent methods
And update usages to Connection::EnqueueEvent
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parent
6980f63a91
commit
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6 changed files with 80 additions and 41 deletions
22
src/Conn.h
22
src/Conn.h
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@ -5,6 +5,8 @@
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#include <sys/types.h>
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#include <string>
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#include <tuple>
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#include <type_traits>
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#include "Dict.h"
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#include "Timer.h"
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@ -188,7 +190,7 @@ public:
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// If a handler exists for 'f', an event will be generated. In any case,
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// reference count for each element in the 'vl' list are decremented. The
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// arguments used for the event are whatevever is provided in 'vl'.
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// TODO: deprecate
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead.")]]
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void ConnectionEvent(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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val_list vl);
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@ -196,7 +198,7 @@ public:
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// pointer instead of by value. This function takes ownership of the
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// memory pointed to by 'vl' and also for decrementing the reference count
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// of each of its elements.
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// TODO: deprecate
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead.")]]
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void ConnectionEvent(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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val_list* vl);
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@ -208,15 +210,25 @@ public:
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// the case where there's no handlers (one usually also does that because
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// it would be a waste of effort to construct all the event arguments when
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// there's no handlers to consume them).
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// TODO: deprecate
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead.")]]
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void ConnectionEventFast(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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val_list vl);
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/**
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* Enqueues an event associated with this connection and given analyzer.
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*/
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void EnqueueEvent(EventHandlerPtr f, zeek::Args args,
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analyzer::Analyzer* analyzer = nullptr);
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void EnqueueEvent(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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zeek::Args args);
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/**
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* A version of EnqueueEvent() taking a variable number of arguments.
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*/
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template <class... Args>
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std::enable_if_t<
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std::is_convertible_v<
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std::tuple_element_t<0, std::tuple<Args...>>, IntrusivePtr<Val>>>
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EnqueueEvent(EventHandlerPtr h, analyzer::Analyzer* analyzer, Args&&... args)
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{ return EnqueueEvent(h, analyzer, zeek::Args{std::forward<Args>(args)...}); }
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void Weird(const char* name, const char* addl = "");
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bool DidWeird() const { return weird != 0; }
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