Base: Clean up explicit uses of namespaces in places where they're not necessary.

This commit covers all of the common and base classes.
This commit is contained in:
Tim Wojtulewicz 2020-08-21 09:29:37 -07:00
parent 9f802b2a4d
commit fe0c22c789
240 changed files with 6823 additions and 6787 deletions

View file

@ -21,7 +21,7 @@ public:
Location() = default;
void Describe(zeek::ODesc* d) const;
void Describe(ODesc* d) const;
bool operator==(const Location& l) const;
bool operator!=(const Location& l) const
@ -105,9 +105,9 @@ public:
[[noreturn]] void Internal(const char* msg) const;
void InternalWarning(const char* msg) const;
virtual void Describe(zeek::ODesc* d) const { /* FIXME: Add code */ };
virtual void Describe(ODesc* d) const { /* FIXME: Add code */ };
void AddLocation(zeek::ODesc* d) const;
void AddLocation(ODesc* d) const;
// Get location info for debugging.
const detail::Location* GetLocationInfo() const
@ -144,9 +144,9 @@ protected:
private:
friend class SuppressErrors;
void DoMsg(zeek::ODesc* d, const char s1[], const Obj* obj2 = nullptr,
void DoMsg(ODesc* d, const char s1[], const Obj* obj2 = nullptr,
bool pinpoint_only = false, const detail::Location* expr_location = nullptr) const;
void PinPoint(zeek::ODesc* d, const Obj* obj2 = nullptr,
void PinPoint(ODesc* d, const Obj* obj2 = nullptr,
bool pinpoint_only = false) const;
friend inline void Ref(Obj* o);