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Move Type types to zeek namespace
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parent
4a1b39a2be
commit
ed13972924
120 changed files with 2094 additions and 1934 deletions
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@ -136,18 +136,18 @@ RuleConditionEval::RuleConditionEval(const char* func)
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return;
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}
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if ( id->GetType()->Tag() == TYPE_FUNC )
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if ( id->GetType()->Tag() == zeek::TYPE_FUNC )
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{
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// Validate argument quantity and type.
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FuncType* f = id->GetType()->AsFuncType();
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zeek::FuncType* f = id->GetType()->AsFuncType();
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if ( f->Yield()->Tag() != TYPE_BOOL )
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if ( f->Yield()->Tag() != zeek::TYPE_BOOL )
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rules_error("eval function type must yield a 'bool'", func);
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static auto signature_state = zeek::id::find_type<RecordType>("signature_state");
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TypeList tl;
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static auto signature_state = zeek::id::find_type<zeek::RecordType>("signature_state");
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zeek::TypeList tl;
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tl.Append(signature_state);
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tl.Append(base_type(TYPE_STRING));
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tl.Append(zeek::base_type(zeek::TYPE_STRING));
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if ( ! f->CheckArgs(tl.Types()) )
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rules_error("eval function parameters must be a 'signature_state' "
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@ -164,7 +164,7 @@ bool RuleConditionEval::DoMatch(Rule* rule, RuleEndpointState* state,
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return false;
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}
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if ( id->GetType()->Tag() != TYPE_FUNC )
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if ( id->GetType()->Tag() != zeek::TYPE_FUNC )
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return id->GetVal()->AsBool();
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// Call function with a signature_state value as argument.
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