Deprecate bro_int_t and bro_uint_t

This commit is contained in:
Tim Wojtulewicz 2022-06-28 15:32:26 -07:00
parent d066013793
commit f624c18383
67 changed files with 331 additions and 320 deletions

View file

@ -37,7 +37,7 @@ public:
// The ZAM instruction number where a given identifier starts its
// scope, parallel to "ids".
std::vector<bro_uint_t> id_start;
std::vector<zeek_uint_t> id_start;
// The current end of the frame slot's scope. Gets updated as
// new IDs are added to share the slot.
@ -69,7 +69,7 @@ public:
virtual ~ZInst() = default;
// Methods for printing out the instruction for debugging/maintenance.
void Dump(bro_uint_t inst_num, const FrameReMap* mappings) const;
void Dump(zeek_uint_t inst_num, const FrameReMap* mappings) const;
void Dump(const std::string& id1, const std::string& id2, const std::string& id3,
const std::string& id4) const;
@ -78,7 +78,7 @@ public:
// by its number within a larger set. "mappings" provides the
// mappings used to translate raw slots to the corresponding
// script variable(s).
std::string VName(int n, bro_uint_t inst_num, const FrameReMap* mappings) const;
std::string VName(int n, zeek_uint_t inst_num, const FrameReMap* mappings) const;
// Number of slots that refer to a frame element. These always
// come first, if we use additional slots.