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policy/community-id: Do not use new_connection()
Issue #3028 tracks how a flipped connections reset a connection's value including any state set during new_connection(). For the time being, update community-id functionality back to the original connection_state_remove() approach to avoid missing community_ids on flipped connections.
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2 changed files with 3 additions and 13 deletions
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@ -22,14 +22,7 @@ export {
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hook Notice::notice(n: Notice::Info)
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{
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if ( CommunityID::Notice::enabled && n?$conn && n$conn?$conn )
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{
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local info = n$conn$conn;
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# This is set during new_connection(), so it should
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# always be there, but better safe than sorry.
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if ( info?$community_id )
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n$community_id = info$community_id;
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if ( CommunityID::Notice::enabled && n?$conn )
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n$community_id = community_id_v1(n$conn$id);
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}
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}
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@endif
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@ -17,10 +17,7 @@ export {
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};
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}
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module Conn;
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event new_connection(c: connection)
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event connection_state_remove(c: connection)
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{
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Conn::set_conn(c, F); # likely first to access :-/
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c$conn$community_id = community_id_v1(c$id, CommunityID::seed, CommunityID::do_base64);
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}
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