Remove most of MutableVal (but not the class itelf yet)

This commit is contained in:
Robin Sommer 2019-06-06 03:28:12 +00:00
parent 0ba382280c
commit f8262b65c4
3 changed files with 7 additions and 343 deletions

View file

@ -351,120 +351,6 @@ void Val::ValDescribeReST(ODesc* d) const
MutableVal::~MutableVal()
{
for ( list<ID*>::iterator i = aliases.begin(); i != aliases.end(); ++i )
{
if ( global_scope() )
global_scope()->Remove((*i)->Name());
(*i)->ClearVal(); // just to make sure.
Unref((*i));
}
if ( id )
{
if ( global_scope() )
global_scope()->Remove(id->Name());
id->ClearVal(); // just to make sure.
Unref(id);
}
}
bool MutableVal::AddProperties(Properties arg_props)
{
if ( (props | arg_props) == props )
// No change.
return false;
props |= arg_props;
if ( ! id )
Bind();
return true;
}
bool MutableVal::RemoveProperties(Properties arg_props)
{
if ( (props & ~arg_props) == props )
// No change.
return false;
props &= ~arg_props;
return true;
}
ID* MutableVal::Bind() const
{
static bool initialized = false;
assert(!id);
static unsigned int id_counter = 0;
static const int MAX_NAME_SIZE = 128;
static char name[MAX_NAME_SIZE];
static char* end_of_static_str = 0;
if ( ! initialized )
{
// Get local IP.
char host[MAXHOSTNAMELEN];
strcpy(host, "localhost");
gethostname(host, MAXHOSTNAMELEN);
host[MAXHOSTNAMELEN-1] = '\0';
#if 0
// We ignore errors.
struct hostent* ent = gethostbyname(host);
uint32 ip;
if ( ent && ent->h_addr_list[0] )
ip = *(uint32*) ent->h_addr_list[0];
else
ip = htonl(0x7f000001); // 127.0.0.1
safe_snprintf(name, MAX_NAME_SIZE, "#%s#%d#",
IPAddr(IPv4, &ip, IPAddr::Network)->AsString().c_str(),
getpid());
#else
safe_snprintf(name, MAX_NAME_SIZE, "#%s#%d#", host, getpid());
#endif
end_of_static_str = name + strlen(name);
initialized = true;
}
safe_snprintf(end_of_static_str, MAX_NAME_SIZE - (end_of_static_str - name),
"%u", ++id_counter);
name[MAX_NAME_SIZE-1] = '\0';
id = new ID(name, SCOPE_GLOBAL, true);
id->SetType(const_cast<MutableVal*>(this)->Type()->Ref());
global_scope()->Insert(name, id);
id->SetVal(const_cast<MutableVal*>(this), true);
return id;
}
void MutableVal::TransferUniqueID(MutableVal* mv)
{
const char* new_name = mv->UniqueID()->Name();
if ( ! id )
Bind();
// Keep old name as alias.
aliases.push_back(id);
id = new ID(new_name, SCOPE_GLOBAL, true);
id->SetType(const_cast<MutableVal*>(this)->Type()->Ref());
global_scope()->Insert(new_name, id);
id->SetVal(const_cast<MutableVal*>(this), true);
Unref(mv->id);
mv->id = 0;
}
IntervalVal::IntervalVal(double quantity, double units) :
@ -2026,23 +1912,6 @@ double TableVal::CallExpireFunc(Val* idx)
return secs;
}
void TableVal::ReadOperation(Val* index, TableEntryVal* v)
{
double timeout = GetExpireTime();
if ( timeout < 0 )
// Skip in case of unset/invalid expiration value. If it's an
// error, it has been reported already.
return;
// In theory we need to only propagate one update per &read_expire
// interval to prevent peers from expiring intervals. To account for
// practical issues such as latency, we send one update every half
// &read_expire.
if ( network_time - v->LastReadUpdate() > timeout / 2 )
v->SetLastReadUpdate(network_time);
}
Val* TableVal::DoClone(CloneState* state)
