Copy docs into Zeek repo directly

This is based on commit 2731def9159247e6da8a3191783c89683363689c from the
zeek-docs repo.
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Tim Wojtulewicz 2025-09-15 15:52:18 -07:00
parent 83f1e74643
commit ded98cd373
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:tocdepth: 3
builtin-plugins/Zeek_JavaScript/__load__.zeek
=============================================
.. zeek:namespace:: JavaScript
:Namespace: JavaScript
Summary
~~~~~~~
Redefinable Options
###################
========================================================================================= =====================================================================
:zeek:id:`JavaScript::exit_on_uncaught_exceptions`: :zeek:type:`bool` :zeek:attr:`&redef` Node.js default behavior is to exit a process on uncaught exceptions.
:zeek:id:`JavaScript::files`: :zeek:type:`vector` :zeek:attr:`&redef` Vector of filenames to compile/execute after the bootstrap file.
:zeek:id:`JavaScript::initial_heap_size_in_bytes`: :zeek:type:`count` :zeek:attr:`&redef` Be very conservative.
:zeek:id:`JavaScript::main_script_source`: :zeek:type:`string` :zeek:attr:`&redef` The Javascript code executed for bootstrapping.
:zeek:id:`JavaScript::maximum_heap_size_in_bytes`: :zeek:type:`count` :zeek:attr:`&redef`
:zeek:id:`JavaScript::owns_node_inspector`: :zeek:type:`bool` :zeek:attr:`&redef` If set to T, installs a SIGUSR1 handler and thread to
start the Node.js / V8 inspector.
:zeek:id:`JavaScript::owns_process_state`: :zeek:type:`bool` :zeek:attr:`&redef` Allows to change process state (uid, title, cwd, ...).
:zeek:id:`JavaScript::thread_pool_size`: :zeek:type:`count` :zeek:attr:`&redef`
========================================================================================= =====================================================================
Detailed Interface
~~~~~~~~~~~~~~~~~~
Redefinable Options
###################
.. zeek:id:: JavaScript::exit_on_uncaught_exceptions
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 62 62
:Type: :zeek:type:`bool`
:Attributes: :zeek:attr:`&redef`
:Default: ``T``
Node.js default behavior is to exit a process on uncaught exceptions.
Specifically exceptions in timer callbacks are problematic as a throwing
timer callback may break subsequently scheduled timers.
Set this to F in order to just keep going when errors happen. Note,
if you see any Uncaught errors, this likely means the Javascript
state is corrupt.
.. zeek:id:: JavaScript::files
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 48 48
:Type: :zeek:type:`vector` of :zeek:type:`string`
:Attributes: :zeek:attr:`&redef`
:Default:
::
[]
Vector of filenames to compile/execute after the bootstrap file.
.. zeek:id:: JavaScript::initial_heap_size_in_bytes
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 51 51
:Type: :zeek:type:`count`
:Attributes: :zeek:attr:`&redef`
:Default: ``67108864``
Be very conservative.
.. zeek:id:: JavaScript::main_script_source
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 12 12
:Type: :zeek:type:`string`
:Attributes: :zeek:attr:`&redef`
:Default: ``"const module_mod = require('module')\x0aconst publicRequire = module_mod.createRequire(process.cwd() + '/');\x0aglobalThis.require = publicRequire;\x0a\x0aglobalThis.zeek_javascript_init = async () => {\x0a const zeek = process._linkedBinding('zeekjs').zeek;\x0a // Helper for zeek record rendering.\x0a zeek.flatten = (obj, prefix, res) => {\x0a res = res || {}\x0a for (const k in obj) {\x0a const nk = prefix ? `${prefix}.${k}` : k\x0a const v = obj[k]\x0a\x0a // Recurse for objects, unless it's actually an array, or has a\x0a // custom toJSON() method (which is true for the port objects).\x0a if (v !== null && typeof(v) == 'object' && !Array.isArray(v) && !('toJSON' in v)) {\x0a zeek.flatten(v, nk, res)\x0a } else {\x0a res[nk] = v\x0a }\x0a }\x0a return res\x0a }\x0a\x0a const m = new module_mod();\x0a // Compile a new module that imports all .js files found using import().\x0a //\x0a // https://stackoverflow.com/a/17585470/9044112\x0a return m._compile('const ps = []; zeek.__zeek_javascript_files.forEach((fn) => { ps.push(import(fn)); }); return Promise.all(ps);', process.cwd() + '/');\x0a};\x0a// Add a global zeek object from the linked zeekjs binding\x0aglobalThis.zeek = process._linkedBinding('zeekjs').zeek;\x0a"``
The Javascript code executed for bootstrapping.
This comes fairly straight from the embedding guide to support using
require() with filesystem paths in the process working directory.
https://docs.w3cub.com/node~14_lts/embedding
.. zeek:id:: JavaScript::maximum_heap_size_in_bytes
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 52 52
:Type: :zeek:type:`count`
:Attributes: :zeek:attr:`&redef`
:Default: ``134217728``
.. zeek:id:: JavaScript::owns_node_inspector
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 75 75
:Type: :zeek:type:`bool`
:Attributes: :zeek:attr:`&redef`
:Default: ``F``
If set to T, installs a SIGUSR1 handler and thread to
start the Node.js / V8 inspector.
See Node.js EnvironmentFlags API documentation for details.
https://github.com/nodejs/node/blob/v22.11.0/src/node.h#L631
.. zeek:id:: JavaScript::owns_process_state
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 68 68
:Type: :zeek:type:`bool`
:Attributes: :zeek:attr:`&redef`
:Default: ``F``
Allows to change process state (uid, title, cwd, ...).
See Node.js EnvironmentFlags API documentation for details.
https://github.com/nodejs/node/blob/v22.11.0/src/node.h#L627
.. zeek:id:: JavaScript::thread_pool_size
:source-code: builtin-plugins/Zeek_JavaScript/__load__.zeek 53 53
:Type: :zeek:type:`count`
:Attributes: :zeek:attr:`&redef`
:Default: ``4``