{
auto tv = new TableVal(table_type);
@ -2092,48 +1961,6 @@ Val* TableVal::DoClone(CloneState* state)
return tv;
}
bool TableVal::AddProperties(Properties arg_props)
{
if ( ! MutableVal::AddProperties(arg_props) )
return false;
if ( Type()->IsSet() || ! RecursiveProps(arg_props) )
return true;
// For a large table, this could get expensive. So, let's hope
// that nobody creates such a table *before* making it persistent
// (for example by inserting it into another table).
TableEntryVal* v;
PDict(TableEntryVal)* tbl = val.table_val;
IterCookie* c = tbl->InitForIteration();
while ( (v = tbl->NextEntry(c)) )
if ( v->Value()->IsMutableVal() )
v->Value()->AsMutableVal()->AddProperties(RecursiveProps(arg_props));
return true;
}
bool TableVal::RemoveProperties(Properties arg_props)
{
if ( ! MutableVal::RemoveProperties(arg_props) )
return false;
if ( Type()->IsSet() || ! RecursiveProps(arg_props) )
return true;
// For a large table, this could get expensive. So, let's hope
// that nobody creates such a table *before* making it persistent
// (for example by inserting it into another table).
TableEntryVal* v;
PDict(TableEntryVal)* tbl = val.table_val;
IterCookie* c = tbl->InitForIteration();
while ( (v = tbl->NextEntry(c)) )
if ( v->Value()->IsMutableVal() )
v->Value()->AsMutableVal()->RemoveProperties(RecursiveProps(arg_props));
return true;
}
unsigned int TableVal::MemoryAllocation() const
{
unsigned int size = 0;
@ -2428,41 +2255,6 @@ Val* RecordVal::DoClone(CloneState* state)
return rv;
}
bool RecordVal::AddProperties(Properties arg_props)
{
if ( ! MutableVal::AddProperties(arg_props) )
return false;
if ( ! RecursiveProps(arg_props) )
return true;
loop_over_list(*val.val_list_val, i)
{
Val* v = (*val.val_list_val)[i];
if ( v && v->IsMutableVal() )
v->AsMutableVal()->AddProperties(RecursiveProps(arg_props));
}
return true;
}
bool RecordVal::RemoveProperties(Properties arg_props)
{
if ( ! MutableVal::RemoveProperties(arg_props) )
return false;
if ( ! RecursiveProps(arg_props) )
return true;
loop_over_list(*val.val_list_val, i)
{
Val* v = (*val.val_list_val)[i];
if ( v && v->IsMutableVal() )
v->AsMutableVal()->RemoveProperties(RecursiveProps(arg_props));
}
return true;
}
unsigned int RecordVal::MemoryAllocation() const
{
unsigned int size = 0;
@ -2599,37 +2391,6 @@ unsigned int VectorVal::ResizeAtLeast(unsigned int new_num_elements)
return Resize(new_num_elements);
}
bool VectorVal::AddProperties(Properties arg_props)
{
if ( ! MutableVal::AddProperties(arg_props) )
return false;
if ( ! RecursiveProps(arg_props) )
return true;
for ( unsigned int i = 0; i < val.vector_val->size(); ++i )
if ( (*val.vector_val)[i]->IsMutableVal() )
(*val.vector_val)[i]->AsMutableVal()->AddProperties(RecursiveProps(arg_props));
return true;
}
bool VectorVal::RemoveProperties(Properties arg_props)
{
if ( ! MutableVal::RemoveProperties(arg_props) )
return false;
if ( ! RecursiveProps(arg_props) )
return true;
for ( unsigned int i = 0; i < val.vector_val->size(); ++i )
if ( (*val.vector_val)[i]->IsMutableVal() )
(*val.vector_val)[i]->AsMutableVal()->RemoveProperties(RecursiveProps(arg_props));
return true;
}
Val* VectorVal::DoClone(CloneState* state)
{
auto vv = new VectorVal(vector_type);